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#include "KeybindManager.hpp"
CKeybindManager::CKeybindManager() {
// initialize all dispatchers
m_mDispatchers["exec"] = spawn;
m_mDispatchers["killactive"] = killActive;
m_mDispatchers["togglefloating"] = toggleActiveFloating;
m_mDispatchers["workspace"] = changeworkspace;
m_mDispatchers["fullscreen"] = fullscreenActive;
m_mDispatchers["movetoworkspace"] = moveActiveToWorkspace;
m_mDispatchers["pseudo"] = toggleActivePseudo;
m_mDispatchers["movefocus"] = moveFocusTo;
m_mDispatchers["movewindow"] = moveActiveTo;
m_mDispatchers["togglegroup"] = toggleGroup;
m_mDispatchers["changegroupactive"] = changeGroupActive;
m_mDispatchers["splitratio"] = alterSplitRatio;
}
void CKeybindManager::addKeybind(SKeybind kb) {
m_dKeybinds.push_back(kb);
}
uint32_t CKeybindManager::stringToModMask(std::string mods) {
uint32_t modMask = 0;
if (mods.find("SHIFT") != std::string::npos)
modMask |= WLR_MODIFIER_SHIFT;
if (mods.find("CAPS") != std::string::npos)
modMask |= WLR_MODIFIER_CAPS;
if (mods.find("CTRL") != std::string::npos || mods.find("CONTROL") != std::string::npos)
modMask |= WLR_MODIFIER_CTRL;
if (mods.find("ALT") != std::string::npos)
modMask |= WLR_MODIFIER_ALT;
if (mods.find("MOD2") != std::string::npos)
modMask |= WLR_MODIFIER_MOD2;
if (mods.find("MOD3") != std::string::npos)
modMask |= WLR_MODIFIER_MOD3;
if (mods.find("SUPER") != std::string::npos || mods.find("WIN") != std::string::npos || mods.find("LOGO") != std::string::npos || mods.find("MOD4") != std::string::npos)
modMask |= WLR_MODIFIER_LOGO;
if (mods.find("MOD5") != std::string::npos)
modMask |= WLR_MODIFIER_MOD5;
return modMask;
}
bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t& key) {
bool found = false;
if (handleInternalKeybinds(key))
return true;
if (g_pCompositor->m_sSeat.exclusiveClient){
Debug::log(LOG, "Not handling keybinds due to there being an exclusive inhibited client.");
return false;
}
for (auto& k : m_dKeybinds) {
if (modmask != k.modmask)
continue;
// oMg such performance hit!!11!
// this little maneouver is gonna cost us 4µs
const auto KBKEY = xkb_keysym_from_name(k.key.c_str(), XKB_KEYSYM_CASE_INSENSITIVE);
const auto KBKEYUPPER = xkb_keysym_to_upper(KBKEY);
// small TODO: fix 0-9 keys and other modified ones with shift
if (key != KBKEY && key != KBKEYUPPER)
continue;
const auto DISPATCHER = m_mDispatchers.find(k.handler);
// Should never happen, as we check in the ConfigManager, but oh well
if (DISPATCHER == m_mDispatchers.end()) {
Debug::log(ERR, "Inavlid handler in a keybind! (handler %s does not exist)", k.handler.c_str());
} else {
// call the dispatcher
DISPATCHER->second(k.arg);
}
found = true;
}
return found;
}
bool CKeybindManager::handleInternalKeybinds(xkb_keysym_t keysym) {
// Handles the CTRL+ALT+FX TTY keybinds
if (!(keysym >= XKB_KEY_XF86Switch_VT_1 && keysym <= XKB_KEY_XF86Switch_VT_12))
return false;
const auto PSESSION = wlr_backend_get_session(g_pCompositor->m_sWLRBackend);
if (PSESSION) {
const auto TTY = keysym - XKB_KEY_XF86Switch_VT_1 + 1;
wlr_session_change_vt(PSESSION, TTY);
return true;
}
return false;
}
// Dispatchers
void CKeybindManager::spawn(std::string args) {
if (g_pXWaylandManager->m_sWLRXWayland)
args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " DISPLAY=" + std::string(g_pXWaylandManager->m_sWLRXWayland->display_name) + " " + args;
else
args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " " + args;
Debug::log(LOG, "Executing %s", args.c_str());
if (fork() == 0) {
execl("/bin/sh", "/bin/sh", "-c", args.c_str(), nullptr);
_exit(0);
}
}
void CKeybindManager::killActive(std::string args) {
if (g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) {
g_pXWaylandManager->sendCloseWindow(g_pCompositor->m_pLastWindow);
g_pCompositor->m_pLastFocus = nullptr;
g_pCompositor->m_pLastWindow = nullptr;
}
g_pCompositor->focusWindow(g_pCompositor->windowFromCursor());
}
void CKeybindManager::clearKeybinds() {
