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#pragma once
#include "../defines.hpp"
#include "Texture.hpp"
class CFramebuffer {
public:
~CFramebuffer();
bool alloc(int w, int h);
void bind();
void release();
void reset();
bool isAllocated();
Vector2D m_Position;
Vector2D m_Size;
float m_fScale = 1;
CTexture m_cTex;
GLuint m_iFb = -1;
CTexture* m_pStencilTex = nullptr;
wl_output_transform m_tTransform; // for saving state
};
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