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#pragma once
#include "../defines.hpp"
#include <stack>
#include <vector>
#include "../SharedDefs.hpp"
#include "MiscFunctions.hpp"
#include "WLClasses.hpp"
#include <array>
#include "AnimatedVariable.hpp"
#include "CMType.hpp"
#include <xf86drmMode.h>
#include "MonitorZoomController.hpp"
#include "../render/Texture.hpp"
#include "../render/Framebuffer.hpp"
#include "MonitorResources.hpp"
#include "time/Timer.hpp"
#include "math/Math.hpp"
#include "../desktop/reserved/ReservedArea.hpp"
#include <optional>
#include "cm/ColorManagement.hpp"
#include "signal/Signal.hpp"
#include "DamageRing.hpp"
#include <aquamarine/output/Output.hpp>
#include <aquamarine/allocator/Swapchain.hpp>
#include <hyprutils/os/FileDescriptor.hpp>
#include <sys/types.h>
#include "../helpers/TransferFunction.hpp"
#include "../config/shared/monitor/MonitorRule.hpp"
class CMonitorFrameScheduler;
namespace Monitor {
class CMonitorResources;
}
// Enum for the different types of auto directions, e.g. auto-left, auto-up.
enum eAutoDirs : uint8_t {
DIR_AUTO_NONE = 0, /* None will be treated as right. */
DIR_AUTO_UP,
DIR_AUTO_DOWN,
DIR_AUTO_LEFT,
DIR_AUTO_RIGHT,
DIR_AUTO_CENTER_UP,
DIR_AUTO_CENTER_DOWN,
DIR_AUTO_CENTER_LEFT,
DIR_AUTO_CENTER_RIGHT
};
struct SMonitorRule {
eAutoDirs autoDir = DIR_AUTO_NONE;
std::string name = "";
Vector2D resolution = Vector2D(1280, 720);
Vector2D offset = Vector2D(0, 0);
float scale = 1;
float refreshRate = 60; // Hz
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
std::string mirrorOf = "";
bool enable10bit = false;
NCMType::eCMType cmType = NCMType::CM_SRGB;
NTransferFunction::eTF sdrEotf = NTransferFunction::TF_DEFAULT;
float sdrSaturation = 1.0f; // SDR -> HDR
float sdrBrightness = 1.0f; // SDR -> HDR
Desktop::CReservedArea reservedArea;
std::string iccFile;
int supportsWideColor = 0; // 0 - auto, 1 - force enable, -1 - force disable
int supportsHDR = 0; // 0 - auto, 1 - force enable, -1 - force disable
float sdrMinLuminance = 0.2f; // SDR -> HDR
int sdrMaxLuminance = 80; // SDR -> HDR
// Incorrect values will result in reduced luminance range or incorrect tonemapping. Shouldn't damage the HW. Use with care in case of a faulty monitor firmware.
float minLuminance = -1.0f; // >= 0 overrides EDID
int maxLuminance = -1; // >= 0 overrides EDID
int maxAvgLuminance = -1; // >= 0 overrides EDID
drmModeModeInfo drmMode = {};
std::optional<int> vrr;
};
class CMonitor;
class CSyncTimeline;
class CEventLoopTimer;
class CMonitorState {
public:
CMonitorState(CMonitor* owner);
~CMonitorState() = default;
bool commit();
bool test();
bool updateSwapchain();
void applyModeWithSwapchain(const SP<Aquamarine::SOutputMode>& mode);
void applyCustomModeWithSwapchain(const SP<Aquamarine::SOutputMode>& mode);
private:
void ensureBufferPresent();
CMonitor* m_owner = nullptr;
};
class CMonitor {
public:
CMonitor(SP<Aquamarine::IOutput> output);
~CMonitor();
Vector2D m_position = Vector2D(-1, -1); // means unset
Vector2D m_xwaylandPosition = Vector2D(-1, -1); // means unset
Config::eAutoDirs m_autoDir = Config::DIR_AUTO_NONE;
Vector2D m_size = Vector2D(0, 0);
Vector2D m_pixelSize = Vector2D(0, 0);
Vector2D m_transformedSize = Vector2D(0, 0);
MONITORID m_id = MONITOR_INVALID;
PHLWORKSPACE m_activeWorkspace = nullptr;
PHLWORKSPACE m_activeSpecialWorkspace = nullptr;
float m_setScale = 1; // scale set by cfg
float m_scale = 1; // real scale
std::string m_name = "";
std::string m_description = "";
std::string m_shortDescription = "";
drmModeModeInfo m_customDrmMode = {};
Desktop::CReservedArea m_reservedArea;
CMonitorState m_state;
CDamageRing m_damage;
SP<Aquamarine::IOutput> m_output;
float m_refreshRate = 60; // Hz
int m_forceFullFrames = 0;
bool m_scheduledRecalc = false;
wl_output_transform m_transform = WL_OUTPUT_TRANSFORM_NORMAL;
float m_xwaylandScale = 1.f;
