1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
#pragma once
/*
Implementations for:
- wl_compositor
- wl_surface
- wl_region
- wl_callback
*/
#include <memory>
#include <vector>
#include <cstdint>
#include "../WaylandProtocol.hpp"
#include "wayland.hpp"
#include "../../helpers/signal/Signal.hpp"
#include "../../helpers/Region.hpp"
#include "../types/Buffer.hpp"
#include "../types/SurfaceRole.hpp"
class CWLOutputResource;
class CMonitor;
class CWLSurface;
class CWLSurfaceResource;
class CWLSubsurfaceResource;
class CViewportResource;
class CWLCallbackResource {
public:
CWLCallbackResource(SP<CWlCallback> resource_);
bool good();
void send(timespec* now);
private:
SP<CWlCallback> resource;
};
class CWLRegionResource {
public:
CWLRegionResource(SP<CWlRegion> resource_);
static SP<CWLRegionResource> fromResource(wl_resource* res);
bool good();
CRegion region;
WP<CWLRegionResource> self;
private:
SP<CWlRegion> resource;
};
class CWLSurfaceResource {
public:
CWLSurfaceResource(SP<CWlSurface> resource_);
~CWLSurfaceResource();
static SP<CWLSurfaceResource> fromResource(wl_resource* res);
bool good();
wl_client* client();
void enter(SP<CMonitor> monitor);
void leave(SP<CMonitor> monitor);
void sendPreferredTransform(wl_output_transform t);
void sendPreferredScale(int32_t scale);
void frame(timespec* now);
uint32_t id();
void map();
void unmap();
void error(int code, const std::string& str);
SP<CWlSurface> getResource();
CBox extends();
void resetRole();
Vector2D sourceSize();
struct {
CSignal commit;
CSignal map;
CSignal unmap;
CSignal newSubsurface;
CSignal destroy;
} events;
struct {
CRegion opaque, input = CBox{{}, {INT32_MAX, INT32_MAX}}, damage, bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}} /* initial damage */;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
int scale = 1;
SP<IWLBuffer> buffer;
SP<CTexture> texture;
Vector2D offset;
Vector2D size;
struct {
bool hasDestination = false;
bool hasSource = false;
Vector2D destination;
CBox source;
} viewport;
//
void reset() {
damage.clear();
bufferDamage.clear();
transform = WL_OUTPUT_TRANSFORM_NORMAL;
scale = 1;
offset = {};
size = {};
}
} current, pending;
std::vector<SP<CWLCallbackResource>> callbacks;
WP<CWLSurfaceResource> self;
WP<CWLSurface> hlSurface;
std::vector<WP<CMonitor>> enteredOutputs;
bool mapped = false;
std::vector<WP<CWLSubsurfaceResource>> subsurfaces;
WP<ISurfaceRole> role;
WP<CViewportResource> viewportResource;
void breadthfirst(std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
CRegion accumulateCurrentBufferDamage();
// returns a pair: found surface (null if not found) and surface local coords.
// localCoords param is relative to 0,0 of this surface
std::pair<SP<CWLSurfaceResource>, Vector2D> at(const Vector2D& localCoords, bool allowsInput = false);
private:
SP<CWlSurface> resource;
wl_client* pClient = nullptr;
// tracks whether we should release the buffer
bool bufferReleased = false;
void destroy();
void bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
};
class CWLCompositorResource {
public:
CWLCompositorResource(SP<CWlCompositor> resource_);
bool good();
private:
SP<CWlCompositor> resource;
};
class CWLCompositorProtocol : public IWaylandProtocol {
public:
CWLCompositorProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignal newSurface; // SP<CWLSurfaceResource>
} events;
private:
void destroyResource(CWLCompositorResource* resource);
void destroyResource(CWLSurfaceResource* resource);
void destroyResource(CWLRegionResource* resource);
//
std::vector<SP<CWLCompositorResource>> m_vManagers;
std::vector<SP<CWLSurfaceResource>> m_vSurfaces;
std::vector<SP<CWLRegionResource>> m_vRegions;
friend class CWLSurfaceResource;
friend class CWLCompositorResource;
friend class CWLRegionResource;
friend class CWLCallbackResource;
};
namespace PROTO {
inline UP<CWLCompositorProtocol> compositor;
};
|