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#pragma once #include "../defines.hpp" #include "Texture.hpp" class CFramebuffer { public: ~CFramebuffer(); bool alloc(int w, int h, uint32_t format = GL_RGBA); void addStencil(); void bind(); void release(); void reset(); bool isAllocated(); Vector2D m_vSize; CTexture m_cTex; GLuint m_iFb = -1; CTexture* m_pStencilTex = nullptr; };