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path: root/src/helpers/Monitor.hpp
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#pragma once

#include "../defines.hpp"
#include <deque>
#include "WLClasses.hpp"
#include <list>
#include <array>

struct SMonitor {
    Vector2D    vecPosition     = Vector2D(0,0);
    Vector2D    vecSize         = Vector2D(0,0);

    bool        primary         = false;

    uint64_t    ID              = -1;
    int         activeWorkspace = -1;
    float       scale = 1;

    std::string szName          = "";

    Vector2D    vecReservedTopLeft = Vector2D(0,0);
    Vector2D    vecReservedBottomRight = Vector2D(0,0);

    // WLR stuff
    wlr_output* output          = nullptr;
    float       refreshRate     = 60;
    wlr_output_damage* damage   = nullptr;
    
    // Double-linked list because we need to have constant mem addresses for signals
    // We have to store pointers and use raw new/delete because they might be moved between them
    // and I am lazy
    std::array<std::list<SLayerSurface*>, 4>   m_aLayerSurfaceLists;

    DYNLISTENER(monitorFrame);
    DYNLISTENER(monitorDestroy);

    // hack: a group = workspaces on a monitor.
    // I don't really care lol :P
    wlr_ext_workspace_group_handle_v1* pWLRWorkspaceGroupHandle = nullptr;


    // For the list lookup

    bool operator==(const SMonitor& rhs) {
        return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
    }
};