#include #include #include #include #include #include #include #include #include #include #include "OpenGL.hpp" #include "Renderer.hpp" #include "../Compositor.hpp" #include "../helpers/MiscFunctions.hpp" #include "../helpers/CursorShapes.hpp" #include "../helpers/TransferFunction.hpp" #include "../config/ConfigValue.hpp" #include "../config/legacy/ConfigManager.hpp" #include "../managers/PointerManager.hpp" #include "../desktop/view/LayerSurface.hpp" #include "../desktop/state/FocusState.hpp" #include "../protocols/LayerShell.hpp" #include "../protocols/core/Compositor.hpp" #include "../protocols/ColorManagement.hpp" #include "../helpers/cm/ColorManagement.hpp" #include "../managers/input/InputManager.hpp" #include "../managers/eventLoop/EventLoopManager.hpp" #include "../managers/CursorManager.hpp" #include "../helpers/fs/FsUtils.hpp" #include "../helpers/env/Env.hpp" #include "../helpers/MainLoopExecutor.hpp" #include "../i18n/Engine.hpp" #include "../event/EventBus.hpp" #include "../managers/screenshare/ScreenshareManager.hpp" #include "../notification/NotificationOverlay.hpp" #include "errorOverlay/Overlay.hpp" #include "macros.hpp" #include "pass/TexPassElement.hpp" #include "pass/RectPassElement.hpp" #include "pass/PreBlurElement.hpp" #include "pass/ClearPassElement.hpp" #include "GLRenderer.hpp" #include "Shader.hpp" #include "AsyncResourceGatherer.hpp" #include #include #include #include #include #include #include #include #include #include "./shaders/Shaders.hpp" #include "ShaderLoader.hpp" #include "Texture.hpp" #include "gl/GLFramebuffer.hpp" #include "gl/GLTexture.hpp" using namespace Hyprutils::OS; using namespace NColorManagement; using namespace Render; using namespace Render::GL; static inline void loadGLProc(void* pProc, const char* name) { void* proc = rc(eglGetProcAddress(name)); if (proc == nullptr) { Log::logger->log(Log::CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name); abort(); } *sc(pProc) = proc; } static enum Hyprutils::CLI::eLogLevel eglLogToLevel(EGLint type) { switch (type) { case EGL_DEBUG_MSG_CRITICAL_KHR: return Log::CRIT; case EGL_DEBUG_MSG_ERROR_KHR: return Log::ERR; case EGL_DEBUG_MSG_WARN_KHR: return Log::WARN; case EGL_DEBUG_MSG_INFO_KHR: return Log::DEBUG; default: return Log::DEBUG; } } static const char* eglErrorToString(EGLint error) { switch (error) { case EGL_SUCCESS: return "EGL_SUCCESS"; case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; case EGL_BAD_DEVICE_EXT: return "EGL_BAD_DEVICE_EXT"; case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; } return "Unknown"; } static void eglLog(EGLenum error, const char* command, EGLint type, EGLLabelKHR thread, EGLLabelKHR obj, const char* msg) { Log::logger->log(eglLogToLevel(type), "[EGL] Command {} errored out with {} (0x{}): {}", command, eglErrorToString(error), error, msg); } static int openRenderNode(int drmFd) { auto renderName = drmGetRenderDeviceNameFromFd(drmFd); if (!renderName) { // This can happen on split render/display platforms, fallback to // primary node renderName = drmGetPrimaryDeviceNameFromFd(drmFd); if (!renderName) { Log::logger->log(Log::ERR, "drmGetPrimaryDeviceNameFromFd failed"); return -1; } Log::logger->log(Log::DEBUG, "DRM dev {} has no render node, falling back to primary", renderName); drmVersion* render_version = drmGetVersion(drmFd); if (render_version && render_version->name) { Log::logger->log(Log::DEBUG, "DRM dev versionName {}", render_version->name); if (strcmp(render_version->name, "evdi") == 0) { free(renderName); // NOLINT(cppcoreguidelines-no-malloc) renderName = strdup("/dev/dri/card0"); } drmFreeVersion(render_version); } } Log::logger->log(Log::DEBUG, "openRenderNode got drm device {}", renderName); int renderFD = open(renderName, O_RDWR | O_CLOEXEC); if (renderFD < 0) Log::logger->log(Log::ERR, "openRenderNode failed to open drm device {}", renderName); free(renderName); // NOLINT(cppcoreguidelines-no-malloc) return renderFD; } static ShaderFeatureFlags globalFeatures() { return g_pHyprRenderer->m_renderData.pMonitor && g_pHyprRenderer->m_renderData.pMonitor->needsUnmodifiedCopy() && g_pHyprRenderer->m_renderData.currentFB->getMirrorTexture() ? SH_FEAT_MIRROR : 0; } void CHyprOpenGLImpl::initEGL(bool gbm) { std::vector attrs; if (m_exts.KHR_display_reference) { attrs.push_back(EGL_TRACK_REFERENCES_KHR); attrs.push_back(EGL_TRUE); } attrs.push_back(EGL_NONE); m_eglDisplay = m_proc.eglGetPlatformDisplayEXT(gbm ? EGL_PLATFORM_GBM_KHR : EGL_PLATFORM_DEVICE_EXT, gbm ? m_gbmDevice : m_eglDevice, attrs.data()); if (m_eglDisplay == EGL_NO_DISPLAY) RASSERT(false, "EGL: failed to create a platform display"); attrs.clear(); EGLint major, minor; if (eglInitialize(m_eglDisplay, &major, &minor) == EGL_FALSE) RASSERT(false, "EGL: failed to initialize a platform display"); const std::string EGLEXTENSIONS = eglQueryString(m_eglDisplay, EGL_EXTENSIONS); m_exts.IMG_context_priority = EGLEXTENSIONS.contains("IMG_context_priority"); m_exts.EXT_create_context_robustness = EGLEXTENSIONS.contains("EXT_create_context_robustness"); m_exts.EXT_image_dma_buf_import = EGLEXTENSIONS.contains("EXT_image_dma_buf_import"); m_exts.EXT_image_dma_buf_import_modifiers = EGLEXTENSIONS.contains("EXT_image_dma_buf_import_modifiers"); m_exts.KHR_context_flush_control = EGLEXTENSIONS.contains("EGL_KHR_context_flush_control"); if (m_exts.IMG_context_priority) { Log::logger->log(Log::DEBUG, "EGL: IMG_context_priority supported, requesting high"); attrs.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); attrs.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } if (m_exts.EXT_create_context_robustness) { Log::logger->log(Log::DEBUG, "EGL: EXT_create_context_robustness supported, requesting lose on reset"); attrs.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT); attrs.push_back(EGL_LOSE_CONTEXT_ON_RESET_EXT); } if (m_exts.KHR_context_flush_control) { Log::logger->log(Log::DEBUG, "EGL: Using KHR_context_flush_control"); attrs.push_back(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR); attrs.push_back(EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); // or _FLUSH_KHR } auto attrsNoVer = attrs; attrs.push_back(EGL_CONTEXT_MAJOR_VERSION); attrs.push_back(3); attrs.push_back(EGL_CONTEXT_MINOR_VERSION); attrs.push_back(2); attrs.push_back(EGL_NONE); m_eglContext = eglCreateContext(m_eglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data()); if (m_eglContext == EGL_NO_CONTEXT) { Log::logger->log(Log::WARN, "EGL: Failed to create a context with GLES3.2, retrying 3.0"); attrs = attrsNoVer; attrs.push_back(EGL_CONTEXT_MAJOR_VERSION); attrs.push_back(3); attrs.push_back(EGL_CONTEXT_MINOR_VERSION); attrs.push_back(0); attrs.push_back(EGL_NONE); m_eglContext = eglCreateContext(m_eglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data()); m_eglContextVersion = EGL_CONTEXT_GLES_3_0; if (m_eglContext == EGL_NO_CONTEXT) RASSERT(false, "EGL: failed to create a context with either GLES3.2 or 3.0"); } if (m_exts.IMG_context_priority) { EGLint priority = EGL_CONTEXT_PRIORITY_MEDIUM_IMG; eglQueryContext(m_eglDisplay, m_eglContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &priority); if (priority != EGL_CONTEXT_PRIORITY_HIGH_IMG) Log::logger->log(Log::ERR, "EGL: Failed to obtain a high priority context"); else Log::logger->log(Log::DEBUG, "EGL: Got a high priority context"); } eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, m_eglContext); } static bool drmDeviceHasName(const drmDevice* device, const std::string& name) { for (size_t i = 0; i < DRM_NODE_MAX; i++) { if (!(device->available_nodes & (1 << i))) continue; if (device->nodes[i] == name) return true; } return false; } EGLDeviceEXT CHyprOpenGLImpl::eglDeviceFromDRMFD(int drmFD) { EGLint nDevices = 0; if (!m_proc.eglQueryDevicesEXT(0, nullptr, &nDevices)) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed"); return EGL_NO_DEVICE_EXT; } if (nDevices <= 0) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: no devices"); return EGL_NO_DEVICE_EXT; } std::vector devices; devices.resize(nDevices); if (!m_proc.eglQueryDevicesEXT(nDevices, devices.data(), &nDevices)) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed (2)"); return EGL_NO_DEVICE_EXT; } drmDevice* drmDev = nullptr; if (int ret = drmGetDevice(drmFD, &drmDev); ret < 0) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: drmGetDevice failed"); return EGL_NO_DEVICE_EXT; } for (auto const& d : devices) { auto devName = m_proc.eglQueryDeviceStringEXT(d, EGL_DRM_DEVICE_FILE_EXT); if (!devName) continue; if (drmDeviceHasName(drmDev, devName)) { Log::logger->log(Log::DEBUG, "eglDeviceFromDRMFD: Using device {}", devName); drmFreeDevice(&drmDev); return d; } } drmFreeDevice(&drmDev); Log::logger->log(Log::DEBUG, "eglDeviceFromDRMFD: No drm devices found"); return EGL_NO_DEVICE_EXT; } CHyprOpenGLImpl::CHyprOpenGLImpl() : m_drmFD(g_pCompositor->m_drmRenderNode.fd >= 0 ? g_pCompositor->m_drmRenderNode.fd : g_pCompositor->m_drm.fd) { const std::string EGLEXTENSIONS = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); Log::logger->log(Log::DEBUG, "Supported EGL global extensions: ({}) {}", std::ranges::count(EGLEXTENSIONS, ' '), EGLEXTENSIONS); m_exts.KHR_display_reference = EGLEXTENSIONS.contains("KHR_display_reference"); loadGLProc(&m_proc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES"); loadGLProc(&m_proc.eglCreateImageKHR, "eglCreateImageKHR"); loadGLProc(&m_proc.eglDestroyImageKHR, "eglDestroyImageKHR"); loadGLProc(&m_proc.eglQueryDmaBufFormatsEXT, "eglQueryDmaBufFormatsEXT"); loadGLProc(&m_proc.eglQueryDmaBufModifiersEXT, "eglQueryDmaBufModifiersEXT"); loadGLProc(&m_proc.