1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
|
#pragma once
#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include "../helpers/time/Timer.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/Format.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include <GLES3/gl32.h>
#include <cstdint>
#include <list>
#include <string>
#include <stack>
#include <map>
#include <cairo/cairo.h>
#include "Shader.hpp"
#include "Texture.hpp"
#include "Framebuffer.hpp"
#include "Renderbuffer.hpp"
#include "pass/Pass.hpp"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2ext.h>
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/os/FileDescriptor.hpp>
#include <hyprgraphics/resource/resources/ImageResource.hpp>
#include "../debug/TracyDefines.hpp"
#include "../protocols/core/Compositor.hpp"
struct gbm_device;
class CHyprRenderer;
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
enum eDiscardMode : uint8_t {
DISCARD_OPAQUE = 1,
DISCARD_ALPHA = 1 << 1
};
struct SRenderModifData {
enum eRenderModifType : uint8_t {
RMOD_TYPE_SCALE, /* scale by a float */
RMOD_TYPE_SCALECENTER, /* scale by a float from the center */
RMOD_TYPE_TRANSLATE, /* translate by a Vector2D */
RMOD_TYPE_ROTATE, /* rotate by a float in rad from top left */
RMOD_TYPE_ROTATECENTER, /* rotate by a float in rad from center */
};
std::vector<std::pair<eRenderModifType, std::any>> modifs;
void applyToBox(CBox& box);
void applyToRegion(CRegion& rg);
float combinedScale();
bool enabled = true;
};
enum eMonitorRenderFBs : uint8_t {
FB_MONITOR_RENDER_MAIN = 0,
FB_MONITOR_RENDER_CURRENT = 1,
FB_MONITOR_RENDER_OUT = 2,
};
enum eMonitorExtraRenderFBs : uint8_t {
FB_MONITOR_RENDER_EXTRA_OFFLOAD = 0,
FB_MONITOR_RENDER_EXTRA_MIRROR,
FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP,
FB_MONITOR_RENDER_EXTRA_OFF_MAIN,
FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR,
FB_MONITOR_RENDER_EXTRA_BLUR,
};
enum ePreparedFragmentShader : uint8_t {
SH_FRAG_QUAD = 0,
SH_FRAG_RGBA,
SH_FRAG_PASSTHRURGBA,
SH_FRAG_MATTE,
SH_FRAG_RGBX,
SH_FRAG_EXT,
SH_FRAG_BLUR1,
SH_FRAG_BLUR2,
SH_FRAG_CM_BLURPREPARE,
SH_FRAG_BLURPREPARE,
SH_FRAG_BLURFINISH,
SH_FRAG_SHADOW,
SH_FRAG_CM_BORDER1,
SH_FRAG_BORDER1,
SH_FRAG_GLITCH,
SH_FRAG_CM_RGBA,
SH_FRAG_CM_RGBX,
SH_FRAG_LAST,
};
struct SFragShaderDesc {
ePreparedFragmentShader id;
const char* file;
};
struct SPreparedShaders {
SPreparedShaders() {
for (auto& f : frag) {
f = makeShared<CShader>();
}
}
std::string TEXVERTSRC;
std::string TEXVERTSRC320;
std::array<SP<CShader>, SH_FRAG_LAST> frag;
};
struct SMonitorRenderData {
CFramebuffer offloadFB;
CFramebuffer mirrorFB; // these are used for some effects,
CFramebuffer mirrorSwapFB; // etc
CFramebuffer offMainFB;
CFramebuffer monitorMirrorFB; // used for mirroring outputs, does not contain artifacts like offloadFB
CFramebuffer blurFB;
SP<CTexture> stencilTex = makeShared<CTexture>();
bool blurFBDirty = true;
bool blurFBShouldRender = false;
};
struct SCurrentRenderData {
PHLMONITORREF pMonitor;
Mat3x3 projection;
Mat3x3 savedProjection;
Mat3x3 monitorProjection;
// FIXME: raw pointer galore!
