#include "CHyprDropShadowDecoration.hpp" #include "../../Compositor.hpp" #include "../../config/ConfigValue.hpp" #include "../pass/ShadowPassElement.hpp" #include "../Renderer.hpp" #include "../pass/RectPassElement.hpp" #include "../pass/TextureMatteElement.hpp" CHyprDropShadowDecoration::CHyprDropShadowDecoration(PHLWINDOW pWindow) : IHyprWindowDecoration(pWindow), m_window(pWindow) { ; } eDecorationType CHyprDropShadowDecoration::getDecorationType() { return DECORATION_SHADOW; } SDecorationPositioningInfo CHyprDropShadowDecoration::getPositioningInfo() { SDecorationPositioningInfo info; info.policy = DECORATION_POSITION_ABSOLUTE; info.desiredExtents = m_extents; info.edges = DECORATION_EDGE_BOTTOM | DECORATION_EDGE_LEFT | DECORATION_EDGE_RIGHT | DECORATION_EDGE_TOP; m_reportedExtents = m_extents; return info; } void CHyprDropShadowDecoration::onPositioningReply(const SDecorationPositioningReply& reply) { updateWindow(m_window.lock()); } uint64_t CHyprDropShadowDecoration::getDecorationFlags() { return DECORATION_NON_SOLID; } std::string CHyprDropShadowDecoration::getDisplayName() { return "Drop Shadow"; } void CHyprDropShadowDecoration::damageEntire() { static auto PSHADOWS = CConfigValue("decoration:shadow:enabled"); if (*PSHADOWS != 1) return; // disabled const auto PWINDOW = m_window.lock(); const auto pos = PWINDOW->m_realPosition->value(); const auto size = PWINDOW->m_realSize->value(); CBox shadowBox = {pos.x - m_extents.topLeft.x, pos.y - m_extents.topLeft.y, pos.x + size.x + m_extents.bottomRight.x, pos.y + size.y + m_extents.bottomRight.y}; const auto PWORKSPACE = PWINDOW->m_workspace; const auto applyOffset = [&](CBox& b) { if (PWORKSPACE && PWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOW->m_pinned) b.translate(PWORKSPACE->m_renderOffset->value()); b.translate(PWINDOW->m_floatingOffset); }; applyOffset(shadowBox); CRegion shadowRegion(shadowBox); for (auto const& m : g_pCompositor->m_monitors) { if (!g_pHyprRenderer->shouldRenderWindow(PWINDOW, m)) { const CRegion monitorRegion({m->m_position, m->m_size}); shadowRegion.subtract(monitorRegion); } } g_pHyprRenderer->damageRegion(shadowRegion); } void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) { const auto PWINDOW = m_window.lock(); m_lastWindowPos = PWINDOW->m_realPosition->value(); m_lastWindowSize = PWINDOW->m_realSize->value(); m_lastWindowBox = {m_lastWindowPos.x, m_lastWindowPos.y, m_lastWindowSize.x, m_lastWindowSize.y}; m_lastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow); } void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) { CShadowPassElement::SShadowData data; data.deco = this; data.a = a; g_pHyprRenderer->m_renderPass.add(makeUnique(data)); } bool CHyprDropShadowDecoration::canRender(PHLMONITOR pMonitor) { static auto PSHADOWS = CConfigValue("decoration:shadow:enabled"); if (*PSHADOWS != 1) return false; // disabled const auto PWINDOW = m_window.lock(); if (!validMapped(PWINDOW)) return false; if (PWINDOW->m_realShadowColor->value() == CHyprColor(0, 0, 0, 0)) return false; // don't draw invisible shadows if (!PWINDOW->m_ruleApplicator->decorate().valueOrDefault()) return false; if (PWINDOW->m_ruleApplicator->noShadow().valueOrDefault()) return false; return true; } SShadowRenderData