std::optional<Vector2D> m_forceSize;
SP<Aquamarine::SOutputMode> m_currentMode;
SP<Aquamarine::CSwapchain> m_cursorSwapchain;
uint32_t m_drmFormat = DRM_FORMAT_INVALID;
uint32_t m_prevDrmFormat = DRM_FORMAT_INVALID;
CMonitorZoomController m_zoomController;
bool m_dpmsStatus = true;
bool m_vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool m_enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
NCMType::eCMType m_cmType = NCMType::CM_SRGB;
NTransferFunction::eTF m_sdrEotf = NTransferFunction::TF_DEFAULT;
float m_sdrSaturation = 1.0f;
float m_sdrBrightness = 1.0f;
float m_sdrMinLuminance = 0.2f;
int m_sdrMaxLuminance = 80;
bool m_createdByUser = false;
bool m_isUnsafeFallback = false;
SP<CEventLoopTimer> m_dpmsRetryTimer;
bool m_pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool m_renderingActive = false;
bool m_ratsScheduled = false;
CTimer m_lastPresentationTimer;
bool m_isBeingLeased = false;
Config::CMonitorRule m_activeMonitorRule;
SP<Render::ITexture> m_splash;
SP<Render::ITexture> m_background;
// explicit sync
Hyprutils::OS::CFileDescriptor m_inFence; // TODO: remove when aq uses CFileDescriptor
PHLMONITORREF m_self;
UP<CMonitorFrameScheduler> m_frameScheduler;
// mirroring
PHLMONITORREF m_mirrorOf;
std::vector<PHLMONITORREF> m_mirrors;
// ctm
Mat3x3 m_ctm = Mat3x3::identity();
bool m_ctmUpdated = false;
// for tearing
PHLWINDOWREF m_solitaryClient;
// for direct scanout
PHLWINDOWREF m_lastScanout;
bool m_directScanoutIsActive = false; // for cleanup logic. m_lastScanout.expired() can become true before the DS cleanup if client crashes/exits while DS is active.
bool m_scanoutNeedsCursorUpdate = false;
// for special fade/blur
PHLANIMVAR<float> m_specialFade;
// for dpms off anim
PHLANIMVAR<float> m_dpmsBlackOpacity;
bool m_pendingDpmsAnimation = false;
int m_pendingDpmsAnimationCounter = 0;
PHLANIMVAR<float> m_cursorZoom;
// for fading in the wallpaper because it doesn't happen instantly (it's loaded async)
PHLANIMVAR<float> m_backgroundOpacity;
// for initial zoom anim
PHLANIMVAR<float> m_zoomAnimProgress;
CTimer m_newMonitorAnimTimer;
int m_zoomAnimFrameCounter = 0;
struct {
bool canTear = false;
bool nextRenderTorn = false;
bool activelyTearing = false;
bool busy = false;
bool frameScheduledWhileBusy = false;
} m_tearingState;
struct {
CSignalT<> commit;
CSignalT<> destroy;
CSignalT<> connect;
CSignalT<> disconnect;
CSignalT<> dpmsChanged;
CSignalT<> modeChanged;
CSignalT<> presented;
} m_events;
std::array<std::vector<PHLLSREF>, 4> m_layerSurfaceLayers;
// keep in sync with HyprCtl
enum eDSBlockReason : uint16_t {
DS_OK = 0,
DS_BLOCK_UNKNOWN = (1 << 0),
DS_BLOCK_USER = (1 << 1),
DS_BLOCK_WINDOWED = (1 << 2),
DS_BLOCK_CONTENT = (1 << 3),
DS_BLOCK_MIRROR = (1 << 4),
DS_BLOCK_RECORD = (1 << 5),
DS_BLOCK_SW = (1 << 6),
DS_BLOCK_CANDIDATE = (1 << 7),
DS_BLOCK_SURFACE = (1 << 8),
DS_BLOCK_TRANSFORM = (1 << 9),
DS_BLOCK_DMA = (1 << 10),
DS_BLOCK_FAILED = (1 << 11),
DS_BLOCK_CM = (1 << 12),
DS_CHECKS_COUNT = 14,
};
// keep in sync with HyprCtl
enum eSolitaryCheck : uint32_t {
SC_OK = 0,
SC_UNKNOWN = (1 << 0),
SC_NOTIFICATION = (1 << 1),
SC_LOCK = (1 << 2),
SC_WORKSPACE = (1 << 3),
SC_WINDOWED = (1 << 4),
SC_DND = (1 << 5),
SC_SPECIAL = (1 << 6),
SC_ALPHA = (1 << 7),
SC_OFFSET = (1 << 8),
SC_CANDIDATE = (1 << 9),
SC_OPAQUE = (1 << 10),
SC_TRANSFORM = (1 << 11),
SC_OVERLAYS = (1 << 12),
SC_FLOAT = (1 << 13),
SC_WORKSPACES = (1 << 14),
SC_SURFACES = (1 << 15),
SC_ERRORBAR = (1 << 16),
SC_CHECKS_COUNT = 17,
};
// keep in sync with HyprCtl
enum eTearingCheck : uint8_t {
TC_OK = 0,
TC_UNKNOWN = (1 << 0),
TC_NOT_TORN = (1 << 1),
TC_USER = (1 << 2),
TC_ZOOM = (1 << 3),
TC_SUPPORT = (1 << 4),
TC_CANDIDATE = (1 << 5),
TC_WINDOW = (1 << 6),
TC_HW_CURSOR = (1 << 7),
TC_CHECKS_COUNT = 8,
};
// methods
void onConnect(bool noRule);
void onDisconnect(bool destroy = false);
void applyCMType(NCMType::eCMType cmType, NTransferFunction::eTF cmSdrEotf);
