summaryrefslogtreecommitdiff
path: root/src/render/OpenGL.hpp
blob: bbca01c0ff8ab5a442f0269f82c3b753061c0fde (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
#pragma once

#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include "../helpers/time/Timer.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/Format.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include <GLES3/gl32.h>
#include <cstdint>
#include <list>
#include <string>
#include <stack>
#include <map>

#include <cairo/cairo.h>

#include "Shader.hpp"
#include "Texture.hpp"
#include "Framebuffer.hpp"
#include "Renderbuffer.hpp"
#include "../desktop/DesktopTypes.hpp"
#include "pass/Pass.hpp"

#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2ext.h>
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/os/FileDescriptor.hpp>
#include <hyprgraphics/resource/resources/ImageResource.hpp>

#include "../debug/TracyDefines.hpp"
#include "../protocols/core/Compositor.hpp"
#include "ShaderLoader.hpp"
#include "gl/GLFramebuffer.hpp"
#include "gl/GLRenderbuffer.hpp"
#include "pass/TexPassElement.hpp"

#define GLFB(ifb) dc<CGLFramebuffer*>(ifb.get())

struct gbm_device;
class IHyprRenderer;

namespace Config {
    class CGradientValueData;
}

struct SVertex {
    float x, y; // position
    float u, v; // uv
};

constexpr std::array<SVertex, 4> fullVerts = {{
    {0.0f, 0.0f, 0.0f, 0.0f}, // top-left
    {0.0f, 1.0f, 0.0f, 1.0f}, // bottom-left
    {1.0f, 0.0f, 1.0f, 0.0f}, // top-right
    {1.0f, 1.0f, 1.0f, 1.0f}, // bottom-right
}};

inline const float               fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};

struct SRenderModifData {
    enum eRenderModifType : uint8_t {
        RMOD_TYPE_SCALE,        /* scale by a float */
        RMOD_TYPE_SCALECENTER,  /* scale by a float from the center */
        RMOD_TYPE_TRANSLATE,    /* translate by a Vector2D */
        RMOD_TYPE_ROTATE,       /* rotate by a float in rad from top left */
        RMOD_TYPE_ROTATECENTER, /* rotate by a float in rad from center */
    };

    std::vector<std::pair<eRenderModifType, std::any>> modifs;

    void                                               applyToBox(CBox& box);
    void                                               applyToRegion(CRegion& rg);
    float                                              combinedScale();

    bool                                               enabled = true;
};

enum eMonitorRenderFBs : uint8_t {
    FB_MONITOR_RENDER_MAIN    = 0,
    FB_MONITOR_RENDER_CURRENT = 1,
    FB_MONITOR_RENDER_OUT     = 2,
};

enum eMonitorExtraRenderFBs : uint8_t {
    FB_MONITOR_RENDER_EXTRA_OFFLOAD = 0,
    FB_MONITOR_RENDER_EXTRA_MIRROR,
    FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP,
    FB_MONITOR_RENDER_EXTRA_OFF_MAIN,
    FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR,
    FB_MONITOR_RENDER_EXTRA_BLUR,
};

struct SFragShaderDesc {
    Render::ePreparedFragmentShader id;
    const char*                     file;
};

struct SPreparedShaders {
    // SPreparedShaders() {
    //     for (auto& f : frag) {
    //         f = makeShared<CShader>();
    //     }
    // }

    std::string TEXVERTSRC;
    std::string TEXVERTSRC320;
    // std::array<SP<CShader>, SH_FRAG_LAST> frag;
    // std::map<uint8_t, SP<CShader>>        fragVariants;
    std::array<std::map<Render::ShaderFeatureFlags, SP<CShader>>, Render::SH_FRAG_LAST> fragVariants;
};

struct SCurrentRenderData {
    PHLMONITORREF          pMonitor;
    Mat3x3                 projection;
    Mat3x3                 savedProjection;
    Mat3x3                 monitorProjection;

    SP<IFramebuffer>       currentFB = nullptr; // current rendering to
    SP<IFramebuffer>       mainFB    = nullptr; // main to render to
    SP<IFramebuffer>       outFB     = nullptr; // out to render to (if offloaded, etc)

    CRegion                damage;
    CRegion                finalDamage; // damage used for funal off -> main

    SRenderModifData       renderModif;
    float                  mouseZoomFactor    = 1.f;
    bool                   mouseZoomUseMouse  = true; // true by default
    bool                   useNearestNeighbor = false;
    bool                   blockScreenShader  = false;
    bool                   simplePass         = false;
    bool                   transformDamage    = true;
    bool                   noSimplify         = false;

    Vector2D               primarySurfaceUVTopLeft     = Vector2D(-1, -1);
    Vector2D               primarySurfaceUVBottomRight = Vector2D(-1, -1);

    CBox                   clipBox = {}; // scaled coordinates
    CRegion                clipRegion;

    uint32_t               discardMode    = DISCARD_OPAQUE;
    float                  discardOpacity = 0.f;

    PHLLSREF               currentLS;
    PHLWINDOWREF           currentWindow;
    WP<CWLSurfaceResource> surface;
};

class CEGLSync {
  public:
    static UP<CEGLSync> create();