CHyprDropShadowDecoration::getRenderData(PHLMONITOR pMonitor, float const& a) { if (!canRender(pMonitor)) return {}; const auto PWINDOW = m_window.lock(); static auto PSHADOWSIZE = CConfigValue("decoration:shadow:range"); static auto PSHADOWSCALE = CConfigValue("decoration:shadow:scale"); static auto PSHADOWOFFSET = CConfigValue("decoration:shadow:offset"); const auto BORDERSIZE = PWINDOW->getRealBorderSize(); const auto ROUNDINGBASE = PWINDOW->rounding(); const auto ROUNDINGPOWER = PWINDOW->roundingPower(); const auto CORRECTIONOFFSET = (BORDERSIZE * (M_SQRT2 - 1) * std::max(2.0 - ROUNDINGPOWER, 0.0)); const auto ROUNDING = ROUNDINGBASE > 0 ? (ROUNDINGBASE + BORDERSIZE) - CORRECTIONOFFSET : 0; const auto PWORKSPACE = PWINDOW->m_workspace; const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_pinned ? PWORKSPACE->m_renderOffset->value() : Vector2D(); // draw the shadow CBox fullBox = m_lastWindowBoxWithDecos; fullBox.translate(-pMonitor->m_position + WORKSPACEOFFSET); fullBox.x -= *PSHADOWSIZE; fullBox.y -= *PSHADOWSIZE; fullBox.w += 2 * *PSHADOWSIZE; fullBox.h += 2 * *PSHADOWSIZE; const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f); // scale the box in relation to the center of the box fullBox.scaleFromCenter(SHADOWSCALE).translate({(*PSHADOWOFFSET).x, (*PSHADOWOFFSET).y}); updateWindow(PWINDOW); m_lastWindowPos += WORKSPACEOFFSET; m_extents = { .topLeft = { m_lastWindowPos.x - fullBox.x - pMonitor->m_position.x + 2, m_lastWindowPos.y - fullBox.y - pMonitor->m_position.y + 2, }, .bottomRight = { fullBox.x + fullBox.width + pMonitor->m_position.x - m_lastWindowPos.x - m_lastWindowSize.x + 2, fullBox.y + fullBox.height + pMonitor->m_position.y - m_lastWindowPos.y - m_lastWindowSize.y + 2, }, }; fullBox.translate(PWINDOW->m_floatingOffset); if (fullBox.width < 1 || fullBox.height < 1) return {}; // don't draw invisible shadows g_pHyprRenderer->m_renderData.currentWindow = m_window; fullBox.scale(pMonitor->m_scale).round(); return { .valid = true, .fullBox = fullBox, .rounding = ROUNDING, .roundingPower = ROUNDINGPOWER, .size = *PSHADOWSIZE, }; } void CHyprDropShadowDecoration::reposition() { if (m_extents != m_reportedExtents) g_pDecorationPositioner->repositionDeco(this); g_pHyprRenderer->m_renderData.currentWindow.reset(); } // TODO remove void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { auto data = getRenderData(pMonitor, a); if (!data.valid) return; const auto PWINDOW = m_window.lock(); g_pHyprRenderer->disableScissor(); drawShadowInternal(data.fullBox, data.rounding * pMonitor->m_scale, data.roundingPower, data.size * pMonitor->m_scale, PWINDOW->m_realShadowColor->value(), a); reposition(); } eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() { return DECORATION_LAYER_BOTTOM; } void CHyprDropShadowDecoration::drawShadowInternal(const CBox& box, int round, float roundingPower, int range, CHyprColor color, float a) { static auto PSHADOWSHARP = CConfigValue("decoration:shadow:sharp"); if (box.w < 1 || box.h < 1) return; g_pHyprRenderer->blend(true); color.a *= a; if (*PSHADOWSHARP) g_pHyprRenderer->draw(CRectPassElement::SRectData{ .box = box, .color = color, .round = round, .roundingPower = roundingPower, }); else g_pHyprRenderer->drawShadow(box, round, roundingPower, range, color, 1.F); }