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR"); loadGLProc(&m_proc.eglGetPlatformDisplayEXT, "eglGetPlatformDisplayEXT"); loadGLProc(&m_proc.eglCreateSyncKHR, "eglCreateSyncKHR"); loadGLProc(&m_proc.eglDestroySyncKHR, "eglDestroySyncKHR"); loadGLProc(&m_proc.eglDupNativeFenceFDANDROID, "eglDupNativeFenceFDANDROID"); loadGLProc(&m_proc.eglWaitSyncKHR, "eglWaitSyncKHR"); RASSERT(m_proc.eglCreateSyncKHR, "Display driver doesn't support eglCreateSyncKHR"); RASSERT(m_proc.eglDupNativeFenceFDANDROID, "Display driver doesn't support eglDupNativeFenceFDANDROID"); RASSERT(m_proc.eglWaitSyncKHR, "Display driver doesn't support eglWaitSyncKHR"); if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_enumeration")) loadGLProc(&m_proc.eglQueryDevicesEXT, "eglQueryDevicesEXT"); if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_query")) { loadGLProc(&m_proc.eglQueryDeviceStringEXT, "eglQueryDeviceStringEXT"); loadGLProc(&m_proc.eglQueryDisplayAttribEXT, "eglQueryDisplayAttribEXT"); } static const auto GLDEBUG = CConfigValue("debug:gl_debugging"); if (EGLEXTENSIONS.contains("EGL_KHR_debug") && *GLDEBUG) { loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR"); static const EGLAttrib debugAttrs[] = { EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE, EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE, EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE, EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE, EGL_NONE, }; m_proc.eglDebugMessageControlKHR(::eglLog, debugAttrs); } RASSERT(eglBindAPI(EGL_OPENGL_ES_API) != EGL_FALSE, "Couldn't bind to EGL's opengl ES API. This means your gpu driver f'd up. This is not a hyprland issue."); bool success = false; if (EGLEXTENSIONS.contains("EXT_platform_device") || !m_proc.eglQueryDevicesEXT || !m_proc.eglQueryDeviceStringEXT) { m_eglDevice = eglDeviceFromDRMFD(m_drmFD); if (m_eglDevice != EGL_NO_DEVICE_EXT) { success = true; initEGL(false); } } if (!success) { Log::logger->log(Log::WARN, "EGL: EXT_platform_device or EGL_EXT_device_query not supported, using gbm"); if (EGLEXTENSIONS.contains("KHR_platform_gbm")) { success = true; m_gbmFD = CFileDescriptor{openRenderNode(m_drmFD)}; if (!m_gbmFD.isValid()) RASSERT(false, "Couldn't open a gbm fd"); m_gbmDevice = gbm_create_device(m_gbmFD.get()); if (!m_gbmDevice) RASSERT(false, "Couldn't open a gbm device"); initEGL(true); } } RASSERT(success, "EGL does not support KHR_platform_gbm or EXT_platform_device, this is an issue with your gpu driver."); auto* const EXTENSIONS = rc(glGetString(GL_EXTENSIONS)); RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!"); m_extensions = EXTENSIONS; Log::logger->log(Log::DEBUG, "Creating the Hypr OpenGL Renderer!"); Log::logger->log(Log::DEBUG, "Using: {}", rc(glGetString(GL_VERSION))); Log::logger->log(Log::DEBUG, "Vendor: {}", rc(glGetString(GL_VENDOR))); Log::logger->log(Log::DEBUG, "Renderer: {}", rc(glGetString(GL_RENDERER))); Log::logger->log(Log::DEBUG, "Supported extensions: ({}) {}", std::ranges::count(m_extensions, ' '), m_extensions); m_exts.EXT_read_format_bgra = m_extensions.contains("GL_EXT_read_format_bgra"); RASSERT(m_extensions.contains("GL_EXT_texture_format_BGRA8888"), "GL_EXT_texture_format_BGRA8888 support by the GPU driver is required"); if (!m_exts.EXT_read_format_bgra) Log::logger->log(Log::WARN, "Your GPU does not support GL_EXT_read_format_bgra, this may cause issues with texture importing"); if (!m_exts.EXT_image_dma_buf_import || !m_exts.EXT_image_dma_buf_import_modifiers) Log::logger->log(Log::WARN, "Your GPU does not support DMABUFs, this will possibly cause issues and will take a hit on the performance."); const std::string EGLEXTENSIONS_DISPLAY = eglQueryString(m_eglDisplay, EGL_EXTENSIONS); Log::logger->log(Log::DEBUG, "Supported EGL display extensions: ({}) {}", std::ranges::count(EGLEXTENSIONS_DISPLAY, ' '), EGLEXTENSIONS_DISPLAY); #if defined(__linux__) m_exts.EGL_ANDROID_native_fence_sync_ext = EGLEXTENSIONS_DISPLAY.contains("EGL_ANDROID_native_fence_sync"); if (!m_exts.EGL_ANDROID_native_fence_sync_ext) Log::logger->log(Log::WARN, "Your GPU does not support explicit sync via the EGL_ANDROID_native_fence_sync extension."); #else m_exts.EGL_ANDROID_native_fence_sync_ext = false; Log::logger->log(Log::WARN, "Forcefully disabling explicit sync: BSD is missing support for proper timeline export"); #endif #ifdef USE_TRACY_GPU loadGLProc(&glQueryCounter, "glQueryCounterEXT"); loadGLProc(&glGetQueryObjectiv, "glGetQueryObjectivEXT"); loadGLProc(&glGetQueryObjectui64v, "glGetQueryObjectui64vEXT"); #endif TRACY_GPU_CONTEXT; initDRMFormats(); static auto P = Event::bus()->m_events.render.pre.listen([&](PHLMONITOR mon) { preRender(mon); }); RASSERT(eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!"); static auto addLastPressToHistory = [this](const Vector2D& pos, bool killing, bool touch) { // shift the new pos and time in std::ranges::rotate(m_pressedHistoryPositions, m_pressedHistoryPositions.end() - 1); m_pressedHistoryPositions[0] = pos; std::ranges::rotate(m_pressedHistoryTimers, m_pressedHistoryTimers.end() - 1); m_pressedHistoryTimers[0].reset(); // shift killed flag in m_pressedHistoryKilled <<= 1; m_pressedHistoryKilled |= killing ? 1 : 0; #if POINTER_PRESSED_HISTORY_LENGTH < 32 m_pressedHistoryKilled &= (1U << POINTER_PRESSED_HISTORY_LENGTH) - 1; #endif // shift touch flag in m_pressedHistoryTouched <<= 1; m_pressedHistoryTouched |= touch ? 1 : 0; #if POINTER_PRESSED_HISTORY_LENGTH < 32 m_pressedHistoryTouched &= (1U << POINTER_PRESSED_HISTORY_LENGTH) - 1; #endif }; static auto P2 = Event::bus()->m_events.input.mouse.button.listen([](IPointer::SButtonEvent e, Event::SCallbackInfo&) { if (e.state != WL_POINTER_BUTTON_STATE_PRESSED) return; addLastPressToHistory(g_pInputManager->getMouseCoordsInternal(), g_pInputManager->getClickMode() == CLICKMODE_KILL, false); }); static auto P3 = Event::bus()->m_events.input.touch.down.listen([](ITouch::SDownEvent e, Event::SCallbackInfo&) { auto PMONITOR = g_pCompositor->getMonitorFromName(!e.device->m_boundOutput.empty() ? e.device->m_boundOutput : ""); PMONITOR = PMONITOR ? PMONITOR : Desktop::focusState()->monitor(); const auto TOUCH_COORDS = PMONITOR->m_position + (e.pos * PMONITOR->m_size); addLastPressToHistory(TOUCH_COORDS, g_pInputManager->getClickMode() == CLICKMODE_KILL, true); }); m_finalScreenShader = makeShared(); } CHyprOpenGLImpl::~CHyprOpenGLImpl() { if (m_eglDisplay && m_eglContext != EGL_NO_CONTEXT) eglDestroyContext(m_eglDisplay, m_eglContext); if (m_eglDisplay) eglTerminate(m_eglDisplay); eglReleaseThread(); if (m_gbmDevice) gbm_device_destroy(m_gbmDevice); } std::optional> CHyprOpenGLImpl::getModsForFormat(EGLint format) { // TODO: return std::expected when clang supports it if (!m_exts.EXT_image_dma_buf_import_modifiers) return std::nullopt; EGLint len = 0; if (!m_proc.eglQueryDmaBufModifiersEXT(m_eglDisplay, format, 0, nullptr, nullptr, &len)) { Log::logger->log(Log::ERR, "EGL: Failed to query mods"); return std::nullopt; } if (len <= 0) return std::vector{}; std::vector mods; std::vector external; mods.resize(len); external.resize(len); if (!m_proc.eglQueryDmaBufModifiersEXT(m_eglDisplay, format, len, mods.data(), external.data(), &len)) { const auto err = eglGetError(); Log::logger->log(Log::ERR, "EGL: Failed to query mods (2) for format 0x{:x}, eglGetError: 0x{:x}", format, err); return std::nullopt; } std::vector result; // reserve number of elements to avoid reallocations result.reserve(mods.size()); bool linearIsExternal = false; for (size_t i = 0; i < std::min(mods.size(), external.size()); ++i) { if (external[i]) { if (mods[i] == DRM_FORMAT_MOD_LINEAR) linearIsExternal = true; continue; } result.push_back(mods[i]); } // if the driver doesn't mark linear as external, add it. It's allowed unless the driver says otherwise. (e.g. nvidia) if (!linearIsExternal && std::ranges::find(mods, DRM_FORMAT_MOD_LINEAR) == mods.end()) result.push_back(DRM_FORMAT_MOD_LINEAR); return result; } void CHyprOpenGLImpl::initDRMFormats() { const auto DISABLE_MODS = Env::envEnabled("HYPRLAND_EGL_NO_MODIFIERS"); if (DISABLE_MODS) Log::logger->log(Log::WARN, "HYPRLAND_EGL_NO_MODIFIERS set, disabling modifiers"); if (!m_exts.EXT_image_dma_buf_import) { Log::logger->log(Log::ERR, "EGL: No dmabuf import, DMABufs will not work."); return; } std::vector formats; if (!m_exts.EXT_image_dma_buf_import_modifiers || !m_proc.eglQueryDmaBufFormatsEXT) { formats.push_back(DRM_FORMAT_ARGB8888); formats.push_back(DRM_FORMAT_XRGB8888); Log::logger->log(Log::WARN, "EGL: No mod support"); } else { EGLint len = 0; if (!m_proc.eglQueryDmaBufFormatsEXT(m_eglDisplay, 0, nullptr, &len)) { const auto err = eglGetError(); Log::logger->log(Log::ERR, "EGL: Failed to query formats, eglGetError: 0x{:x}", err); return; } formats.resize(len); if (!m_proc.eglQueryDmaBufFormatsEXT(m_eglDisplay, len, formats.data(), &len)) { const auto err = eglGetError(); Log::logger->log(Log::ERR, "EGL: