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#include "Renderer.hpp"
#include "../Compositor.hpp"
void scaleBox(wlr_box* box, float scale) {
box->width = std::round((box->x + box->width) * scale) - std::round(box->x * scale);
box->height = std::round((box->y + box->height) * scale) - std::round(box->y * scale);
box->x = std::round(box->x * scale);
box->y = std::round(box->y * scale);
}
void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
const auto TEXTURE = wlr_surface_get_texture(surface);
const auto RDATA = (SRenderData*)data;
if (!TEXTURE)
return;
double outputX = 0, outputY = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY);
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox);
} else {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
}
scaleBox(&windowBox, RDATA->output->scale);
const auto TRANSFORM = wlr_output_transform_invert(surface->current.transform);
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr);
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
// now check if it has the same workspace
if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
return true;
// if not, check if it maybe is active on a different monitor.
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
return true;
return false;
}
void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) {
CWindow* pWorkspaceWindow = nullptr;
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen)
continue;
// found it!
renderWindow(&w, pMonitor, time, false);
pWorkspaceWindow = &w;
}
// then render windows over fullscreen
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w.m_bCreatedOverFullscreen || !w.m_bIsMapped)
continue;
renderWindow(&w, pMonitor, time, true);
}
}
void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
// border
if (decorate && !pWindow->m_bX11DoesntWantBorders)
drawBorderForWindow(pWindow, pMonitor);
const auto REALPOS = pWindow->m_vRealPosition;
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = pWindow->m_vRealSize.x;
renderdata.h = pWindow->m_vRealSize.y;
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
wlr_surface_for_each_surface(pWindow->m_uSurface.xwayland->surface, renderSurface, &renderdata);
}
}
else {
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
}
}
void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
if (!PMONITOR)
return;
// Render layer surfaces below windows for monitor
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
// if there is a fullscreen window, render it and then do not render anymore.
// fullscreen window will hide other windows and top layers
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->hasFullscreenWindow) {
renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time);
return;
}
// Non-floating
for (auto& w : g_pCompositor->m_lWindows) {
if (!g_pCompositor->windowValidMapped(&w))
continue;
if (w.m_bIsFloating)
continue; // floating are in second pass
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
renderWindow(&w, PMONITOR, time, true);
}
// floating on top
for (auto& w : g_pCompositor->m_lWindows) {
if (!g_pCompositor->windowValidMapped(&w))
continue;
if (!w.m_bIsFloating)
continue;
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
renderWindow(&w, PMONITOR, time, true);
}
// Render surfaces above windows for monitor
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
}
void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
wlr_output_configuration_head_v1* head;
bool noError = true;
wl_list_for_each(head, &config->heads, link) {
const auto OUTPUT = head->state.output;
wlr_output_enable(OUTPUT, head->state.enabled);
if (head->state.enabled) {
if (head->state.mode)
wlr_output_set_mode(OUTPUT, head->state.mode);
else
wlr_output_set_custom_mode(OUTPUT, head->state.custom_mode.width, head->state.custom_mode.height, head->state.custom_mode.refresh);
wlr_output_layout_move(g_pCompositor->m_sWLROutputLayout, OUTPUT, head->state.x, head->state.y);
wlr_output_set_transform(OUTPUT, head->state.transform);
wlr_output_set_scale(OUTPUT, head->state.scale);
}
noError = wlr_output_test(OUTPUT);
if (!noError)
break;
}
wl_list_for_each(head, &config->heads, link) {
if (noError && !test)
wlr_output_commit(head->state.output);
else
wlr_output_rollback(head->state.output);
}
if (noError)
wlr_output_configuration_v1_send_succeeded(config);
else
wlr_output_configuration_v1_send_failed(config);
wlr_output_configuration_v1_destroy(config);
Debug::log(LOG, "OutputMgr Applied/Tested.");
}
// taken from Sway.
// this is just too much of a spaghetti for me to understand
void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
int* positive_axis;
int* negative_axis;
int margin;
} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usable_area->y,
.negative_axis = &usable_area->height,
.margin = margin_top,
},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->height,
.margin = margin_bottom,
},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usable_area->x,
.negative_axis = &usable_area->width,
.margin = margin_left,
},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->width,
.margin = margin_right,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list<SLayerSurface*>& layerSurfaces, bool exclusiveZone, wlr_box* usableArea) {
wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
for (auto& ls : layerSurfaces) {
const auto PLAYER = ls->layerSurface;
const auto PSTATE = &PLAYER->current;
if (exclusiveZone != (PSTATE->exclusive_zone > 0)) {
continue;
}
wlr_box bounds;
if (PSTATE->exclusive_zone == -1) {
bounds = full_area;
} else {
bounds = *usableArea;
}
wlr_box box = {
.width = PSTATE->desired_width,
.height = PSTATE->desired_height};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0) {
box.x = bounds.x;
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x = bounds.x;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x = bounds.x + (bounds.width - box.width);
} else {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
}
// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0) {
box.y = bounds.y;
} else if ((PSTATE->anchor & both_vert) == both_vert) {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y = bounds.y;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y = bounds.y + (bounds.height - box.height);
} else {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
}
// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width -
(PSTATE->margin.left + PSTATE->margin.right);
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x += PSTATE->margin.left;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x -= PSTATE->margin.right;
}
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height -
(PSTATE->margin.top + PSTATE->margin.bottom);
} else if ((PSTATE->anchor & both_vert) == both_vert) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y += PSTATE->margin.top;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y -= PSTATE->margin.bottom;
}
if (box.width <= 0 || box.height <= 0) {
Debug::log(ERR, "LayerSurface %x has a negative/zero w/h???", ls);
continue;
}
// Apply
ls->geometry = box;
apply_exclusive(usableArea, PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height);
Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top, PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom);
}
}
void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
}
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BORDERCOL = pWindow == g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus) ? g_pConfigManager->getInt("general:col.active_border") : g_pConfigManager->getInt("general:col.inactive_border");
const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
// top
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE};
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
// bottom
border.y = correctPos.y + pWindow->m_vRealSize.y;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
// left
border.y = correctPos.y;
border.width = BORDERSIZE;
border.height = pWindow->m_vRealSize.y;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
// right
border.x = correctPos.x + pWindow->m_vRealSize.x;
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
}
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
auto* renderdata = (SRenderData*)data;
bool entire = (bool*)renderdata->data;
wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h};
scaleBox(&box, renderdata->output->scale);
pixman_region32_t damageRegion;
pixman_region32_init(&damageRegion);
wlr_surface_get_effective_damage(renderdata->surface, &damageRegion);
wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale);
if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) {
wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale);
}
const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output);
pixman_region32_translate(&damageRegion, box.x, box.y);
wlr_output_damage_add(PMONITOR->damage, &damageRegion);
pixman_region32_fini(&damageRegion);
if (entire)
wlr_output_damage_add_box(PMONITOR->damage, &box);
if (!wl_list_empty(&surface->current.frame_callback_list)) {
wlr_output_schedule_frame(renderdata->output);
}
}
void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) {
if (!pSurface || !pMonitor)
return; // wut?
SRenderData renderData = {
.output = pMonitor->output,
.x = x,
.y = y,
.data = data,
.surface = pSurface,
.w = pSurface->current.width,
.h = pSurface->current.height
};
wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData);
}
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