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#include "Vector2D.hpp"
#include <algorithm>
Vector2D::Vector2D(double xx, double yy) {
x = xx;
y = yy;
}
Vector2D::Vector2D() {
x = 0;
y = 0;
}
Vector2D::~Vector2D() {}
double Vector2D::normalize() {
// get max abs
const auto max = abs(x) > abs(y) ? abs(x) : abs(y);
x /= max;
y /= max;
return max;
}
Vector2D Vector2D::floor() {
return Vector2D((int)x, (int)y);
}
Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) {
return Vector2D(std::clamp(this->x, min.x, max.x == 0 ? INFINITY : max.x), std::clamp(this->y, min.y, max.y == 0 ? INFINITY : max.y));
}
double Vector2D::distance(const Vector2D& other) {
double dx = x - other.x;
double dy = y - other.y;
return std::sqrt(dx * dx + dy * dy);
}
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