m_dKeybinds.clear();
}
void CKeybindManager::toggleActiveFloating(std::string args) {
const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow;
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5);
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10);
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
}
void CKeybindManager::toggleActivePseudo(std::string args) {
const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(ACTIVEWINDOW))
return;
ACTIVEWINDOW->m_bIsPseudotiled = !ACTIVEWINDOW->m_bIsPseudotiled;
g_pLayoutManager->getCurrentLayout()->recalculateWindow(ACTIVEWINDOW);
}
void CKeybindManager::changeworkspace(std::string args) {
int workspaceToChangeTo = 0;
std::string workspaceName = "";
if (args.find("name:") == 0) {
const auto WORKSPACENAME = args.substr(args.find_first_of(':') + 1);
const auto WORKSPACE = g_pCompositor->getWorkspaceByName(WORKSPACENAME);
if (!WORKSPACE) {
workspaceToChangeTo = g_pCompositor->getNextAvailableNamedWorkspace();
} else {
workspaceToChangeTo = WORKSPACE->m_iID;
}
workspaceName = WORKSPACENAME;
} else {
workspaceToChangeTo = std::clamp((int)getPlusMinusKeywordResult(args, g_pCompositor->m_pLastMonitor->activeWorkspace), 1, INT_MAX);
workspaceName = std::to_string(workspaceToChangeTo);
}
if (workspaceToChangeTo == INT_MAX) {
Debug::log(ERR, "Error in changeworkspace, invalid value");
return;
}
// if it exists, we warp to it
if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_iMonitorID);
// if it's not visible, make it visible.
if (!g_pCompositor->isWorkspaceVisible(workspaceToChangeTo)) {
const auto OLDWORKSPACEID = PMONITOR->activeWorkspace;
// change it
PMONITOR->activeWorkspace = workspaceToChangeTo;
// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACEID);
// and fix on the new workspace
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
}
// If the monitor is not the one our cursor's at, warp to it.
if (PMONITOR != g_pCompositor->getMonitorFromCursor()) {
Vector2D middle = PMONITOR->vecPosition + PMONITOR->vecSize / 2.f;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
}
// focus the first window
g_pCompositor->focusWindow(g_pCompositor->getFirstWindowOnWorkspace(workspaceToChangeTo));
// set active and deactivate all other in wlr
g_pCompositor->deactivateAllWLRWorkspaces();
wlr_ext_workspace_handle_v1_set_active(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_pWlrHandle, true);
Debug::log(LOG, "Changed to workspace %i", workspaceToChangeTo);
// focus
g_pInputManager->refocus();
return;
}
// Workspace doesn't exist, create and switch
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
const auto OLDWORKSPACE = PMONITOR->activeWorkspace;
g_pCompositor->m_lWorkspaces.emplace_back(PMONITOR->ID);
const auto PWORKSPACE = &g_pCompositor->m_lWorkspaces.back();
// We are required to set the name here immediately
wlr_ext_workspace_handle_v1_set_name(PWORKSPACE->m_pWlrHandle, workspaceName.c_str());
PWORKSPACE->m_iID = workspaceToChangeTo;
PWORKSPACE->m_iMonitorID = PMONITOR->ID;
PWORKSPACE->m_szName = workspaceName;
PMONITOR->activeWorkspace = workspaceToChangeTo;
// we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit
// and that'd be annoying as hell
g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACE);
// set active and deactivate all other
g_pCompositor->deactivateAllWLRWorkspaces();
wlr_ext_workspace_handle_v1_set_active(PWORKSPACE->m_pWlrHandle, true);
// mark the monitor dirty
g_pHyprRenderer->damageMonitor(PMONITOR);
// focus (clears the last)
g_pInputManager->refocus();
Debug::log(LOG, "Changed to workspace %i", workspaceToChangeTo);
}
void CKeybindManager::fullscreenActive(std::string args) {
const auto PWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW);
g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen);
// make all windows on the same workspace under the fullscreen window
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID == PWINDOW->m_iWorkspaceID)
w.m_bCreatedOverFullscreen = false;