    ~CEGLSync();

    Hyprutils::OS::CFileDescriptor&  fd();
    Hyprutils::OS::CFileDescriptor&& takeFd();
    bool                             isValid();

  private:
    CEGLSync() = default;

    Hyprutils::OS::CFileDescriptor m_fd;
    EGLSyncKHR                     m_sync  = EGL_NO_SYNC_KHR;
    bool                           m_valid = false;

    friend class CHyprOpenGLImpl;
};

class CHyprOpenGLImpl {
  public:
    CHyprOpenGLImpl();
    ~CHyprOpenGLImpl();

    struct SRectRenderData {
        const CRegion* damage        = nullptr;
        int            round         = 0;
        float          roundingPower = 2.F;
        bool           blur          = false;
        float          blurA         = 1.F;
        bool           xray          = false;
    };

    struct STextureRenderData {
        bool                   blur  = false;
        float                  blurA = 1.F, overallA = 1.F;
        bool                   blockBlurOptimization = false;
        SP<ITexture>           blurredBG;

        const CRegion*         damage        = nullptr;
        SP<CWLSurfaceResource> surface       = nullptr;
        float                  a             = 1.F;
        int                    round         = 0;
        float                  roundingPower = 2.F;
        bool                   discardActive = false;
        bool                   allowCustomUV = false;
        bool                   allowDim      = true;
        bool                   noAA          = false; // unused
        GLenum                 wrapX = GL_CLAMP_TO_EDGE, wrapY = GL_CLAMP_TO_EDGE;
        bool                   cmBackToSRGB   = false;
        bool                   finalMonitorCM = false;
        SP<CMonitor>           cmBackToSRGBSource;

        uint32_t               discardMode    = DISCARD_OPAQUE;
        float                  discardOpacity = 0.f;

        CRegion                clipRegion;
        PHLLSREF               currentLS;

        Vector2D               primarySurfaceUVTopLeft     = Vector2D(-1, -1);
        Vector2D               primarySurfaceUVBottomRight = Vector2D(-1, -1);
    };

    struct SBorderRenderData {
        int   round         = 0;
        float roundingPower = 2.F;
        int   borderSize    = 1;
        float a             = 1.0;
        int   outerRound    = -1; /* use round */
    };

    void                                      makeEGLCurrent();
    void                                      begin(PHLMONITOR, const CRegion& damage, SP<IFramebuffer> fb = nullptr, std::optional<CRegion> finalDamage = {});
    void                                      beginSimple(PHLMONITOR, const CRegion& damage, SP<IRenderbuffer> rb = nullptr, SP<IFramebuffer> fb = nullptr);
    void                                      end();

    void                                      renderRect(const CBox&, const CHyprColor&, SRectRenderData data);
    void                                      renderTexture(SP<ITexture>, const CBox&, STextureRenderData data);
    void                                      renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
    void                                      renderInnerGlow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, int glowPower, float a = 1.0);
    void                                      renderBorder(const CBox&, const Config::CGradientValueData&, SBorderRenderData data);
    void                                      renderBorder(const CBox&, const Config::CGradientValueData&, const Config::CGradientValueData&, float lerp, SBorderRenderData data);
    void                                      renderTextureMatte(SP<ITexture> tex, const CBox& pBox, SP<IFramebuffer> matte);
    void                                      renderTexturePrimitive(SP<ITexture> tex, const CBox& box);

    void                                      setViewport(GLint x, GLint y, GLsizei width, GLsizei height);
    void                                      setCapStatus(int cap, bool status);

    void                                      blend(bool enabled);

    void                                      clear(const CHyprColor&);
    void                                      scissor(const CBox&, bool transform = true);
    void                                      scissor(const pixman_box32*, bool transform = true);
    void                                      scissor(const int x, const int y, const int w, const int h, bool transform = true);

    void                                      destroyMonitorResources(PHLMONITORREF);

    void                                      preRender(PHLMONITOR);

    void                                      saveBufferForMirror(const CBox&);

    void                                      applyScreenShader(const std::string& path);

    void                                      renderOffToMain(IFramebuffer* off);

    std::vector<SDRMFormat>                   getDRMFormats();
    std::vector<uint64_t>                     getDRMFormatModifiers(DRMFormat format);
    EGLImageKHR                               createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);

    bool                                      initShaders(const std::string& path = "");

    WP<CShader>                               useShader(WP<CShader> prog);

    bool                                      explicitSyncSupported();
    WP<CShader>                               getShaderVariant(Render::ePreparedFragmentShader frag, Render::ShaderFeatureFlags features = 0);

    bool                                      m_shadersInitialized = false;
    SP<SPreparedShaders>                      m_shaders;