Failed to query formats (2), eglGetError: 0x{:x}", err); return; } } if (formats.empty()) { Log::logger->log(Log::ERR, "EGL: Failed to get formats, DMABufs will not work."); return; } Log::logger->log(Log::DEBUG, "Supported DMA-BUF formats:"); std::vector dmaFormats; // reserve number of elements to avoid reallocations dmaFormats.reserve(formats.size()); for (auto const& fmt : formats) { std::vector mods; if (!DISABLE_MODS) { auto ret = getModsForFormat(fmt); if (!ret.has_value()) continue; mods = *ret; } else mods = {DRM_FORMAT_MOD_LINEAR}; m_hasModifiers = m_hasModifiers || !mods.empty(); // EGL can always do implicit modifiers. mods.push_back(DRM_FORMAT_MOD_INVALID); dmaFormats.push_back(SDRMFormat{ .drmFormat = fmt, .modifiers = mods, }); std::vector> modifierData; // reserve number of elements to avoid reallocations modifierData.reserve(mods.size()); auto fmtName = drmGetFormatName(fmt); Log::logger->log(Log::DEBUG, "EGL: GPU Supports Format {} (0x{:x})", fmtName ? fmtName : "?unknown?", fmt); for (auto const& mod : mods) { auto modName = drmGetFormatModifierName(mod); modifierData.emplace_back(std::make_pair<>(mod, modName ? modName : "?unknown?")); free(modName); // NOLINT(cppcoreguidelines-no-malloc) } free(fmtName); // NOLINT(cppcoreguidelines-no-malloc) mods.clear(); std::ranges::sort(modifierData, [](const auto& a, const auto& b) { if (a.first == 0) return false; if (a.second.contains("DCC")) return false; return true; }); for (auto const& [m, name] : modifierData) { Log::logger->log(Log::DEBUG, "EGL: | with modifier {} (0x{:x})", name, m); mods.emplace_back(m); } } Log::logger->log(Log::DEBUG, "EGL: {} formats found in total. Some modifiers may be omitted as they are external-only.", dmaFormats.size()); if (dmaFormats.empty()) Log::logger->log( Log::WARN, "EGL: WARNING: No dmabuf formats were found, dmabuf will be disabled. This will degrade performance, but is most likely a driver issue or a very old GPU."); m_drmFormats = dmaFormats; } EGLImageKHR CHyprOpenGLImpl::createEGLImage(const Aquamarine::SDMABUFAttrs& attrs) { std::array attribs; size_t idx = 0; attribs[idx++] = EGL_WIDTH; attribs[idx++] = attrs.size.x; attribs[idx++] = EGL_HEIGHT; attribs[idx++] = attrs.size.y; attribs[idx++] = EGL_LINUX_DRM_FOURCC_EXT; attribs[idx++] = attrs.format; struct { EGLint fd; EGLint offset; EGLint pitch; EGLint modlo; EGLint modhi; } attrNames[4] = { {EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT}, {EGL_DMA_BUF_PLANE1_FD_EXT, EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT}, {EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT, EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT}, {EGL_DMA_BUF_PLANE3_FD_EXT, EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT}}; for (int i = 0; i < attrs.planes; ++i) { attribs[idx++] = attrNames[i].fd; attribs[idx++] = attrs.fds[i]; attribs[idx++] = attrNames[i].offset; attribs[idx++] = attrs.offsets[i]; attribs[idx++] = attrNames[i].pitch; attribs[idx++] = attrs.strides[i]; if (m_hasModifiers && attrs.modifier != DRM_FORMAT_MOD_INVALID) { attribs[idx++] = attrNames[i].modlo; attribs[idx++] = sc(attrs.modifier & 0xFFFFFFFF); attribs[idx++] = attrNames[i].modhi; attribs[idx++] = sc(attrs.modifier >> 32); } } attribs[idx++] = EGL_IMAGE_PRESERVED_KHR; attribs[idx++] = EGL_TRUE; attribs[idx++] = EGL_NONE; RASSERT(idx <= attribs.size(), "createEglImage: attribs array out of bounds."); EGLImageKHR image = m_proc.eglCreateImageKHR(m_eglDisplay, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attribs.data()); if (image == EGL_NO_IMAGE_KHR) { Log::logger->log(Log::ERR, "EGL: EGLCreateImageKHR failed: {}", eglGetError()); return EGL_NO_IMAGE_KHR; } return image; } void CHyprOpenGLImpl::beginSimple(PHLMONITOR pMonitor, const CRegion& damage, SP rb, SP fb) { g_pHyprRenderer->m_renderData.pMonitor = pMonitor; const GLenum RESETSTATUS = glGetGraphicsResetStatus(); if (RESETSTATUS != GL_NO_ERROR) { std::string errStr = ""; switch (RESETSTATUS) { case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break; case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break; case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break; default: errStr = "UNKNOWN??"; break; } RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr); return; } TRACY_GPU_ZONE("RenderBeginSimple"); const auto FBO = rb ? rb->getFB() : fb; setViewport(0, 0, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y); if (!m_shadersInitialized) initShaders(); g_pHyprRenderer->m_renderData.transformDamage = true; g_pHyprRenderer->m_renderData.damage.set(damage); g_pHyprRenderer->m_renderData.finalDamage.set(damage); m_fakeFrame = true; g_pHyprRenderer->bindFB(FBO); m_offloadedFramebuffer = false; g_pHyprRenderer->m_renderData.mainFB = g_pHyprRenderer->m_renderData.currentFB; g_pHyprRenderer->m_renderData.outFB = FBO; g_pHyprRenderer->pushMonitorTransformEnabled(false); } void CHyprOpenGLImpl::makeEGLCurrent() { if (!g_pCompositor || !g_pHyprOpenGL) return; if (eglGetCurrentContext() != g_pHyprOpenGL->m_eglContext) eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pHyprOpenGL->m_eglContext); } void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, SP fb, std::optional finalDamage) { g_pHyprRenderer->m_renderData.pMonitor = pMonitor; const GLenum RESETSTATUS = glGetGraphicsResetStatus(); if (RESETSTATUS != GL_NO_ERROR) { std::string errStr = ""; switch (RESETSTATUS) { case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break; case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break; case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break; default: errStr = "UNKNOWN??"; break; } RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr); return; } TRACY_GPU_ZONE("RenderBegin"); setViewport(0, 0, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y); if (!m_shadersInitialized) initShaders(); const bool HAS_MIRROR_FB = g_pHyprRenderer->m_renderData.pMonitor->resources()->hasMirrorFB(); const bool NEEDS_COPY_FB = g_pHyprRenderer->m_renderData.pMonitor->needsACopyFB(); g_pHyprRenderer->m_renderData.transformDamage = true; if (HAS_MIRROR_FB != NEEDS_COPY_FB) { // force full damage because the mirror fb will be empty g_pHyprRenderer->m_renderData.damage.set({0, 0, INT32_MAX, INT32_MAX}); g_pHyprRenderer->m_renderData.finalDamage.set(g_pHyprRenderer->m_renderData.damage); } else { g_pHyprRenderer->m_renderData.damage.set(damage_); g_pHyprRenderer->m_renderData.finalDamage.set(finalDamage.value_or(damage_)); } m_fakeFrame = fb; if (g_pHyprRenderer->m_reloadScreenShader) { g_pHyprRenderer->m_reloadScreenShader = false; static auto PSHADER = CConfigValue("decoration:screen_shader"); applyScreenShader(*PSHADER); } g_pHyprRenderer->bindFB(g_pHyprRenderer->m_renderData.pMonitor->resources()->getUnusedWorkBuffer()); m_offloadedFramebuffer = true; g_pHyprRenderer->m_renderData.mainFB = g_pHyprRenderer->m_renderData.currentFB; g_pHyprRenderer->m_renderData.outFB = fb ? fb : dc(g_pHyprRenderer.get())->m_currentRenderbuffer->getFB(); if UNLIKELY (g_pHyprRenderer->m_renderData.pMonitor->needsUnmodifiedCopy() && !m_fakeFrame) { if (!g_pHyprRenderer->m_renderData.pMonitor->resources()->m_mirrorTex) { GLenum buffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; glDrawBuffers(2, buffers); g_pHyprRenderer->m_renderData.pMonitor->resources()->enableMirror(); } g_pHyprRenderer->m_renderData.mainFB->enableMirror(g_pHyprRenderer->m_renderData.pMonitor->resources()->m_mirrorTex); } else { if (g_pHyprRenderer->m_renderData.pMonitor->resources()->m_mirrorTex) { GLenum buffers[] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, buffers); g_pHyprRenderer->m_renderData.pMonitor->resources()->disableMirror(); } g_pHyprRenderer->m_renderData.mainFB->disableMirror(); } g_pHyprRenderer->pushMonitorTransformEnabled(false); } void CHyprOpenGLImpl::end() { static auto PZOOMDISABLEAA = CConfigValue("cursor:zoom_disable_aa"); static auto PFPINVALIDATE = CConfigValue("debug:invalidate_fp16"); auto& m_renderData = g_pHyprRenderer->m_renderData; const auto PMONITOR = m_renderData.pMonitor; TRACY_GPU_ZONE("RenderEnd"); g_pHyprRenderer->m_renderData.currentWindow.reset(); g_pHyprRenderer->m_renderData.surface.reset(); g_pHyprRenderer->m_renderData.clipBox = {}; // end the render, copy the data to the main framebuffer if LIKELY (m_offloadedFramebuffer) { g_pHyprRenderer->m_renderData.damage = g_pHyprRenderer->m_renderData.finalDamage; g_pHyprRenderer->pushMonitorTransformEnabled(true); CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; if LIKELY (g_pHyprRenderer->m_renderMode == RENDER_MODE_NORMAL && g_pHyprRenderer->m_renderData.mouseZoomFactor == 1.0f) m_renderData.pMonitor->m_zoomController.m_resetCameraState = true; m_renderData.pMonitor->m_zoomController.applyZoomTransform(monbox, m_renderData); m_applyFinalShader = !g_pHyprRenderer->m_renderData.blockScreenShader; if UNLIKELY (g_pHyprRenderer->m_renderData.mouseZoomFactor != 1.F && g_pHyprRenderer->m_renderData.mouseZoomUseMouse && *PZOOMDISABLEAA) g_pHyprRenderer->m_renderData.useNearestNeighbor = true; // copy the damaged areas into the mirror buffer // we can't use the offloadFB for mirroring / ss, as it contains artifacts from blurring if UNLIKELY (g_pHyprRenderer->m_renderData.pMonitor->needsACopyFB() && !m_fakeFrame) saveBufferForMirror(monbox); const