#include "TextureMatteElement.hpp" #include "../OpenGL.hpp" CTextureMatteElement::CTextureMatteElement(const CTextureMatteElement::STextureMatteData& data_) : m_data(data_) { ; } bool CTextureMatteElement::needsLiveBlur() { return false; } bool CTextureMatteElement::needsPrecomputeBlur() { return false; }