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path: root/src/render/Framebuffer.hpp
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#pragma once

#include "../defines.hpp"
#include "Texture.hpp"

class CFramebuffer {
public:

    ~CFramebuffer();

    bool alloc(int w, int h);
    void bind();
    void release();
    void reset();
    bool isAllocated();

    Vector2D        m_Position;
    Vector2D        m_Size;
    float           m_fScale = 1;

    CTexture        m_cTex;
    GLuint          m_iFb = -1;

    CTexture*       m_pStencilTex = nullptr;

    wl_output_transform m_tTransform; // for saving state
};