auto TEX = g_pHyprRenderer->m_renderData.currentFB->getTexture(); g_pHyprRenderer->bindFB(g_pHyprRenderer->m_renderData.outFB); blend(false); const auto PRIMITIVE_BLOCKED = m_finalScreenShader->program() >= 1 || g_pHyprRenderer->m_crashingInProgress || g_pHyprRenderer->m_renderData.pMonitor->m_imageDescription->value() != SImageDescription{}; if LIKELY (!PRIMITIVE_BLOCKED || g_pHyprRenderer->m_renderMode != RENDER_MODE_NORMAL) renderTexturePrimitive(TEX, monbox); else // we need to use renderTexture if we do any CM whatsoever. renderTexture(TEX, monbox, {.finalMonitorCM = true}); blend(true); g_pHyprRenderer->m_renderData.useNearestNeighbor = false; m_applyFinalShader = false; g_pHyprRenderer->popMonitorTransformEnabled(); } // reset our data g_pHyprRenderer->m_renderData.mouseZoomFactor = 1.f; g_pHyprRenderer->m_renderData.mouseZoomUseMouse = true; g_pHyprRenderer->m_renderData.blockScreenShader = false; g_pHyprRenderer->m_renderData.currentFB.reset(); g_pHyprRenderer->m_renderData.mainFB.reset(); g_pHyprRenderer->m_renderData.outFB.reset(); g_pHyprRenderer->popMonitorTransformEnabled(); // invalidate our render FBs to signal to the driver we don't need them anymore if (!g_pHyprRenderer->m_renderData.pMonitor->useFP16() || *PFPINVALIDATE == 1 || (*PFPINVALIDATE == 2 && !g_pHyprRenderer->isNvidia())) { // FIXME wtf? g_pHyprRenderer->m_renderData.pMonitor->resources()->forEachUnusedFB( [](const auto& fb) { fb->bind(); GLFB(fb)->invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); }, false); } m_renderData.pMonitor.reset(); static const auto GLDEBUG = CConfigValue("debug:gl_debugging"); if (*GLDEBUG) { // check for gl errors const GLenum ERR = glGetError(); if UNLIKELY (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */ RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented."); } } static const std::vector SHADER_INCLUDES = { "defines.h", "constants.h", "cm_helpers.glsl", "rounding.glsl", "CM.glsl", "tonemap.glsl", "gain.glsl", "border.glsl", "shadow.glsl", "inner_glow.glsl", "blurprepare.glsl", "blur1.glsl", "blur2.glsl", "blurFinish.glsl", }; // order matters, see ePreparedFragmentShader const std::array FRAG_SHADERS = { "quad.frag", "passthru.frag", "rgbamatte.frag", "ext.frag", "blur1.frag", "blur2.frag", "blurprepare.frag", "blurfinish.frag", "shadow.frag", "inner_glow.frag", "surface.frag", "border.frag", "glitch.frag", }; bool CHyprOpenGLImpl::initShaders(const std::string& path) { auto shaders = makeShared(); static const auto PCM = CConfigValue("render:cm_enabled"); try { auto shaderLoader = makeUnique(SHADER_INCLUDES, FRAG_SHADERS, path); shaders->TEXVERTSRC = shaderLoader->process("tex300.vert"); shaders->TEXVERTSRC320 = shaderLoader->process("tex320.vert"); m_cmSupported = *PCM; g_pShaderLoader = std::move(shaderLoader); } catch (const std::exception& e) { if (!m_shadersInitialized) throw e; Log::logger->log(Log::ERR, "Shaders update failed: {}", e.what()); return false; } m_shaders = shaders; m_shadersInitialized = true; Log::logger->log(Log::DEBUG, "Shaders initialized successfully."); return true; } void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { static auto PDT = CConfigValue("debug:damage_tracking"); m_finalScreenShader->destroy(); if (path.empty() || path == STRVAL_EMPTY) return; std::string absPath = absolutePath(path, Config::mgr()->getMainConfigPath()); std::error_code ec; if (!std::filesystem::is_regular_file(absPath, ec)) { if (ec) ErrorOverlay::overlay()->queueError("Screen shader parser: Failed to check screen shader path: " + ec.message()); else ErrorOverlay::overlay()->queueError("Screen shader parser: Screen shader path is not a regular file"); return; } std::ifstream infile(absPath); if (!infile.good()) { ErrorOverlay::overlay()->queueError("Screen shader parser: Failed to open screen shader"); return; } std::string fragmentShader((std::istreambuf_iterator(infile)), (std::istreambuf_iterator())); if (!m_finalScreenShader->createProgram( // fragmentShader.starts_with("#version 320 es") // do not break existing custom shaders ? m_shaders->TEXVERTSRC320 : m_shaders->TEXVERTSRC, fragmentShader, true)) { // Error will have been sent by now by the underlying cause return; } if (m_finalScreenShader->getUniformLocation(SHADER_TIME) != -1) m_finalScreenShader->setInitialTime(g_pHyprRenderer->m_globalTimer.getSeconds()); static auto uniformRequireNoDamage = [this](eShaderUniform uniform, const std::string& name) { if (*PDT == 0) return; if (m_finalScreenShader->getUniformLocation(uniform) == -1) return; // The screen shader uses the uniform // Since the screen shader could change every frame, damage tracking *needs* to be disabled ErrorOverlay::overlay()->queueError(std::format("Screen shader: Screen shader uses uniform '{}', which requires debug:damage_tracking to be switched off.\n" "WARNING:(Disabling damage tracking will *massively* increase GPU utilization!", name)); }; // Allow glitch shader to use time uniform whighout damage tracking if (!g_pHyprRenderer->m_crashingInProgress) uniformRequireNoDamage(SHADER_TIME, "time"); uniformRequireNoDamage(SHADER_POINTER, "pointer_position"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_POSITIONS, "pointer_pressed_positions"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_TIMES, "pointer_pressed_times"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_KILLED, "pointer_pressed_killed"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_TOUCHED, "pointer_pressed_touched"); uniformRequireNoDamage(SHADER_POINTER_LAST_ACTIVE, "pointer_last_active"); uniformRequireNoDamage(SHADER_POINTER_HIDDEN, "pointer_hidden"); uniformRequireNoDamage(SHADER_POINTER_KILLING, "pointer_killing"); uniformRequireNoDamage(SHADER_POINTER_SHAPE, "pointer_shape"); uniformRequireNoDamage(SHADER_POINTER_SHAPE_PREVIOUS, "pointer_shape_previous"); } void CHyprOpenGLImpl::blend(bool enabled) { if (enabled) { setCapStatus(GL_BLEND, true); GLCALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); // everything is premultiplied } else setCapStatus(GL_BLEND, false); m_blend = enabled; } void CHyprOpenGLImpl::scissor(const CBox& originalBox, bool transform) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT(m_renderData.pMonitor, "Tried to scissor without begin()!"); // only call glScissor if the box has changed static CBox m_lastScissorBox = {}; if (transform) { CBox box = originalBox; const auto TR = Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)); box.transform(TR, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); if (box != m_lastScissorBox) { GLCALL(glScissor(box.x, box.y, box.width, box.height)); m_lastScissorBox = box; } setCapStatus(GL_SCISSOR_TEST, true); return; } if (originalBox != m_lastScissorBox) { GLCALL(glScissor(originalBox.x, originalBox.y, originalBox.width, originalBox.height)); m_lastScissorBox = originalBox; } setCapStatus(GL_SCISSOR_TEST, true); } void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) { RASSERT(g_pHyprRenderer->m_renderData.pMonitor, "Tried to scissor without begin()!"); if (!pBox) { setCapStatus(GL_SCISSOR_TEST, false); return; } CBox newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1}; scissor(newBox, transform); } void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) { CBox box = {x, y, w, h}; scissor(box, transform); } void CHyprOpenGLImpl::renderRect(const CBox& box, const CHyprColor& col, SRectRenderData data) { if (!data.damage) data.damage = &g_pHyprRenderer->m_renderData.damage; if (data.blur) renderRectWithBlurInternal(box, col, data); else renderRectWithDamageInternal(box, col, data); } void CHyprOpenGLImpl::renderRectWithBlurInternal(const CBox& box, const CHyprColor& col, const SRectRenderData& data) { if (data.damage->empty()) return; CRegion damage{g_pHyprRenderer->m_renderData.damage}; damage.intersect(box); auto blurredBG = data.xray ? g_pHyprRenderer->m_renderData.pMonitor->resources()->m_blurFB->getTexture() : g_pHyprRenderer->blurMainFramebuffer(data.blurA, &damage); CBox MONITORBOX = {0, 0, g_pHyprRenderer->m_renderData.pMonitor->m_transformedSize.x, g_pHyprRenderer->m_renderData.pMonitor->m_transformedSize.y}; g_pHyprRenderer->pushMonitorTransformEnabled(true); const auto SAVEDRENDERMODIF = g_pHyprRenderer->m_renderData.renderModif; g_pHyprRenderer->m_renderData.renderModif = {}; // fix shit renderTexture(blurredBG, MONITORBOX, STextureRenderData{.damage = &damage, .a = data.blurA, .round = data.round, .roundingPower = 2.F, .allowCustomUV = false, .allowDim = false, .noAA = false}); g_pHyprRenderer->popMonitorTransformEnabled(); g_pHyprRenderer->m_renderData.renderModif = SAVEDRENDERMODIF; renderRectWithDamageInternal(box, col, data); } void CHyprOpenGLImpl::renderRectWithDamageInternal(const CBox& box, const CHyprColor& col, const SRectRenderData& data) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!"); TRACY_GPU_ZONE("RenderRectWithDamage"); CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); auto shader = useShader(getShaderVariant(SH_FRAG_QUAD, (data.round > 0 ? SH_FEAT_ROUNDING : 0) | globalFeatures())); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); // premultiply the color as well as we don't work with straight alpha shader->setUniformFloat4(SHADER_COLOR, col.r * col.a, col.g * col.a, col.b * col.a, col.a); CBox transformedBox = box; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); // Rounded corners shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat(SHADER_RADIUS, data.round); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (g_pHyprRenderer->m_renderData.clipBox.width != 0 && g_pHyprRenderer->m_renderData.clipBox.height != 0) { CRegion damageClip{g_pHyprRenderer->m_renderData.clipBox.x, g_pHyprRenderer->m_renderData.clipBox.y, g_pHyprRenderer->m_renderData.clipBox.width, g_pHyprRenderer->m_renderData.clipBox.height}; damageClip.intersect(*data.damage); if (!damageClip.empty()) { damageClip.