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#pragma once #include "../defines.hpp" #include <unordered_map> class CShader { public: GLuint program; GLint proj; GLint color; GLint tex; GLint alpha; GLint posAttrib; GLint texAttrib; GLint discardOpaque; GLint getUniformLocation(const std::string&); private: std::unordered_map<std::string, GLint> m_muUniforms; };