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#pragma once
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include "../defines.hpp"
#include "../helpers/AnimatedVariable.hpp"
#include "../desktop/DesktopTypes.hpp"
#include "eventLoop/EventLoopTimer.hpp"
class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
public:
CHyprAnimationManager();
void tick();
virtual void scheduleTick();
virtual void onTicked();
using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
const auto PAV = makeShared<CAnimatedVariable<VarType>>();
PAV->create(EAVTYPE, static_cast<Hyprutils::Animation::CAnimationManager*>(this), PAV, v);
PAV->setConfig(pConfig);
PAV->m_Context.eDamagePolicy = policy;
pav = std::move(PAV);
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWindow = pWindow;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWorkspace = pWorkspace;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pLayer = pLayer;
}
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
std::string styleValidInConfigVar(const std::string&, const std::string&);
SP<CEventLoopTimer> m_pAnimationTimer;
float m_fLastTickTime; // in ms
private:
bool m_bTickScheduled = false;
// Anim stuff
void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f);
void animationSlide(PHLWINDOW, std::string force = "", bool close = false);
};
inline UP<CHyprAnimationManager> g_pAnimationManager;
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