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } } else { data.damage->forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); scissor(nullptr); } void CHyprOpenGLImpl::renderTexture(SP tex, const CBox& box, STextureRenderData data) { RASSERT(g_pHyprRenderer->m_renderData.pMonitor, "Tried to render texture without begin()!"); if (!data.damage) { if (g_pHyprRenderer->m_renderData.damage.empty()) return; data.damage = &g_pHyprRenderer->m_renderData.damage; } if (data.blur) renderTextureWithBlurInternal(tex, box, data); else renderTextureInternal(tex, box, data); scissor(nullptr); } static std::map, std::array> primariesConversionCache; void CHyprOpenGLImpl::passCMUniforms(WP shader, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance, const SCMSettings& settings) { shader->setUniformInt(SHADER_SOURCE_TF, settings.sourceTF); shader->setUniformInt(SHADER_TARGET_TF, settings.targetTF); shader->setUniformFloat2(SHADER_SRC_TF_RANGE, settings.srcTFRange.min, settings.srcTFRange.max); shader->setUniformFloat2(SHADER_DST_TF_RANGE, settings.dstTFRange.min, settings.dstTFRange.max); shader->setUniformFloat(SHADER_SRC_REF_LUMINANCE, settings.srcRefLuminance); shader->setUniformFloat(SHADER_DST_REF_LUMINANCE, settings.dstRefLuminance); shader->setUniformFloat(SHADER_MAX_LUMINANCE, settings.maxLuminance); shader->setUniformFloat(SHADER_DST_MAX_LUMINANCE, settings.dstMaxLuminance); shader->setUniformFloat(SHADER_SDR_SATURATION, settings.sdrSaturation); shader->setUniformFloat(SHADER_SDR_BRIGHTNESS, settings.sdrBrightnessMultiplier); if (!targetImageDescription->value().icc.present) { const auto cacheKey = std::make_pair(imageDescription->id(), targetImageDescription->id()); if (!primariesConversionCache.contains(cacheKey)) { const auto& mat = settings.convertMatrix; const std::array glConvertMatrix = { mat[0][0], mat[1][0], mat[2][0], // mat[0][1], mat[1][1], mat[2][1], // mat[0][2], mat[1][2], mat[2][2], // }; primariesConversionCache.insert(std::make_pair(cacheKey, glConvertMatrix)); } shader->setUniformMatrix3fv(SHADER_CONVERT_MATRIX, 1, false, primariesConversionCache[cacheKey]); const auto mat = settings.dstPrimaries2XYZ; const std::array glTargetPrimariesXYZ = { mat[0][0], mat[1][0], mat[2][0], // mat[0][1], mat[1][1], mat[2][1], // mat[0][2], mat[1][2], mat[2][2], // }; shader->setUniformMatrix3fv(SHADER_TARGET_PRIMARIES_XYZ, 1, false, glTargetPrimariesXYZ); } else { // TODO: this sucks GLCALL(glActiveTexture(GL_TEXTURE8)); targetImageDescription->value().icc.lutTexture->bind(); shader->setUniformInt(SHADER_LUT_3D, 8); shader->setUniformFloat(SHADER_LUT_SIZE, targetImageDescription->value().icc.lutSize); GLCALL(glActiveTexture(GL_TEXTURE0)); } } void CHyprOpenGLImpl::passCMUniforms(WP shader, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) { const auto settings = g_pHyprRenderer->getCMSettings(imageDescription, targetImageDescription, g_pHyprRenderer->m_renderData.surface.valid() ? g_pHyprRenderer->m_renderData.surface.lock() : nullptr, modifySDR, sdrMinLuminance, sdrMaxLuminance); passCMUniforms(shader, imageDescription, targetImageDescription, modifySDR, sdrMinLuminance, sdrMaxLuminance, settings); } void CHyprOpenGLImpl::passCMUniforms(WP shader, const PImageDescription imageDescription) { passCMUniforms(shader, imageDescription, g_pHyprRenderer->workBufferImageDescription(), true, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMinLuminance, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMaxLuminance); } void CHyprOpenGLImpl::passCMUniforms(WP shader, const PImageDescription imageDescription, const SCMSettings& settings) { passCMUniforms(shader, imageDescription, g_pHyprRenderer->workBufferImageDescription(), true, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMinLuminance, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMaxLuminance, settings); } WP CHyprOpenGLImpl::renderToOutputInternal() { static const auto PDT = CConfigValue("debug:damage_tracking"); static const auto PCURSORTIMEOUT = CConfigValue("cursor:inactive_timeout"); auto& m_renderData = g_pHyprRenderer->m_renderData; WP shader = g_pHyprRenderer->m_crashingInProgress ? getShaderVariant(SH_FRAG_GLITCH) : (m_finalScreenShader->program() ? m_finalScreenShader : getShaderVariant(SH_FRAG_PASSTHRURGBA)); shader = useShader(shader); if (*PDT == 0 || g_pHyprRenderer->m_crashingInProgress) shader->setUniformFloat(SHADER_TIME, g_pHyprRenderer->m_globalTimer.getSeconds() - shader->getInitialTime()); else shader->setUniformFloat(SHADER_TIME, 0.f); shader->setUniformInt(SHADER_WL_OUTPUT, m_renderData.pMonitor->m_id); shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y); shader->setUniformFloat(SHADER_POINTER_INACTIVE_TIMEOUT, *PCURSORTIMEOUT); shader->setUniformInt(SHADER_POINTER_HIDDEN, g_pHyprRenderer->m_cursorHiddenByCondition); shader->setUniformInt(SHADER_POINTER_KILLING, g_pInputManager->getClickMode() == CLICKMODE_KILL); shader->setUniformInt(SHADER_POINTER_SHAPE, g_pHyprRenderer->m_lastCursorData.shape); shader->setUniformInt(SHADER_POINTER_SHAPE_PREVIOUS, g_pHyprRenderer->m_lastCursorData.shapePrevious); shader->setUniformFloat(SHADER_POINTER_SIZE, g_pCursorManager->getScaledSize()); if (*PDT == 0) { PHLMONITORREF pMonitor = m_renderData.pMonitor; Vector2D p = ((g_pInputManager->getMouseCoordsInternal() - pMonitor->m_position) * pMonitor->m_scale); p = p.transform(Math::wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize); shader->setUniformFloat2(SHADER_POINTER, p.x / pMonitor->m_pixelSize.x, p.y / pMonitor->m_pixelSize.y); std::vector pressedPos = m_pressedHistoryPositions | std::views::transform([&](const Vector2D& vec) { Vector2D pPressed = ((vec - pMonitor->m_position) * pMonitor->m_scale); pPressed = pPressed.transform(Math::wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize); return std::array{pPressed.x / pMonitor->m_pixelSize.x, pPressed.y / pMonitor->m_pixelSize.y}; }) | std::views::join | std::ranges::to>(); shader->setUniform2fv(SHADER_POINTER_PRESSED_POSITIONS, pressedPos.size(), pressedPos); std::vector pressedTime = m_pressedHistoryTimers | std::views::transform([](const CTimer& timer) { return timer.getSeconds(); }) | std::ranges::to>(); shader->setUniform1fv(SHADER_POINTER_PRESSED_TIMES, pressedTime.size(), pressedTime); shader->setUniformInt(SHADER_POINTER_PRESSED_KILLED, m_pressedHistoryKilled); shader->setUniformInt(SHADER_POINTER_PRESSED_TOUCHED, m_pressedHistoryTouched); shader->setUniformFloat(SHADER_POINTER_LAST_ACTIVE, g_pInputManager->m_lastCursorMovement.getSeconds()); shader->setUniformFloat(SHADER_POINTER_SWITCH_TIME, g_pHyprRenderer->m_lastCursorData.switchedTimer.getSeconds()); } else { shader->setUniformFloat2(SHADER_POINTER, 0.f, 0.f); static const std::vector pressedPosDefault(POINTER_PRESSED_HISTORY_LENGTH * 2uz, 0.f); static const std::vector pressedTimeDefault(POINTER_PRESSED_HISTORY_LENGTH, 0.f); shader->setUniform2fv(SHADER_POINTER_PRESSED_POSITIONS, pressedPosDefault.size(), pressedPosDefault); shader->setUniform1fv(SHADER_POINTER_PRESSED_TIMES, pressedTimeDefault.size(), pressedTimeDefault); shader->setUniformInt(SHADER_POINTER_PRESSED_KILLED, 0); shader->setUniformFloat(SHADER_POINTER_LAST_ACTIVE, 0.f); shader->setUniformFloat(SHADER_POINTER_SWITCH_TIME, 0.f); } if (g_pHyprRenderer->m_crashingInProgress) { shader->setUniformFloat(SHADER_DISTORT, g_pHyprRenderer->m_crashingDistort); shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y); } return shader; } WP CHyprOpenGLImpl::renderToFBInternal(SP tex, const STextureRenderData& data, eTextureType texType, const CBox& newBox) { static const auto PENABLECM = CConfigValue("render:cm_enabled"); static auto PBLEND = CConfigValue("render:use_shader_blur_blend"); auto& m_renderData = g_pHyprRenderer->m_renderData; float alpha = std::clamp(data.a, 0.f, 1.f); WP shader; ShaderFeatureFlags shaderFeatures = 0; switch (texType) { case TEXTURE_RGBA: shaderFeatures |= SH_FEAT_RGBA; break; case TEXTURE_RGBX: shaderFeatures &= ~SH_FEAT_RGBA; break; // TODO set correct features case TEXTURE_EXTERNAL: shader = getShaderVariant(SH_FRAG_EXT, SH_FEAT_ROUNDING | SH_FEAT_DISCARD | SH_FEAT_TINT | globalFeatures()); break; // might be unused default: RASSERT(false, "tex->m_iTarget unsupported!"); } if (data.finalMonitorCM || (g_pHyprRenderer->m_renderData.currentWindow && g_pHyprRenderer->m_renderData.currentWindow->m_ruleApplicator->RGBX().valueOrDefault())) shaderFeatures &= ~SH_FEAT_RGBA; const auto surface = g_pHyprRenderer->m_renderData.surface; const auto WORK_BUFFER_IMAGE_DESCRIPTION = g_pHyprRenderer->workBufferImageDescription(); // chosenSdrEotf contains the valid eotf for this