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#pragma once
#include "../defines.hpp"
#include <deque>
#include "../Compositor.hpp"
struct SKeybind {
std::string key = 0;
uint32_t modmask = 0;
std::string handler = "";
std::string arg = "";
};
class CKeybindManager {
public:
bool handleKeybinds(const uint32_t&, const xkb_keysym_t&);
void addKeybind(SKeybind);
uint32_t stringToModMask(std::string);
void clearKeybinds();
private:
std::deque<SKeybind> m_dKeybinds;
bool handleInternalKeybinds(xkb_keysym_t);
// -------------- Dispatchers -------------- //
void killActive(std::string);
void spawn(std::string);
void toggleActiveFloating(std::string);
void toggleActivePseudo(std::string);
void changeworkspace(std::string);
void fullscreenActive(std::string);
void moveActiveToWorkspace(std::string);
void moveFocusTo(std::string);
void toggleGroup(std::string);
void changeGroupActive(std::string);
};
inline std::unique_ptr<CKeybindManager> g_pKeybindManager;
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