#version 300 es uniform mat3 proj; uniform vec4 color; in vec2 pos; in vec2 texcoord; in vec2 texcoordMatte; out vec4 v_color; out vec2 v_texcoord; out vec2 v_texcoordMatte; void main() { gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); v_color = color; v_texcoord = texcoord; v_texcoordMatte = texcoordMatte; }