SMonitorRenderData* pCurrentMonData = nullptr;
CFramebuffer* currentFB = nullptr; // current rendering to
CFramebuffer* mainFB = nullptr; // main to render to
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
CRegion damage;
CRegion finalDamage; // damage used for funal off -> main
SRenderModifData renderModif;
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool blockScreenShader = false;
bool simplePass = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
CBox clipBox = {}; // scaled coordinates
CRegion clipRegion;
uint32_t discardMode = DISCARD_OPAQUE;
float discardOpacity = 0.f;
PHLLSREF currentLS;
PHLWINDOWREF currentWindow;
WP<CWLSurfaceResource> surface;
};
class CEGLSync {
public:
static UP<CEGLSync> create();
~CEGLSync();
Hyprutils::OS::CFileDescriptor& fd();
Hyprutils::OS::CFileDescriptor&& takeFd();
bool isValid();
private:
CEGLSync() = default;
Hyprutils::OS::CFileDescriptor m_fd;
EGLSyncKHR m_sync = EGL_NO_SYNC_KHR;
bool m_valid = false;
friend class CHyprOpenGLImpl;
};
class CGradientValueData;
class CHyprOpenGLImpl {
public:
CHyprOpenGLImpl();
~CHyprOpenGLImpl();
struct SRectRenderData {
const CRegion* damage = nullptr;
int round = 0;
float roundingPower = 2.F;
bool blur = false;
float blurA = 1.F;
bool xray = false;
};
struct STextureRenderData {
const CRegion* damage = nullptr;
SP<CWLSurfaceResource> surface = nullptr;
float a = 1.F;
bool blur = false;
float blurA = 1.F, overallA = 1.F;
int round = 0;
float roundingPower = 2.F;
bool discardActive = false;
bool allowCustomUV = false;
bool allowDim = true;
bool noAA = false;
bool blockBlurOptimization = false;
GLenum wrapX = GL_CLAMP_TO_EDGE, wrapY = GL_CLAMP_TO_EDGE;
bool cmBackToSRGB = false;
SP<CMonitor> cmBackToSRGBSource;
};
struct SBorderRenderData {
int round = 0;
float roundingPower = 2.F;
int borderSize = 1;
float a = 1.0;
int outerRound = -1; /* use round */
};
void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
void end();
void renderRect(const CBox&, const CHyprColor&, SRectRenderData data);
void renderTexture(SP<CTexture>, const CBox&, STextureRenderData data);
void renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
void renderBorder(const CBox&, const CGradientValueData&, SBorderRenderData data);
void renderBorder(const CBox&, const CGradientValueData&, const CGradientValueData&, float lerp, SBorderRenderData data);
void renderTextureMatte(SP<CTexture> tex, const CBox& pBox, CFramebuffer& matte);
void pushMonitorTransformEnabled(bool enabled);
void popMonitorTransformEnabled();
void setRenderModifEnabled(bool enabled);
void setViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void setCapStatus(int cap, bool status);
void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
void restoreMatrix();
void blend(bool enabled);
bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
void clear(const CHyprColor&);
void clearWithTex();
void scissor(const CBox&, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void destroyMonitorResources(PHLMONITORREF);
void markBlurDirtyForMonitor(PHLMONITOR);
void preWindowPass();
bool preBlurQueued();
void preRender(PHLMONITOR);
void saveBufferForMirror(const CBox&);
void renderMirrored();
void applyScreenShader(const std::string& path);
void bindOffMain();
void renderOffToMain(CFramebuffer* off);
void bindBackOnMain();
std::string resolveAssetPath(const std::string& file);
SP<CTexture> loadAsset(const std::string& file);
SP<CTexture> texFromCairo(cairo_surface_t* cairo);
SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "", int maxWidth = 0, int weight = 400);
void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
std::vector<SDRMFormat> getDRMFormats();
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
bool initShaders();
WP<CShader> useShader(WP<CShader> prog);
void ensureLockTexturesRendered(bool load);
bool explicitSyncSupported();
bool m_shadersInitialized = false;
SP<SPreparedShaders> m_shaders;
SCurrentRenderData m_renderData;
Hyprutils::OS::CFileDescriptor m_gbmFD;
gbm_device* m_gbmDevice = nullptr;
EGLContext m_eglContext = nullptr;
EGLDisplay m_eglDisplay = nullptr;
EGLDeviceEXT m_eglDevice = nullptr;
uint m_failedAssetsNo = 0;
bool m_reloadScreenShader = true; // at launch it can be set
std::map<PHLWINDOWREF, CFramebuffer> m_windowFramebuffers;
