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#pragma once
#include "../../helpers/math/Math.hpp"
#include "../../helpers/memory/Memory.hpp"
#include "ModeAlgorithm.hpp"
#include <optional>
#include <string>
namespace Layout {
class ITarget;
class CAlgorithm;
class ITiledAlgorithm : public IModeAlgorithm {
public:
virtual ~ITiledAlgorithm() = default;
virtual SP<ITarget> getNextCandidate(SP<ITarget> old) = 0;
// Optional runtime layout name. Useful for generic adapter classes where
// typeid alone cannot identify the selected layout instance.
virtual std::optional<std::string> layoutName() const {
return std::nullopt;
}
protected:
ITiledAlgorithm() = default;
WP<CAlgorithm> m_parent;
friend class Layout::CAlgorithm;
};
}
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