display const auto SOURCE_IMAGE_DESCRIPTION = [&] { if (tex->m_imageDescription) return tex->m_imageDescription; // if valid CM surface, use that as a source if (surface.valid() && surface->m_colorManagement.valid()) return CImageDescription::from(surface->m_colorManagement->imageDescription()); if (data.cmBackToSRGB) return g_pHyprRenderer->m_renderData.pMonitor->m_imageDescription; // otherwise, if we are CM'ing back into source, use chosen, because that's what our work buffer is in // the same applies to the final monitor CM if (data.finalMonitorCM) // NOLINTNEXTLINE return WORK_BUFFER_IMAGE_DESCRIPTION; // otherwise, default return getDefaultImageDescription(); }(); const auto TARGET_IMAGE_DESCRIPTION = [&] { if (g_pHyprRenderer->m_renderData.currentFB->imageDescription()) return g_pHyprRenderer->m_renderData.currentFB->imageDescription(); // if we are CM'ing back, use default sRGB if (data.cmBackToSRGB) return getDefaultImageDescription(); // for final CM, use the target description if (data.finalMonitorCM) return g_pHyprRenderer->m_renderData.pMonitor->m_imageDescription; // otherwise, use chosen, we're drawing into the work buffer // NOLINTNEXTLINE return WORK_BUFFER_IMAGE_DESCRIPTION; }(); if (data.blur && *PBLEND && data.blurredBG) shaderFeatures |= SH_FEAT_BLUR; if (data.discardActive) shaderFeatures |= SH_FEAT_DISCARD; const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */ || g_pHyprRenderer->m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */ || !SOURCE_IMAGE_DESCRIPTION->needsCM(TARGET_IMAGE_DESCRIPTION) /* Source and target have matching image descriptions */ ; if (g_pHyprRenderer->m_renderData.pMonitor->needsACopyFB()) Log::logger->log(Log::TRACE, "CM: render to FB skip={} {} -> {}", skipCM, SOURCE_IMAGE_DESCRIPTION->value(), TARGET_IMAGE_DESCRIPTION->value()); if (data.allowDim && g_pHyprRenderer->m_renderData.currentWindow && (g_pHyprRenderer->m_renderData.currentWindow->m_notRespondingTint->value() > 0 || g_pHyprRenderer->m_renderData.currentWindow->m_dimPercent->value() > 0)) shaderFeatures |= SH_FEAT_TINT; if (data.round > 0) shaderFeatures |= SH_FEAT_ROUNDING; if (!skipCM) { const auto settings = g_pHyprRenderer->getCMSettings(SOURCE_IMAGE_DESCRIPTION, TARGET_IMAGE_DESCRIPTION, surface.valid() ? surface.lock() : nullptr, true, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMinLuminance, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMaxLuminance, true); shaderFeatures |= SH_FEAT_CM; if (TARGET_IMAGE_DESCRIPTION->value().icc.present) shaderFeatures |= SH_FEAT_ICC; else { if (settings.needsTonemap) shaderFeatures |= SH_FEAT_TONEMAP; if (!data.finalMonitorCM && settings.needsSDRmod) shaderFeatures |= SH_FEAT_SDR_MOD; } if (!shader) shader = getShaderVariant(SH_FRAG_SURFACE, shaderFeatures | globalFeatures()); shader = useShader(shader); passCMUniforms(shader, SOURCE_IMAGE_DESCRIPTION, TARGET_IMAGE_DESCRIPTION, true, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMinLuminance, g_pHyprRenderer->m_renderData.pMonitor->m_sdrMaxLuminance, settings); } else { if (!shader) shader = getShaderVariant(SH_FRAG_SURFACE, shaderFeatures | globalFeatures()); shader = useShader(shader); } shader->setUniformFloat(SHADER_ALPHA, alpha); if (shaderFeatures & SH_FEAT_BLUR) { shader->setUniformInt(SHADER_BLURRED_BG, 1); shader->setUniformFloat2(SHADER_UV_OFFSET, newBox.x / data.blurredBG->m_size.x, newBox.y / data.blurredBG->m_size.y); shader->setUniformFloat2(SHADER_UV_SIZE, newBox.width / data.blurredBG->m_size.x, newBox.height / data.blurredBG->m_size.y); glActiveTexture(GL_TEXTURE0 + 1); data.blurredBG->bind(); } if (data.discardActive) { shader->setUniformInt(SHADER_DISCARD_OPAQUE, !!(data.discardMode & DISCARD_OPAQUE)); shader->setUniformInt(SHADER_DISCARD_ALPHA, !!(data.discardMode & DISCARD_ALPHA)); shader->setUniformFloat(SHADER_DISCARD_ALPHA_VALUE, data.discardOpacity); } else { shader->setUniformInt(SHADER_DISCARD_OPAQUE, 0); shader->setUniformInt(SHADER_DISCARD_ALPHA, 0); } CBox transformedBox = newBox; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); // Rounded corners shader->setUniformFloat2(SHADER_TOP_LEFT, TOPLEFT.x, TOPLEFT.y); shader->setUniformFloat2(SHADER_FULL_SIZE, FULLSIZE.x, FULLSIZE.y); shader->setUniformFloat(SHADER_RADIUS, data.round); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); if (data.allowDim && g_pHyprRenderer->m_renderData.currentWindow) { if (g_pHyprRenderer->m_renderData.currentWindow->m_notRespondingTint->value() > 0) { const auto DIM = g_pHyprRenderer->m_renderData.currentWindow->m_notRespondingTint->value(); shader->setUniformInt(SHADER_APPLY_TINT, 1); shader->setUniformFloat3(SHADER_TINT, 1.f - DIM, 1.f - DIM, 1.f - DIM); } else if (g_pHyprRenderer->m_renderData.currentWindow->m_dimPercent->value() > 0) { shader->setUniformInt(SHADER_APPLY_TINT, 1); const auto DIM = g_pHyprRenderer->m_renderData.currentWindow->m_dimPercent->value(); shader->setUniformFloat3(SHADER_TINT, 1.f - DIM, 1.f - DIM, 1.f - DIM); } else shader->setUniformInt(SHADER_APPLY_TINT, 0); } else shader->setUniformInt(SHADER_APPLY_TINT, 0); return shader; } void CHyprOpenGLImpl::renderTextureInternal(SP tex, const CBox& box, const STextureRenderData& data) { RASSERT(g_pHyprRenderer->m_renderData.pMonitor, "Tried to render texture without begin()!"); RASSERT(tex, "Attempted to draw nullptr texture!"); RASSERT(tex->ok(), "Attempted to draw invalid texture!"); TRACY_GPU_ZONE("RenderTextureInternalWithDamage"); if (data.damage->empty()) return; CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); // get the needed transform for this texture const auto MONITOR_INVERTED = Math::wlTransformToHyprutils(Math::invertTransform(g_pHyprRenderer->m_renderData.pMonitor->m_transform)); Hyprutils::Math::eTransform TRANSFORM = tex->m_transform; if (g_pHyprRenderer->monitorTransformEnabled()) TRANSFORM = Math::composeTransform(MONITOR_INVERTED, TRANSFORM); const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox, TRANSFORM); const bool renderToOutput = m_applyFinalShader && g_pHyprRenderer->workBufferImageDescription()->id() == g_pHyprRenderer->m_renderData.pMonitor->m_imageDescription->id(); glActiveTexture(GL_TEXTURE0); tex->bind(); tex->setTexParameter(GL_TEXTURE_WRAP_S, data.wrapX); tex->setTexParameter(GL_TEXTURE_WRAP_T, data.wrapY); if (g_pHyprRenderer->m_renderData.useNearestNeighbor) { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, tex->magFilter); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, tex->minFilter); } auto shader = renderToOutput ? renderToOutputInternal() : renderToFBInternal(tex, data, tex->m_type, newBox); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformInt(SHADER_TEX, 0); GLCALL(glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO))); GLCALL(glBindBuffer(GL_ARRAY_BUFFER, shader->getUniformLocation(SHADER_SHADER_VBO))); // this tells GPU can keep reading the old block for previous draws while the CPU writes to a new one. // to avoid stalls if renderTextureInternal is called multiple times on same renderpass // at the cost of some temporar vram usage. glBufferData(GL_ARRAY_BUFFER, sizeof(fullVerts), nullptr, GL_DYNAMIC_DRAW); auto verts = fullVerts; if (data.allowCustomUV && data.primarySurfaceUVTopLeft != Vector2D(-1, -1)) { const float u0 = data.primarySurfaceUVTopLeft.x; const float v0 = data.primarySurfaceUVTopLeft.y; const float u1 = data.primarySurfaceUVBottomRight.x; const float v1 = data.primarySurfaceUVBottomRight.y; verts[0].u = u0; verts[0].v = v0; verts[1].u = u0; verts[1].v = v1; verts[2].u = u1; verts[2].v = v0; verts[3].u = u1; verts[3].v = v1; } glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(verts), verts.data()); if (!g_pHyprRenderer->m_renderData.clipBox.empty() || !data.clipRegion.empty()) { CRegion damageClip = g_pHyprRenderer->m_renderData.clipBox; if (!data.clipRegion.empty()) { if (g_pHyprRenderer->m_renderData.clipBox.empty()) damageClip = data.clipRegion; else damageClip.intersect(data.clipRegion); } if (!damageClip.empty()) { damageClip.