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#include "ModeAlgorithm.hpp"
#include "../space/Space.hpp"
#include "Algorithm.hpp"
#include "../../helpers/Monitor.hpp"
#include "../../desktop/view/Window.hpp"
using namespace Layout;
std::expected<void, std::string> IModeAlgorithm::layoutMsg(const std::string_view& sv) {
return {};
}
std::optional<Vector2D> IModeAlgorithm::predictSizeForNewTarget() {
return std::nullopt;
}
std::optional<Vector2D> IModeAlgorithm::focalPointForDir(SP<ITarget> t, Math::eDirection dir) {
Vector2D focalPoint;
const auto getFullscreenBB = [&]() -> std::optional<CBox> {
const auto PARENT = m_parent.lock();
if (!PARENT)
return std::nullopt;
const auto SPACE = PARENT->space();
if (!SPACE)
return std::nullopt;
const auto WS = SPACE->workspace();
if (!WS || !WS->m_monitor)
return std::nullopt;
return WS->m_monitor->logicalBox();
};
const auto WINDOWIDEALBB = t->fullscreenMode() != FSMODE_NONE ? getFullscreenBB().value_or(t->window()->getWindowIdealBoundingBoxIgnoreReserved()) :
t->window()->getWindowIdealBoundingBoxIgnoreReserved();
switch (dir) {
case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break;
case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break;
case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break;
case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break;
default: return std::nullopt;
}
return focalPoint;
}
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