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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "../WaylandProtocol.hpp"
#include "wayland.hpp"
#include "../../helpers/signal/Signal.hpp"
class CMonitor;
class CWLOutputProtocol;
class CWLOutputResource {
public:
CWLOutputResource(SP<CWlOutput> resource_, SP<CMonitor> pMonitor);
static SP<CWLOutputResource> fromResource(wl_resource*);
bool good();
wl_client* client();
SP<CWlOutput> getResource();
void updateState();
WP<CMonitor> monitor;
WP<CWLOutputProtocol> owner;
WP<CWLOutputResource> self;
private:
SP<CWlOutput> resource;
wl_client* pClient = nullptr;
friend class CWLOutputProtocol;
};
class CWLOutputProtocol : public IWaylandProtocol {
public:
CWLOutputProtocol(const wl_interface* iface, const int& ver, const std::string& name, SP<CMonitor> pMonitor);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
SP<CWLOutputResource> outputResourceFrom(wl_client* client);
void sendDone();
WP<CMonitor> monitor;
WP<CWLOutputProtocol> self;
// will mark the protocol for removal, will be removed when no. of bound outputs is 0 (or when overwritten by a new global)
void remove();
bool isDefunct(); // true if above was called
private:
void destroyResource(CWLOutputResource* resource);
//
std::vector<SP<CWLOutputResource>> m_vOutputs;
bool defunct = false;
std::string szName = "";
struct {
CHyprSignalListener modeChanged;
} listeners;
friend class CWLOutputResource;
};
namespace PROTO {
inline std::unordered_map<std::string, SP<CWLOutputProtocol>> outputs;
};
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