1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
#pragma once
#define CONFIG_MANAGER_H
#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
#include <deque>
#include <algorithm>
#include <regex>
#include "../Window.hpp"
#include "defaultConfig.hpp"
#define STRVAL_EMPTY "[[EMPTY]]"
#define INITANIMCFG(name) animationConfig[name] = {}
#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
struct SConfigValue {
int64_t intValue = -1;
float floatValue = -1;
std::string strValue = "";
bool set = false; // used for device configs
};
struct SMonitorRule {
std::string name = "";
Vector2D resolution = Vector2D(1280,720);
Vector2D offset = Vector2D(0,0);
float scale = 1;
float refreshRate = 60;
std::string defaultWorkspace = "";
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
};
struct SMonitorAdditionalReservedArea {
int top = 0;
int bottom = 0;
int left = 0;
int right = 0;
};
struct SWindowRule {
std::string szRule;
std::string szValue;
};
struct SAnimationPropertyConfig {
bool overriden = true;
std::string internalBezier = "";
std::string internalStyle = "";
float internalSpeed = 0.f;
int internalEnabled = -1;
SAnimationPropertyConfig* pValues = nullptr;
SAnimationPropertyConfig* pParentAnimation = nullptr;
};
class CConfigManager {
public:
CConfigManager();
void tick();
void init();
int getInt(const std::string&);
float getFloat(const std::string&);
std::string getString(const std::string&);
void setFloat(std::string, float);
void setInt(std::string, int);
void setString(std::string, std::string);
int getDeviceInt(const std::string&, const std::string&);
float getDeviceFloat(const std::string&, const std::string&);
std::string getDeviceString(const std::string&, const std::string&);
bool deviceConfigExists(const std::string&);
bool shouldBlurLS(const std::string&);
SConfigValue* getConfigValuePtr(std::string);
SConfigValue* getConfigValuePtrSafe(std::string);
SMonitorRule getMonitorRuleFor(std::string);
std::vector<SWindowRule> getMatchingRules(CWindow*);
std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;
// no-op when done.
void dispatchExecOnce();
void performMonitorReload();
bool m_bWantsMonitorReload = false;
bool m_bForceReload = false;
bool m_bNoMonitorReload = false;
void ensureDPMS();
std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
void addParseError(const std::string&);
SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);
std::string configCurrentPath;
private:
std::deque<std::string> configPaths; // stores all the config paths
std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
std::unordered_map<std::string, std::string> configDynamicVars; // stores dynamic vars declared by the user
std::unordered_map<std::string, SConfigValue> configValues;
std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
std::string currentCategory = ""; // For storing the category of the current item
std::string parseError = ""; // For storing a parse error to display later
std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
bool isFirstLaunch = true; // For exec-once
std::deque<SMonitorRule> m_dMonitorRules;
std::deque<SWindowRule> m_dWindowRules;
std::deque<std::string> m_dBlurLSNamespaces;
bool firstExecDispatched = false;
std::deque<std::string> firstExecRequests;
// internal methods
void setDefaultVars();
void setDefaultAnimationVars();
void setDeviceDefaultVars(const std::string&);
void setAnimForChildren(SAnimationPropertyConfig *const);
void applyUserDefinedVars(std::string&, const size_t);
void loadConfigLoadVars();
SConfigValue getConfigValueSafe(const std::string&);
SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&);
void parseLine(std::string&);
void configSetValueSafe(const std::string&, const std::string&);
void handleDeviceConfig(const std::string&, const std::string&);
void handleRawExec(const std::string&, const std::string&);
void handleMonitor(const std::string&, const std::string&);
void handleBind(const std::string&, const std::string&);
void handleUnbind(const std::string&, const std::string&);
void handleWindowRule(const std::string&, const std::string&);
void handleDefaultWorkspace(const std::string&, const std::string&);
void handleBezier(const std::string&, const std::string&);
void handleAnimation(const std::string&, const std::string&);
void handleSource(const std::string&, const std::string&);
void handleSubmap(const std::string&, const std::string&);
void handleBlurLS(const std::string&, const std::string&);
};
inline std::unique_ptr<CConfigManager> g_pConfigManager;
|