#include "TexPassElement.hpp" #include "../OpenGL.hpp" #include using namespace Hyprutils::Utils; CTexPassElement::CTexPassElement(const SRenderData& data) : m_data(data) { ; } CTexPassElement::CTexPassElement(CTexPassElement::SRenderData&& data) : m_data(std::move(data)) { ; } void CTexPassElement::draw(const CRegion& damage) { g_pHyprOpenGL->pushMonitorTransformEnabled(m_data.flipEndFrame); CScopeGuard x = {[this]() { // g_pHyprOpenGL->popMonitorTransformEnabled(); g_pHyprOpenGL->m_renderData.clipBox = {}; if (m_data.replaceProjection) g_pHyprOpenGL->m_renderData.monitorProjection = g_pHyprOpenGL->m_renderData.pMonitor->m_projMatrix; if (m_data.ignoreAlpha.has_value()) g_pHyprOpenGL->m_renderData.discardMode = 0; }}; if (!m_data.clipBox.empty()) g_pHyprOpenGL->m_renderData.clipBox = m_data.clipBox; if (m_data.replaceProjection) g_pHyprOpenGL->m_renderData.monitorProjection = *m_data.replaceProjection; if (m_data.ignoreAlpha.has_value()) { g_pHyprOpenGL->m_renderData.discardMode = DISCARD_ALPHA; g_pHyprOpenGL->m_renderData.discardOpacity = *m_data.ignoreAlpha; } if (m_data.blur) { g_pHyprOpenGL->renderTexture(m_data.tex, m_data.box, { .a = m_data.a, .blur = true, .blurA = m_data.blurA, .overallA = 1.F, .round = m_data.round, .roundingPower = m_data.roundingPower, .blockBlurOptimization = m_data.blockBlurOptimization.value_or(false), }); } else { g_pHyprOpenGL->renderTexture(m_data.tex, m_data.box, {.damage = m_data.damage.empty() ? &damage : &m_data.damage, .a = m_data.a, .round = m_data.round, .roundingPower = m_data.roundingPower}); } } bool CTexPassElement::needsLiveBlur() { return false; // TODO? } bool CTexPassElement::needsPrecomputeBlur() { return false; // TODO? } std::optional CTexPassElement::boundingBox() { return m_data.box.copy().scale(1.F / g_pHyprOpenGL->m_renderData.pMonitor->m_scale).round(); } CRegion CTexPassElement::opaqueRegion() { return {}; // TODO: } void CTexPassElement::discard() { ; }