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#include "Renderer.hpp"
#include "../Compositor.hpp"
void scaleBox(wlr_box* box, float scale) {
box->width = std::round((box->x + box->width) * scale) - std::round(box->x * scale);
box->height = std::round((box->y + box->height) * scale) - std::round(box->y * scale);
box->x = std::round(box->x * scale);
box->y = std::round(box->y * scale);
}
void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
const auto TEXTURE = wlr_surface_get_texture(surface);
const auto RDATA = (SRenderData*)data;
if (!TEXTURE)
return;
double outputX = 0, outputY = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY);
wlr_box windowBox = {outputX + RDATA->x + x, outputY + RDATA->y + y, surface->current.width, surface->current.height};
scaleBox(&windowBox, RDATA->output->scale);
const auto TRANSFORM = wlr_output_transform_invert(surface->current.transform);
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
// now check if it has the same workspace
if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
return true;
// if not, check if it maybe is active on a different monitor.
for (auto& m : g_pCompositor->m_lMonitors) {
if (&m == pMonitor)
continue;
if (m.activeWorkspace == pWindow->m_iWorkspaceID)
return true;
}
return false;
}
void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
if (!PMONITOR)
return;
// Render layer surfaces below windows for monitor
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_bIsX11)
continue;
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
// border
drawBorderForWindow(&w, PMONITOR);
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
wlr_xdg_surface_for_each_popup_surface(w.m_uSurface.xdg, renderSurface, &renderdata);
}
for (auto& w : g_pCompositor->m_lWindows) {
if (!w.m_bIsX11)
continue;
if (!g_pCompositor->windowValidMapped(&w))
continue;
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
// border
drawBorderForWindow(&w, PMONITOR);
SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y};
if (w.m_uSurface.xwayland->surface)
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata);
}
// Render surfaces above windows for monitor
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
}
void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
wlr_output_configuration_head_v1* head;
bool noError = true;
wl_list_for_each(head, &config->heads, link) {
const auto OUTPUT = head->state.output;
wlr_output_enable(OUTPUT, head->state.enabled);
if (head->state.enabled) {
if (head->state.mode)
wlr_output_set_mode(OUTPUT, head->state.mode);
else
wlr_output_set_custom_mode(OUTPUT, head->state.custom_mode.width, head->state.custom_mode.height, head->state.custom_mode.refresh);
wlr_output_layout_move(g_pCompositor->m_sWLROutputLayout, OUTPUT, head->state.x, head->state.y);
wlr_output_set_transform(OUTPUT, head->state.transform);
wlr_output_set_scale(OUTPUT, head->state.scale);
}
noError = wlr_output_test(OUTPUT);
if (!noError)
break;
}
wl_list_for_each(head, &config->heads, link) {
if (noError && !test)
wlr_output_commit(head->state.output);
else
wlr_output_rollback(head->state.output);
}
if (noError)
wlr_output_configuration_v1_send_succeeded(config);
else
wlr_output_configuration_v1_send_failed(config);
wlr_output_configuration_v1_destroy(config);
Debug::log(LOG, "OutputMgr Applied/Tested.");
}
void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list<SLayerSurface*>& layerSurfaces) {
for (auto& ls : layerSurfaces) {
const auto STATE = &ls->layerSurface->current;
wlr_box layerBox = { .width = STATE->desired_width, .height = STATE->desired_height };
if (STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
layerBox.width = pMonitor->vecSize.x;
if (STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
layerBox.height = pMonitor->vecSize.y;
if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) {
pMonitor->vecReservedTopLeft.y = STATE->desired_height;
layerBox.x = pMonitor->vecPosition.x + STATE->margin.left;
layerBox.y = pMonitor->vecPosition.y + STATE->margin.top;
layerBox.width -= STATE->margin.left + STATE->margin.right;
layerBox.height -= STATE->margin.top + STATE->margin.bottom;
}
if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) {
pMonitor->vecReservedBottomRight.y = STATE->desired_height;
layerBox.x = pMonitor->vecPosition.x + STATE->margin.left;
layerBox.y = pMonitor->vecPosition.y + pMonitor->vecSize.y - layerBox.height - STATE->margin.bottom;
layerBox.width -= STATE->margin.left + STATE->margin.right;
layerBox.height -= STATE->margin.top + STATE->margin.bottom;
}
if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) {
pMonitor->vecReservedTopLeft.x = STATE->desired_width;
layerBox.x = pMonitor->vecPosition.x + STATE->margin.left;
layerBox.y = pMonitor->vecPosition.y + STATE->margin.top;
layerBox.width -= STATE->margin.left + STATE->margin.right;
layerBox.height -= STATE->margin.top + STATE->margin.bottom;
}
if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) {
pMonitor->vecReservedBottomRight.x = STATE->desired_width;
layerBox.x = pMonitor->vecPosition.x + pMonitor->vecSize.x - layerBox.width - STATE->margin.right;
layerBox.y = pMonitor->vecPosition.y + STATE->margin.top;
layerBox.width -= STATE->margin.left + STATE->margin.right;
layerBox.height -= STATE->margin.top + STATE->margin.bottom;
}
if (!(STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))) {
// no anchors. center
layerBox.x = pMonitor->vecPosition.x + (pMonitor->vecSize.x - layerBox.width) / 2.f;
layerBox.y = pMonitor->vecPosition.y + (pMonitor->vecSize.y - layerBox.height) / 2.f;
// TODO: maybe allow the app to choose for itself its x and y?
}
ls->geometry = layerBox;
wlr_layer_surface_v1_configure(ls->layerSurface, layerBox.width, layerBox.height);
Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i", &ls, layerBox.x, layerBox.y, layerBox.width, layerBox.height);
}
}
void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
arrangeLayerArray(PMONITOR, la);
}
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BORDERCOL = pWindow == g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus) ? g_pConfigManager->getInt("general:col.active_border") : g_pConfigManager->getInt("general:col.inactive_border");
const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
// top
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE };
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
// bottom
border.y = correctPos.y + pWindow->m_vRealSize.y;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
// left
border.y = correctPos.y;
border.width = BORDERSIZE;
border.height = pWindow->m_vRealSize.y;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
// right
border.x = correctPos.x + pWindow->m_vRealSize.x;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
}
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
auto* renderdata = (SRenderData*)data;
bool entire = (bool*)renderdata->data;
wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h};
scaleBox(&box, renderdata->output->scale);
pixman_region32_t damageRegion;
pixman_region32_init(&damageRegion);
wlr_surface_get_effective_damage(renderdata->surface, &damageRegion);
wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale);
if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) {
wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale);
}
const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output);
pixman_region32_translate(&damageRegion, box.x, box.y);
wlr_output_damage_add(PMONITOR->damage, &damageRegion);
pixman_region32_fini(&damageRegion);
if (entire)
wlr_output_damage_add_box(PMONITOR->damage, &box);
if (!wl_list_empty(&surface->current.frame_callback_list)) {
wlr_output_schedule_frame(renderdata->output);
}
}
void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) {
if (!pSurface || !pMonitor)
return; // wut?
SRenderData renderData = {
.output = pMonitor->output,
.x = x,
.y = y,
.data = data,
.surface = pSurface,
.w = pSurface->current.width,
.h = pSurface->current.height
};
wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData);
}
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