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } } else { data.damage->forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } GLCALL(glBindVertexArray(0)); GLCALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); tex->unbind(); } void CHyprOpenGLImpl::renderTexturePrimitive(SP tex, const CBox& box) { RASSERT(g_pHyprRenderer->m_renderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex->ok()), "Attempted to draw nullptr texture!"); TRACY_GPU_ZONE("RenderTexturePrimitive"); if (g_pHyprRenderer->m_renderData.damage.empty()) return; CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); // get transform const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); glActiveTexture(GL_TEXTURE0); tex->bind(); // ensure the final blit uses the desired sampling filter // when cursor zoom is active we want nearest-neighbor (no anti-aliasing) if (g_pHyprRenderer->m_renderData.useNearestNeighbor) { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, tex->magFilter); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, tex->minFilter); } auto shader = useShader(getShaderVariant(SH_FRAG_PASSTHRURGBA)); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); g_pHyprRenderer->m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); scissor(nullptr); glBindVertexArray(0); tex->unbind(); } void CHyprOpenGLImpl::renderTextureMatte(SP tex, const CBox& box, SP matte) { RASSERT(g_pHyprRenderer->m_renderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex->ok()), "Attempted to draw nullptr texture!"); TRACY_GPU_ZONE("RenderTextureMatte"); CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); // get transform const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); auto shader = useShader(getShaderVariant(SH_FRAG_MATTE, globalFeatures())); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformInt(SHADER_TEX, 0); shader->setUniformInt(SHADER_ALPHA_MATTE, 1); glActiveTexture(GL_TEXTURE0); tex->bind(); glActiveTexture(GL_TEXTURE0 + 1); auto matteTex = matte->getTexture(); matteTex->bind(); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); g_pHyprRenderer->m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); scissor(nullptr); glBindVertexArray(0); tex->unbind(); } // This probably isn't the fastest // but it works... well, I guess? // // Dual (or more) kawase blur SP CHyprOpenGLImpl::blurFramebufferWithDamage(float a, CRegion* originalDamage, CGLFramebuffer& source) { TRACY_GPU_ZONE("RenderBlurFramebufferWithDamage"); auto& m_renderData = g_pHyprRenderer->m_renderData; const auto BLENDBEFORE = m_blend; blend(false); setCapStatus(GL_STENCIL_TEST, false); // get transforms for the full monitor const auto TRANSFORM = Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)); CBox MONITORBOX = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(MONITORBOX, TRANSFORM); // get the config settings static auto PBLURSIZE = CConfigValue("decoration:blur:size"); static auto PBLURPASSES = CConfigValue("decoration:blur:passes"); static auto PBLURVIBRANCY = CConfigValue("decoration:blur:vibrancy"); static auto PBLURVIBRANCYDARKNESS = CConfigValue("decoration:blur:vibrancy_darkness"); const auto BLUR_PASSES = std::clamp(*PBLURPASSES, sc(1), sc(8)); // prep damage CRegion damage{*originalDamage}; damage.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); damage.expand(std::clamp(*PBLURSIZE, sc(1), sc(40)) * pow(2, BLUR_PASSES)); // helper const auto PMIRRORFB = g_pHyprRenderer->m_renderData.pMonitor->resources()->getUnusedWorkBuffer(); const auto PMIRRORSWAPFB = g_pHyprRenderer->m_renderData.pMonitor->resources()->getUnusedWorkBuffer(); auto currentRenderToFB = PMIRRORFB; // Begin with base color adjustments - global brightness and contrast // TODO: make this a part of the first pass maybe to save on a drawcall? { static auto PBLURCONTRAST = CConfigValue("decoration:blur:contrast"); static auto PBLURBRIGHTNESS = CConfigValue("decoration:blur:brightness"); static auto PBLEND = CConfigValue("render:use_shader_blur_blend"); PMIRRORSWAPFB->bind(); glActiveTexture(GL_TEXTURE0); auto currentTex = source.getTexture(); currentTex->bind(); currentTex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); WP shader; // From FB to sRGB const bool skipCM = !m_cmSupported || !g_pHyprRenderer->workBufferImageDescription()->needsCM(getDefaultImageDescription()); if (!skipCM) { shader = useShader(getShaderVariant(SH_FRAG_BLURPREPARE, SH_FEAT_CM)); passCMUniforms(shader, g_pHyprRenderer->workBufferImageDescription(), getDefaultImageDescription()); shader->setUniformFloat(SHADER_SDR_SATURATION, m_renderData.pMonitor->m_sdrSaturation > 0 && g_pHyprRenderer->workBufferImageDescription()->value().transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrSaturation : 1.0f); shader->setUniformFloat(SHADER_SDR_BRIGHTNESS, m_renderData.pMonitor->m_sdrBrightness > 0 && g_pHyprRenderer->workBufferImageDescription()->value().transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrBrightness : 1.0f); } else shader = useShader(getShaderVariant(SH_FRAG_BLURPREPARE)); const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(MONITORBOX, *PBLEND ? HYPRUTILS_TRANSFORM_NORMAL : TRANSFORM); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat(SHADER_CONTRAST, *PBLURCONTRAST); shader->setUniformFloat(SHADER_BRIGHTNESS, *PBLURBRIGHTNESS); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (!damage.empty()) { damage.forEachRect([this](const auto& RECT) { scissor(&RECT, false /* this region is already transformed */); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); currentRenderToFB = PMIRRORSWAPFB; } // declare the draw func auto drawPass = [&](WP shader, ePreparedFragmentShader frag, CRegion* pDamage) { if (currentRenderToFB == PMIRRORFB) PMIRRORSWAPFB->bind(); else PMIRRORFB->bind(); glActiveTexture(GL_TEXTURE0); auto currentTex = currentRenderToFB->getTexture(); currentTex->bind(); currentTex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); // prep two shaders shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat(SHADER_RADIUS, *PBLURSIZE * a); // this makes the blursize change with a if (frag == SH_FRAG_BLUR1) { shader->setUniformFloat2(SHADER_HALFPIXEL, 0.5f / (m_renderData.pMonitor->m_pixelSize.x / 2.f), 0.5f / (m_renderData.pMonitor->m_pixelSize.y / 2.f)); shader->setUniformInt(SHADER_PASSES, BLUR_PASSES); shader->setUniformFloat(SHADER_VIBRANCY, *PBLURVIBRANCY); shader->setUniformFloat(SHADER_VIBRANCY_DARKNESS, *PBLURVIBRANCYDARKNESS); } else shader->setUniformFloat2(SHADER_HALFPIXEL, 0.5f / (m_renderData.pMonitor->m_pixelSize.x * 2.f), 0.5f / (m_renderData.pMonitor->m_pixelSize.y * 2.f)); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (!pDamage->empty()) { pDamage->forEachRect([this](const auto& RECT) { scissor(&RECT, false /* this region is already transformed */); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); if (currentRenderToFB != PMIRRORFB) currentRenderToFB = PMIRRORFB; else currentRenderToFB = PMIRRORSWAPFB; }; // draw the things. // first draw is swap -> mirr PMIRRORFB->bind(); PMIRRORSWAPFB->getTexture()->bind(); // damage region will be scaled, make a temp CRegion tempDamage{damage}; // and draw auto shader = useShader(getShaderVariant(SH_FRAG_BLUR1)); for (auto i = 1; i <= BLUR_PASSES; ++i) { tempDamage = damage.copy().scale(1.f / (1 << i)); drawPass(shader, SH_FRAG_BLUR1, &tempDamage); // down } shader = useShader(getShaderVariant(SH_FRAG_BLUR2)); for (auto i = BLUR_PASSES - 1; i >= 0; --i) { tempDamage = damage.copy().scale(1.f / (1 << i)); // when upsampling we make the region twice as big drawPass(shader, SH_FRAG_BLUR2, &tempDamage); // up } // finalize the image { static auto PBLURNOISE = CConfigValue("decoration:blur:noise"); static auto PBLURBRIGHTNESS = CConfigValue("decoration:blur:brightness"); if (currentRenderToFB == PMIRRORFB) PMIRRORSWAPFB->bind(); else PMIRRORFB->bind(); glActiveTexture(GL_TEXTURE0); auto currentTex = currentRenderToFB->getTexture(); currentTex->bind(); currentTex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); // From FB to sRGB const bool skipCM = !m_cmSupported || !g_pHyprRenderer->workBufferImageDescription()->needsCM(getDefaultImageDescription()); if (!skipCM) { shader = useShader(getShaderVariant(SH_FRAG_BLURFINISH, SH_FEAT_CM)); passCMUniforms(shader, getDefaultImageDescription(), g_pHyprRenderer->workBufferImageDescription()); shader->setUniformFloat(SHADER_SDR_SATURATION, m_renderData.pMonitor->m_sdrSaturation > 0 && g_pHyprRenderer->workBufferImageDescription()->value().transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrSaturation : 1.0f); shader->setUniformFloat(SHADER_SDR_BRIGHTNESS, m_renderData.pMonitor->m_sdrBrightness > 0 && g_pHyprRenderer->workBufferImageDescription()->value().transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrBrightness : 1.0f); } else shader = useShader(getShaderVariant(SH_FRAG_BLURFINISH)); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat(SHADER_NOISE, *PBLURNOISE); shader->setUniformFloat(SHADER_BRIGHTNESS, *PBLURBRIGHTNESS); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (!damage.empty()) { damage.forEachRect([this](const auto& RECT) { scissor(&RECT, false /* this region is already transformed */); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); if (currentRenderToFB != PMIRRORFB) currentRenderToFB = PMIRRORFB; else currentRenderToFB = PMIRRORSWAPFB; } // finish PMIRRORFB->getTexture()->unbind(); blend(BLENDBEFORE); return currentRenderToFB; } void CHyprOpenGLImpl::preRender(PHLMONITOR pMonitor) { static auto PBLURNEWOPTIMIZE = CConfigValue("decoration:blur:new_optimizations"); static auto PBLURXRAY = CConfigValue("decoration:blur:xray"); static auto PBLUR = CConfigValue("decoration:blur:enabled"); if (!*PBLURNEWOPTIMIZE || !pMonitor->m_blurFBDirty || !