}
}
void CKeybindManager::moveActiveToWorkspace(std::string args) {
const auto PWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
const auto OLDWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
// hack
g_pKeybindManager->changeworkspace(args);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByString(args);
if (PWORKSPACE == OLDWORKSPACE) {
Debug::log(LOG, "Not moving to workspace because it didn't change.");
return;
}
OLDWORKSPACE->m_bHasFullscreenWindow = false;
PWINDOW->m_iWorkspaceID = PWORKSPACE->m_iID;
PWINDOW->m_iMonitorID = PWORKSPACE->m_iMonitorID;
PWINDOW->m_bIsFullscreen = false;
if (PWORKSPACE->m_bHasFullscreenWindow) {
g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID)->m_bIsFullscreen = false;
PWORKSPACE->m_bHasFullscreenWindow = false;
}
// Hack: So that the layout doesnt find our window at the cursor
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
// Save the real position and size because the layout might set its own
const auto PSAVEDSIZE = PWINDOW->m_vRealSize;
const auto PSAVEDPOS = PWINDOW->m_vRealPosition;
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// and restore it
PWINDOW->m_vRealPosition = PSAVEDPOS;
PWINDOW->m_vRealSize = PSAVEDSIZE;
if (PWINDOW->m_bIsFloating) {
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition;
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition;
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition;
}
}
void CKeybindManager::moveFocusTo(std::string args) {
char arg = args[0];
if (arg != 'l' && arg != 'r' && arg != 'u' && arg != 'd' && arg != 't' && arg != 'b') {
Debug::log(ERR, "Cannot move focus in direction %c, unsupported direction. Supported: l,r,u/t,d/b", arg);
return;
}
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
Vector2D middle = PWINDOWTOCHANGETO->m_vEffectivePosition + PWINDOWTOCHANGETO->m_vEffectiveSize / 2.f;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
};
if (!g_pCompositor->windowValidMapped(PLASTWINDOW)) {
const auto PWINDOWTOCHANGETO = g_pCompositor->getFirstWindowOnWorkspace(g_pCompositor->m_pLastMonitor->activeWorkspace);
if (!PWINDOWTOCHANGETO)
return;
switchToWindow(PWINDOWTOCHANGETO);
return;
}
const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg);
if (PWINDOWTOCHANGETO) {
switchToWindow(PWINDOWTOCHANGETO);
} else {
const auto PWINDOWNEXT = g_pCompositor->getNextWindowOnWorkspace(PLASTWINDOW);
if (PWINDOWNEXT) {
switchToWindow(PWINDOWNEXT);
}
}
}
void CKeybindManager::moveActiveTo(std::string args) {
char arg = args[0];
if (arg != 'l' && arg != 'r' && arg != 'u' && arg != 'd' && arg != 't' && arg != 'b') {
Debug::log(ERR, "Cannot move window in direction %c, unsupported direction. Supported: l,r,u/t,d/b", arg);
return;
}
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PLASTWINDOW))
return;
const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg);
if (!g_pCompositor->windowValidMapped(PWINDOWTOCHANGETO))
return;
g_pLayoutManager->getCurrentLayout()->switchWindows(PLASTWINDOW, PWINDOWTOCHANGETO);
}
void CKeybindManager::toggleGroup(std::string args) {
g_pLayoutManager->getCurrentLayout()->toggleWindowGroup(g_pCompositor->m_pLastWindow);
}
void CKeybindManager::changeGroupActive(std::string args) {
g_pLayoutManager->getCurrentLayout()->switchGroupWindow(g_pCompositor->m_pLastWindow);
}
void CKeybindManager::alterSplitRatio(std::string args) {
float splitratio = 0;
if (args == "+" || args == "-") {
Debug::log(LOG, "alterSplitRatio: using LEGACY +/-, consider switching to the Hyprland syntax.");
splitratio = (args == "+" ? 0.05f : -0.05f);
}
if (splitratio == 0) {
splitratio = getPlusMinusKeywordResult(args, 0);
}
if (splitratio == INT_MAX) {
Debug::log(ERR, "Splitratio invalid in alterSplitRatio!");
return;
}
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PLASTWINDOW))
return;
g_pLayoutManager->getCurrentLayout()->alterSplitRatioBy(PLASTWINDOW, splitratio);
}
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