#ifndef ALLOW_INCLUDES #define ALLOW_INCLUDES #extension GL_ARB_shading_language_include : enable #endif #include "cm_helpers.glsl" uniform vec2 srcTFRange; uniform vec2 dstTFRange; uniform float srcRefLuminance; uniform mat3 convertMatrix; #if USE_ICC uniform highp sampler3D iccLut3D; uniform float iccLutSize; #endif #if USE_SDR_MOD uniform float sdrSaturation; uniform float sdrBrightnessMultiplier; #endif #if USE_TONEMAP uniform float maxLuminance; uniform float dstMaxLuminance; uniform float dstRefLuminance; #endif