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#pragma once
#include "../defines.hpp"
#include "../helpers/Format.hpp"
#include "Texture.hpp"
#include <cstdint>
#include <drm_fourcc.h>
class CHLBufferReference;
class IFramebuffer {
public:
IFramebuffer() = default;
IFramebuffer(const std::string& name);
virtual ~IFramebuffer() = default;
virtual bool alloc(int w, int h, uint32_t format = DRM_FORMAT_ARGB8888);
virtual void release() = 0;
virtual bool readPixels(CHLBufferReference buffer, uint32_t offsetX = 0, uint32_t offsetY = 0, uint32_t width = 0, uint32_t height = 0) = 0;
virtual void bind() = 0;
bool isAllocated();
SP<ITexture> getTexture();
SP<ITexture> getStencilTex();
virtual void addStencil(SP<ITexture> tex) = 0;
Vector2D m_size;
DRMFormat m_drmFormat = DRM_FORMAT_INVALID;
protected:
virtual bool internalAlloc(int w, int h, uint32_t format = DRM_FORMAT_ARGB8888) = 0;
SP<ITexture> m_tex;
bool m_fbAllocated = false;
SP<ITexture> m_stencilTex;
std::string m_name; // name for logging
};
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