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#pragma once
#include "../../helpers/math/Math.hpp"
#include "../../helpers/math/Direction.hpp"
#include "../../helpers/memory/Memory.hpp"
#include "../../desktop/DesktopTypes.hpp"
#include "../LayoutManager.hpp"
#include <optional>
#include <expected>
namespace Layout {
class ITarget;
class CAlgorithm;
class CSpace {
public:
static SP<CSpace> create(PHLWORKSPACE w);
~CSpace() = default;
void add(SP<ITarget> t);
void remove(SP<ITarget> t);
void move(SP<ITarget> t, std::optional<Vector2D> focalPoint = std::nullopt);
void swap(SP<ITarget> a, SP<ITarget> b);
SP<ITarget> getNextCandidate(SP<ITarget> old);
void setAlgorithmProvider(SP<CAlgorithm> algo);
void recheckWorkArea();
void setFullscreen(SP<ITarget> t, eFullscreenMode mode);
void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent);
void recalculate();
void toggleTargetFloating(SP<ITarget> t);
Config::ErrorResult layoutMsg(const std::string_view& sv);
std::optional<Vector2D> predictSizeForNewTiledTarget();
const CBox& workArea(bool floating = false) const;
PHLWORKSPACE workspace() const;
CBox targetPositionLocal(SP<ITarget> t) const;
void resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner = CORNER_NONE);
void moveTarget(const Vector2D& Δ, SP<ITarget> target);
void setTargetGeom(const CBox& box, SP<ITarget> target); // only for float
SP<CAlgorithm> algorithm() const;
const std::vector<WP<ITarget>>& targets() const;
private:
CSpace(PHLWORKSPACE parent);
WP<CSpace> m_self;
std::vector<WP<ITarget>> m_targets;
SP<CAlgorithm> m_algorithm;
PHLWORKSPACEREF m_parent;
// work area is in global coords
CBox m_workArea, m_floatingWorkArea;
// for recalc
CHyprSignalListener m_geomUpdateCallback;
};
};
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