bool applyMonitorRule(Config::CMonitorRule&& pMonitorRule, bool force = false);
void addDamage(const pixman_region32_t* rg);
void addDamage(const CRegion& rg);
void addDamage(const CBox& box);
bool shouldSkipScheduleFrameOnMouseEvent();
void setMirror(const std::string&);
bool isMirror();
bool matchesStaticSelector(const std::string& selector) const;
float getDefaultScale();
void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void changeWorkspace(const WORKSPACEID& id, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace);
void setSpecialWorkspace(const WORKSPACEID& id);
void moveTo(const Vector2D& pos);
Vector2D middle();
WORKSPACEID activeWorkspaceID();
WORKSPACEID activeSpecialWorkspaceID();
CBox logicalBox();
CBox logicalBoxMinusReserved();
void scheduleDone();
uint32_t isSolitaryBlocked(bool full = false);
void recheckSolitary();
uint8_t isTearingBlocked(bool full = false);
bool updateTearing();
uint16_t isDSBlocked(bool full = false);
bool attemptDirectScanout();
bool canAttemptDirectScanoutFast() const;
bool isMultiGPU();
void setCTM(const Mat3x3& ctm);
void onCursorMovedOnMonitor();
void setDPMS(bool on);
bool shouldUseSoftwareCursors();
//
const Mat3x3& getTransformMatrix();
const Mat3x3& getScaleMatrix();
void debugLastPresentation(const std::string& message);
bool supportsWideColor();
bool supportsHDR();
float minLuminance(float defaultValue = 0);
int maxLuminance(int defaultValue = 80);
int maxAvgLuminance(int defaultValue = 80);
float maxFALL();
float maxCLL();
bool wantsWideColor();
bool wantsHDR();
bool inHDR();
bool gammaRampsInUse();
/// Has an active workspace with a real fullscreen window (includes special workspace)
bool inFullscreenMode();
/// Get fullscreen window from active or special workspace
PHLWINDOW getFullscreenWindow();
std::optional<NColorManagement::PImageDescription> getFSImageDescription();
NColorManagement::SPCPRimaries getMasteringPrimaries();
NColorManagement::SImageDescription::SPCMasteringLuminances getMasteringLuminances();
uint32_t getPreferredReadFormat();
bool needsCM();
/// Can do CM without shader (forDSmode ? check output image description : check workbuffer image description)
bool canNoShaderCM(bool forDSmode = false);
bool doesNoShaderCM();
bool m_enabled = false;
bool m_renderingInitPassed = false;
PHLWINDOWREF m_previousFSWindow;
bool m_needsHDRupdate = false;
std::optional<dev_t> m_cachedAllocatorDRMDev;
std::optional<dev_t> m_cachedCompositorDRMDev;
int m_cachedAllocatorDRMFD = -1;
int m_cachedCompositorDRMFD = -1;
std::optional<bool> m_cachedSameGPU;
NColorManagement::PImageDescription m_imageDescription = NColorManagement::CImageDescription::from(NColorManagement::SImageDescription{});
bool m_noShaderCTM = false; // sets drm CTM, restore needed
bool m_blurFBDirty = true;
bool m_blurFBShouldRender = false;
// For the list lookup
bool operator==(const CMonitor& rhs) {
return m_position == rhs.m_position && m_size == rhs.m_size && m_name == rhs.m_name;
}
bool needsACopyFB();
bool needsUnmodifiedCopy();
bool useFP16();
WP<Monitor::CMonitorResources> resources();
private:
void updateMatrix();
Mat3x3 m_projMatrix;
Mat3x3 m_projOutputMatrix;
void setupDefaultWS(const Config::CMonitorRule&);
WORKSPACEID findAvailableDefaultWS();
void commitDPMSState(bool state);
void updateVCGTRamps();
bool m_doneScheduled = false;
bool m_vcgtRampsSet = false;
std::stack<WORKSPACEID> m_prevWorkSpaces;
// Resources
UP<Monitor::CMonitorResources> m_resources;
struct {
CHyprSignalListener frame;
CHyprSignalListener destroy;
CHyprSignalListener state;
CHyprSignalListener needsFrame;
CHyprSignalListener presented;
CHyprSignalListener commit;
} m_listeners;
int m_supportsWideColor = 0;
int m_supportsHDR = 0;
float m_minLuminance = -1.0f;
int m_maxLuminance = -1;
int m_maxAvgLuminance = -1;
};
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