    Hyprutils::OS::CFileDescriptor            m_gbmFD;
    gbm_device*                               m_gbmDevice  = nullptr;
    EGLContext                                m_eglContext = nullptr;
    EGLDisplay                                m_eglDisplay = nullptr;
    EGLDeviceEXT                              m_eglDevice  = nullptr;

    std::map<PHLMONITORREF, SP<IFramebuffer>> m_monitorBGFBs;

    struct {
        PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
        PFNGLEGLIMAGETARGETTEXTURE2DOESPROC           glEGLImageTargetTexture2DOES           = nullptr;
        PFNEGLCREATEIMAGEKHRPROC                      eglCreateImageKHR                      = nullptr;
        PFNEGLDESTROYIMAGEKHRPROC                     eglDestroyImageKHR                     = nullptr;
        PFNEGLQUERYDMABUFFORMATSEXTPROC               eglQueryDmaBufFormatsEXT               = nullptr;
        PFNEGLQUERYDMABUFMODIFIERSEXTPROC             eglQueryDmaBufModifiersEXT             = nullptr;
        PFNEGLGETPLATFORMDISPLAYEXTPROC               eglGetPlatformDisplayEXT               = nullptr;
        PFNEGLDEBUGMESSAGECONTROLKHRPROC              eglDebugMessageControlKHR              = nullptr;
        PFNEGLQUERYDEVICESEXTPROC                     eglQueryDevicesEXT                     = nullptr;
        PFNEGLQUERYDEVICESTRINGEXTPROC                eglQueryDeviceStringEXT                = nullptr;
        PFNEGLQUERYDISPLAYATTRIBEXTPROC               eglQueryDisplayAttribEXT               = nullptr;
        PFNEGLCREATESYNCKHRPROC                       eglCreateSyncKHR                       = nullptr;
        PFNEGLDESTROYSYNCKHRPROC                      eglDestroySyncKHR                      = nullptr;
        PFNEGLDUPNATIVEFENCEFDANDROIDPROC             eglDupNativeFenceFDANDROID             = nullptr;
        PFNEGLWAITSYNCKHRPROC                         eglWaitSyncKHR                         = nullptr;
    } m_proc;

    struct {
        bool EXT_read_format_bgra               = false;
        bool EXT_image_dma_buf_import           = false;
        bool EXT_image_dma_buf_import_modifiers = false;
        bool KHR_context_flush_control          = false;
        bool KHR_display_reference              = false;
        bool IMG_context_priority               = false;
        bool EXT_create_context_robustness      = false;
        bool EGL_ANDROID_native_fence_sync_ext  = false;
    } m_exts;

    enum eEGLContextVersion : uint8_t {
        EGL_CONTEXT_GLES_2_0 = 0,
        EGL_CONTEXT_GLES_3_0,
        EGL_CONTEXT_GLES_3_2,
    };

    eEGLContextVersion m_eglContextVersion = EGL_CONTEXT_GLES_3_2;

    enum eCachedCapStatus : uint8_t {
        CAP_STATUS_BLEND = 0,
        CAP_STATUS_SCISSOR_TEST,
        CAP_STATUS_STENCIL_TEST,
        CAP_STATUS_END
    };

  private:
    struct {
        GLint   x      = 0;
        GLint   y      = 0;
        GLsizei width  = 0;
        GLsizei height = 0;
    } m_lastViewport;

    std::array<bool, CAP_STATUS_END> m_capStatus = {};

    std::vector<SDRMFormat>          m_drmFormats;
    bool                             m_hasModifiers = false;

    int                              m_drmFD = -1;
    std::string                      m_extensions;

    bool                             m_fakeFrame            = false;
    bool                             m_applyFinalShader     = false;
    bool                             m_blend                = false;
    bool                             m_offloadedFramebuffer = false;
    bool                             m_cmSupported          = true;

    SP<CShader>                      m_finalScreenShader;
    GLuint                           m_currentProgram = 0;

    void                             initDRMFormats();
    void                             initEGL(bool gbm);
    EGLDeviceEXT                     eglDeviceFromDRMFD(int drmFD);

    // for the final shader
    std::array<CTimer, POINTER_PRESSED_HISTORY_LENGTH>   m_pressedHistoryTimers    = {};
    std::array<Vector2D, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryPositions = {};
    GLint                                                m_pressedHistoryKilled    = 0;
    GLint                                                m_pressedHistoryTouched   = 0;

    //
    std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);

    // returns the out FB, can be either Mirror or MirrorSwap
    SP<IFramebuffer> blurFramebufferWithDamage(float a, CRegion* damage, CGLFramebuffer& source);

    void             passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
                                    bool modifySDR = false, float sdrMinLuminance = -1.0f, int sdrMaxLuminance = -1);
    void             passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription);
    void             renderRectInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
    void             renderRectWithBlurInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
    void             renderRectWithDamageInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
    WP<CShader>      renderToOutputInternal();
    WP<CShader>      renderToFBInternal(const STextureRenderData& data, eTextureType texType, const CBox& newBox);
    void             renderTextureInternal(SP<ITexture>, const CBox&, const STextureRenderData& data);
    void             renderTextureWithBlurInternal(SP<ITexture>, const CBox&, const STextureRenderData& data);

    friend class IHyprRenderer;
    friend class CHyprGLRenderer;
    friend class CTexPassElement;
    friend class CPreBlurElement;
    friend class CSurfacePassElement;
};

inline UP<CHyprOpenGLImpl> g_pHyprOpenGL;