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#include "../../FloatingAlgorithm.hpp"
#include <map>
namespace Layout {
class CAlgorithm;
}
namespace Layout::Floating {
class CDefaultFloatingAlgorithm : public IFloatingAlgorithm {
public:
CDefaultFloatingAlgorithm() = default;
virtual ~CDefaultFloatingAlgorithm() = default;
virtual void newTarget(SP<ITarget> target);
virtual void movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint = std::nullopt);
virtual void removeTarget(SP<ITarget> target);
virtual void resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner = CORNER_NONE);
virtual void moveTarget(const Vector2D& Δ, SP<ITarget> target);
virtual void setTargetGeom(const CBox& geom, SP<ITarget> target);
virtual void swapTargets(SP<ITarget> a, SP<ITarget> b);
virtual void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent);
virtual void recenter(SP<ITarget> t);
private:
CBox fitBoxInWorkArea(const CBox& box, SP<ITarget> t);
void updateTarget(SP<ITarget>);
struct SWindowData {
CBox lastBox;
};
std::map<WP<ITarget>, SWindowData> m_datas;
};
};
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