summaryrefslogtreecommitdiff
path: root/src/config/ConfigManager.hpp
blob: dfd0da9df38c97752a867607dd37c1321439409d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
#pragma once

#define CONFIG_MANAGER_H

#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
#include <deque>
#include <algorithm>
#include <regex>
#include "../Window.hpp"

#include "defaultConfig.hpp"

#define STRVAL_EMPTY "[[EMPTY]]"

#define INITANIMCFG(name)  animationConfig[name] = {}
#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}

struct SConfigValue {
    int64_t intValue = -INT64_MAX;
    float floatValue = -__FLT_MAX__;
    std::string strValue = "";
    Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);

    bool set = false; // used for device configs
};

struct SMonitorRule {
    std::string name = "";
    Vector2D    resolution = Vector2D(1280,720);
    Vector2D    offset = Vector2D(0,0);
    float       scale = 1;
    float       refreshRate = 60;
    std::string defaultWorkspace = "";
    bool        disabled = false;
    wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
    std::string mirrorOf = "";
};

struct SMonitorAdditionalReservedArea {
    int         top = 0;
    int         bottom = 0;
    int         left = 0;
    int         right = 0;
};

struct SWindowRule {
    std::string szRule;
    std::string szValue;

    bool v2 = false;
    std::string szTitle;
    std::string szClass;
    int bX11 = -1; // -1 means "ANY"
    int bFloating = -1;
};

struct SAnimationPropertyConfig {
    bool            overriden = true;

    std::string     internalBezier = "";
    std::string     internalStyle = "";
    float           internalSpeed = 0.f;
    int             internalEnabled = -1;

    SAnimationPropertyConfig* pValues = nullptr;
    SAnimationPropertyConfig* pParentAnimation = nullptr;
};

class CVarList {
public:
    CVarList(const std::string& in, long unsigned int lastArgNo = 0) {
        std::string curitem = "";
        std::string argZ = in;

        auto nextItem = [&]() {
            auto idx = lastArgNo != 0 && m_vArgs.size() >= lastArgNo - 1 ? std::string::npos : argZ.find_first_of(',');

            if (idx != std::string::npos) {
                curitem = argZ.substr(0, idx);
                argZ = argZ.substr(idx + 1);
            } else {
                curitem = argZ;
                argZ = STRVAL_EMPTY;
            }
        };

        nextItem();

        while (curitem != STRVAL_EMPTY) {
            m_vArgs.push_back(removeBeginEndSpacesTabs(curitem));
            nextItem();
        }
    };

    ~CVarList() = default;

    int size() const {
        return m_vArgs.size();
    }

    std::string operator[](const long unsigned int& idx) const {
        if (idx >= m_vArgs.size())
            return "";
        return m_vArgs[idx];
    }

private:
    std::vector<std::string> m_vArgs;
};

class CConfigManager {
public:
    CConfigManager();

    void                tick();
    void                init();

    int                 getInt(const std::string&);
    float               getFloat(const std::string&);
    std::string         getString(const std::string&);
    void                setFloat(std::string, float);
    void                setInt(std::string, int);
    void                setString(std::string, std::string);

    int                 getDeviceInt(const std::string&, const std::string&);
    float               getDeviceFloat(const std::string&, const std::string&);
    std::string         getDeviceString(const std::string&, const std::string&);
    bool                deviceConfigExists(const std::string&);
    bool                shouldBlurLS(const std::string&);

    SConfigValue*       getConfigValuePtr(std::string);
    SConfigValue*       getConfigValuePtrSafe(std::string);

    SMonitorRule        getMonitorRuleFor(std::string, std::string displayName = "");

    CMonitor*           getBoundMonitorForWS(std::string);

    std::vector<SWindowRule> getMatchingRules(CWindow*);

    std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;

    // no-op when done.
    void                dispatchExecOnce();

    void                performMonitorReload();
    bool                m_bWantsMonitorReload = false;
    bool                m_bForceReload = false;
    bool                m_bNoMonitorReload = false;
    void                ensureDPMS();

    std::string         parseKeyword(const std::string&, const std::string&, bool dynamic = false);

    void                addParseError(const std::string&);

    SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);

    std::string                                   configCurrentPath;

private:
    std::deque<std::string>                       configPaths; // stores all the config paths
    std::unordered_map<std::string, time_t>       configModifyTimes; // stores modify times
    std::unordered_map<std::string, std::string>  configDynamicVars; // stores dynamic vars declared by the user
    std::unordered_map<std::string, SConfigValue> configValues;
    std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs

    std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values

    std::string currentCategory = "";  // For storing the category of the current item

    std::string parseError = "";  // For storing a parse error to display later

    std::string m_szCurrentSubmap = ""; // For storing the current keybind submap

    std::vector<std::pair<std::string, std::string>> boundWorkspaces;

    bool isFirstLaunch = true;  // For exec-once

    std::deque<SMonitorRule> m_dMonitorRules;
    std::deque<SWindowRule> m_dWindowRules;
    std::deque<std::string> m_dBlurLSNamespaces;

    bool firstExecDispatched = false;
    std::deque<std::string> firstExecRequests;

    // internal methods
    void                setDefaultVars();
    void                setDefaultAnimationVars();
    void                setDeviceDefaultVars(const std::string&);

    void                setAnimForChildren(SAnimationPropertyConfig *const);

    void                applyUserDefinedVars(std::string&, const size_t);
    void                loadConfigLoadVars();
    SConfigValue        getConfigValueSafe(const std::string&);
    SConfigValue        getConfigValueSafeDevice(const std::string&, const std::string&);
    void                parseLine(std::string&);
    void                configSetValueSafe(const std::string&, const std::string&);
    void                handleDeviceConfig(const std::string&, const std::string&);
    void                handleRawExec(const std::string&, const std::string&);
    void                handleMonitor(const std::string&, const std::string&);
    void                handleBind(const std::string&, const std::string&);
    void                handleUnbind(const std::string&, const std::string&);
    void                handleWindowRule(const std::string&, const std::string&);
    void                handleWindowRuleV2(const std::string&, const std::string&);
    void                handleDefaultWorkspace(const std::string&, const std::string&);
    void                handleBezier(const std::string&, const std::string&);
    void                handleAnimation(const std::string&, const std::string&);
    void                handleSource(const std::string&, const std::string&);
    void                handleSubmap(const std::string&, const std::string&);
    void                handleBlurLS(const std::string&, const std::string&);
    void                handleBindWS(const std::string&, const std::string&);
};

inline std::unique_ptr<CConfigManager> g_pConfigManager;