std::map<PHLLSREF, CFramebuffer> m_layerFramebuffers;
std::map<WP<Desktop::View::CPopup>, CFramebuffer> m_popupFramebuffers;
std::map<PHLMONITORREF, SMonitorRenderData> m_monitorRenderResources;
std::map<PHLMONITORREF, CFramebuffer> m_monitorBGFBs;
struct {
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = nullptr;
PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = nullptr;
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = nullptr;
PFNEGLQUERYDMABUFFORMATSEXTPROC eglQueryDmaBufFormatsEXT = nullptr;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC eglQueryDmaBufModifiersEXT = nullptr;
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = nullptr;
PFNEGLDEBUGMESSAGECONTROLKHRPROC eglDebugMessageControlKHR = nullptr;
PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT = nullptr;
PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT = nullptr;
PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT = nullptr;
PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR = nullptr;
PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = nullptr;
PFNEGLDUPNATIVEFENCEFDANDROIDPROC eglDupNativeFenceFDANDROID = nullptr;
PFNEGLWAITSYNCKHRPROC eglWaitSyncKHR = nullptr;
} m_proc;
struct {
bool EXT_read_format_bgra = false;
bool EXT_image_dma_buf_import = false;
bool EXT_image_dma_buf_import_modifiers = false;
bool KHR_display_reference = false;
bool IMG_context_priority = false;
bool EXT_create_context_robustness = false;
bool EGL_ANDROID_native_fence_sync_ext = false;
} m_exts;
SP<CTexture> m_screencopyDeniedTexture;
enum eEGLContextVersion : uint8_t {
EGL_CONTEXT_GLES_2_0 = 0,
EGL_CONTEXT_GLES_3_0,
EGL_CONTEXT_GLES_3_2,
};
eEGLContextVersion m_eglContextVersion = EGL_CONTEXT_GLES_3_2;
enum eCachedCapStatus : uint8_t {
CAP_STATUS_BLEND = 0,
CAP_STATUS_SCISSOR_TEST,
CAP_STATUS_STENCIL_TEST,
CAP_STATUS_END
};
private:
struct {
GLint x = 0;
GLint y = 0;
GLsizei width = 0;
GLsizei height = 0;
} m_lastViewport;
std::array<bool, CAP_STATUS_END> m_capStatus = {};
std::vector<SDRMFormat> m_drmFormats;
bool m_hasModifiers = false;
int m_drmFD = -1;
std::string m_extensions;
bool m_fakeFrame = false;
bool m_applyFinalShader = false;
bool m_blend = false;
bool m_offloadedFramebuffer = false;
bool m_cmSupported = true;
bool m_monitorTransformEnabled = false; // do not modify directly
std::stack<bool> m_monitorTransformStack;
SP<CTexture> m_missingAssetTexture;
SP<CTexture> m_lockDeadTexture;
SP<CTexture> m_lockDead2Texture;
SP<CTexture> m_lockTtyTextTexture;
SP<CShader> m_finalScreenShader;
CTimer m_globalTimer;
GLuint m_currentProgram;
ASP<Hyprgraphics::CImageResource> m_backgroundResource;
bool m_backgroundResourceFailed = false;
void createBGTextureForMonitor(PHLMONITOR);
void initDRMFormats();
void initEGL(bool gbm);
EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
void initAssets();
void initMissingAssetTexture();
void requestBackgroundResource();
// for the final shader
std::array<CTimer, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryTimers = {};
std::array<Vector2D, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryPositions = {};
GLint m_pressedHistoryKilled = 0;
GLint m_pressedHistoryTouched = 0;
//
std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
CFramebuffer* blurFramebufferWithDamage(float a, CRegion* damage, CFramebuffer& source);
void passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
bool modifySDR = false, float sdrMinLuminance = -1.0f, int sdrMaxLuminance = -1);
void passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription);
void renderTexturePrimitive(SP<CTexture> tex, const CBox& box);
void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size);
void renderRectInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
void renderRectWithBlurInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
void renderRectWithDamageInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
void renderTextureInternal(SP<CTexture>, const CBox&, const STextureRenderData& data);
void renderTextureWithBlurInternal(SP<CTexture>, const CBox&, const STextureRenderData& data);
void preBlurForCurrentMonitor();
friend class CHyprRenderer;
friend class CTexPassElement;
friend class CPreBlurElement;
friend class CSurfacePassElement;
};
inline UP<CHyprOpenGLImpl> g_pHyprOpenGL;
|