*PBLUR) return; // ignore if solitary present, nothing to blur if (!pMonitor->m_solitaryClient.expired()) return; // check if we need to update the blur fb // if there are no windows that would benefit from it, // we will ignore that the blur FB is dirty. auto windowShouldBeBlurred = [&](PHLWINDOW pWindow) -> bool { if (!pWindow) return false; if (pWindow->m_ruleApplicator->noBlur().valueOrDefault()) return false; if (pWindow->wlSurface()->small() && !pWindow->wlSurface()->m_fillIgnoreSmall) return true; const auto PSURFACE = pWindow->wlSurface()->resource(); const auto PWORKSPACE = pWindow->m_workspace; const float A = pWindow->m_alpha->value() * pWindow->m_activeInactiveAlpha->value() * PWORKSPACE->m_alpha->value(); if (A >= 1.f) { // if (PSURFACE->opaque) // return false; CRegion inverseOpaque; pixman_box32_t surfbox = {0, 0, PSURFACE->m_current.size.x, PSURFACE->m_current.size.y}; CRegion opaqueRegion{PSURFACE->m_current.opaque}; inverseOpaque.set(opaqueRegion).invert(&surfbox).intersect(0, 0, PSURFACE->m_current.size.x, PSURFACE->m_current.size.y); if (inverseOpaque.empty()) return false; } return true; }; bool hasWindows = false; for (auto const& w : g_pCompositor->m_windows) { if (w->m_workspace == pMonitor->m_activeWorkspace && !w->isHidden() && w->m_isMapped && (!w->m_isFloating || *PBLURXRAY)) { // check if window is valid if (!windowShouldBeBlurred(w)) continue; hasWindows = true; break; } } for (auto const& m : g_pCompositor->m_monitors) { for (auto const& lsl : m->m_layerSurfaceLayers) { for (auto const& ls : lsl) { if (!ls->m_layerSurface || ls->m_ruleApplicator->xray().valueOrDefault() != 1) continue; // if (ls->layerSurface->surface->opaque && ls->alpha->value() >= 1.f) // continue; hasWindows = true; break; } } } if (!hasWindows) return; g_pHyprRenderer->damageMonitor(pMonitor); pMonitor->m_blurFBShouldRender = true; } void CHyprOpenGLImpl::renderTextureWithBlurInternal(SP tex, const CBox& box, const STextureRenderData& data) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT(m_renderData.pMonitor, "Tried to render texture with blur without begin()!"); TRACY_GPU_ZONE("RenderTextureWithBlur"); static auto PBLEND = CConfigValue("render:use_shader_blur_blend"); const auto NEEDS_STENCIL = data.discardMode != 0 && (!data.blockBlurOptimization || (data.discardMode & DISCARD_ALPHA)); if (!*PBLEND) { if (NEEDS_STENCIL) { scissor(nullptr); // allow the entire window and stencil to render glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); setCapStatus(GL_STENCIL_TEST, true); glStencilFunc(GL_ALWAYS, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); renderTexture(tex, box, STextureRenderData{ .damage = &g_pHyprRenderer->m_renderData.damage, .a = data.a, .round = data.round, .roundingPower = data.roundingPower, .discardActive = true, .allowCustomUV = true, .wrapX = data.wrapX, .wrapY = data.wrapY, .discardMode = data.discardMode, .discardOpacity = data.discardOpacity, .clipRegion = data.clipRegion, .currentLS = data.currentLS, .primarySurfaceUVTopLeft = g_pHyprRenderer->m_renderData.primarySurfaceUVTopLeft, .primarySurfaceUVBottomRight = g_pHyprRenderer->m_renderData.primarySurfaceUVBottomRight, }); // discard opaque and alpha < discardOpacity glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); } // stencil done. Render everything. CBox transformedBox = box; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); CBox monitorSpaceBox = {transformedBox.pos().x / m_renderData.pMonitor->m_pixelSize.x * m_renderData.pMonitor->m_transformedSize.x, transformedBox.pos().y / m_renderData.pMonitor->m_pixelSize.y * m_renderData.pMonitor->m_transformedSize.y, transformedBox.width / m_renderData.pMonitor->m_pixelSize.x * m_renderData.pMonitor->m_transformedSize.x, transformedBox.height / m_renderData.pMonitor->m_pixelSize.y * m_renderData.pMonitor->m_transformedSize.y}; static auto PBLURIGNOREOPACITY = CConfigValue("decoration:blur:ignore_opacity"); g_pHyprRenderer->pushMonitorTransformEnabled(true); bool renderModif = g_pHyprRenderer->m_renderData.renderModif.enabled; if (!data.blockBlurOptimization) g_pHyprRenderer->m_renderData.renderModif.enabled = false; renderTextureInternal(data.blurredBG, box, STextureRenderData{ .damage = data.damage, .a = (*PBLURIGNOREOPACITY ? data.blurA : data.a * data.blurA) * data.overallA, .round = data.round, .roundingPower = data.roundingPower, .discardActive = false, .allowCustomUV = true, .noAA = false, .wrapX = data.wrapX, .wrapY = data.wrapY, .discardMode = data.discardMode, .discardOpacity = data.discardOpacity, .clipRegion = data.clipRegion, .currentLS = data.currentLS, .primarySurfaceUVTopLeft = monitorSpaceBox.pos() / m_renderData.pMonitor->m_transformedSize, .primarySurfaceUVBottomRight = (monitorSpaceBox.pos() + monitorSpaceBox.size()) / m_renderData.pMonitor->m_transformedSize, }); g_pHyprRenderer->m_renderData.renderModif.enabled = renderModif; g_pHyprRenderer->popMonitorTransformEnabled(); if (NEEDS_STENCIL) setCapStatus(GL_STENCIL_TEST, false); } // draw window renderTextureInternal(tex, box, STextureRenderData{ .blur = *PBLEND, .blurredBG = data.blurredBG, .damage = data.damage, .a = data.a * data.overallA, .round = data.round, .roundingPower = data.roundingPower, .discardActive = *PBLEND && NEEDS_STENCIL, .allowCustomUV = true, .allowDim = true, .noAA = false, .wrapX = data.wrapX, .wrapY = data.wrapY, .discardMode = data.discardMode, .discardOpacity = data.discardOpacity, .clipRegion = data.clipRegion, .currentLS = data.currentLS, .primarySurfaceUVTopLeft = g_pHyprRenderer->m_renderData.primarySurfaceUVTopLeft, .primarySurfaceUVBottomRight = g_pHyprRenderer->m_renderData.primarySurfaceUVBottomRight, }); GLFB(g_pHyprRenderer->m_renderData.currentFB)->invalidate({GL_STENCIL_ATTACHMENT}); scissor(nullptr); } void CHyprOpenGLImpl::renderBorder(const CBox& box, const Config::CGradientValueData& grad, SBorderRenderData data) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!"); TRACY_GPU_ZONE("RenderBorder"); if (g_pHyprRenderer->m_renderData.damage.empty()) return; CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); if (data.borderSize < 1) return; int scaledBorderSize = std::round(data.borderSize * m_renderData.pMonitor->m_scale); scaledBorderSize = std::round(scaledBorderSize * g_pHyprRenderer->m_renderData.renderModif.combinedScale()); // adjust box newBox.x -= scaledBorderSize; newBox.y -= scaledBorderSize; newBox.width += 2 * scaledBorderSize; newBox.height += 2 * scaledBorderSize; float round = data.round + (data.round == 0 ? 0 : scaledBorderSize); const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); const auto BLEND = m_blend; blend(true); WP shader; const bool IS_ICC = g_pHyprRenderer->workBufferImageDescription()->value().icc.present; const bool skipCM = !m_cmSupported || !g_pHyprRenderer->workBufferImageDescription()->needsCM(getDefaultImageDescription()); if (!skipCM) { shader = useShader(getShaderVariant(SH_FRAG_BORDER1, SH_FEAT_ROUNDING | SH_FEAT_CM | (IS_ICC ? SH_FEAT_ICC : SH_FEAT_TONEMAP | SH_FEAT_SDR_MOD) | globalFeatures())); passCMUniforms(shader, getDefaultImageDescription()); } else shader = useShader(getShaderVariant(SH_FRAG_BORDER1, SH_FEAT_ROUNDING | globalFeatures())); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniform4fv(SHADER_GRADIENT, grad.m_colorsOkLabA.size() / 4, grad.m_colorsOkLabA); shader->setUniformInt(SHADER_GRADIENT_LENGTH, grad.m_colorsOkLabA.size() / 4); shader->setUniformFloat(SHADER_ANGLE, sc(grad.m_angle / (std::numbers::pi / 180.0)) % 360 * (std::numbers::pi / 180.0)); shader->setUniformFloat(SHADER_ALPHA, data.a); shader->setUniformInt(SHADER_GRADIENT2_LENGTH, 0); CBox transformedBox = newBox; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat2(SHADER_FULL_SIZE_UNTRANSFORMED, sc(newBox.width), sc(newBox.height)); shader->setUniformFloat(SHADER_RADIUS, round); shader->setUniformFloat(SHADER_RADIUS_OUTER, data.outerRound == -1 ? round : data.outerRound); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); shader->setUniformFloat(SHADER_THICK, scaledBorderSize); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); // calculate the border's region, which we need to render over. No need to run the shader on // things outside there CRegion borderRegion = g_pHyprRenderer->m_renderData.damage.copy().intersect(newBox); borderRegion.subtract(box.copy().expand(-scaledBorderSize - round)); if (g_pHyprRenderer->m_renderData.clipBox.width != 0 && g_pHyprRenderer->m_renderData.clipBox.height != 0) borderRegion.intersect(g_pHyprRenderer->m_renderData.clipBox); if (!borderRegion.empty()) { borderRegion.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); blend(BLEND); } void CHyprOpenGLImpl::renderBorder(const CBox& box, const Config::CGradientValueData& grad1, const Config::CGradientValueData& grad2, float lerp, SBorderRenderData data) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!"); TRACY_GPU_ZONE("RenderBorder2"); if (g_pHyprRenderer->m_renderData.damage.empty()) return; CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); if (data.borderSize < 1) return; int scaledBorderSize = std::round(data.borderSize * m_renderData.pMonitor->m_scale); scaledBorderSize = std::round(scaledBorderSize * g_pHyprRenderer->m_renderData.renderModif.combinedScale()); // adjust box newBox.x -= scaledBorderSize; newBox.y -= scaledBorderSize; newBox.width += 2 * scaledBorderSize; newBox.height += 2 * scaledBorderSize; float round = data.round + (data.round == 0 ? 0 : scaledBorderSize); const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); const auto BLEND = m_blend; blend(true); WP shader; const bool IS_ICC = g_pHyprRenderer->workBufferImageDescription()->value().icc.present; const bool skipCM = !m_cmSupported || !g_pHyprRenderer->workBufferImageDescription()->needsCM(getDefaultImageDescription()); if (!skipCM) { shader = useShader(getShaderVariant(SH_FRAG_BORDER1, SH_FEAT_ROUNDING | SH_FEAT_CM | (IS_ICC ? SH_FEAT_ICC : SH_FEAT_TONEMAP | SH_FEAT_SDR_MOD) | globalFeatures())); passCMUniforms(shader, getDefaultImageDescription()); } else shader = useShader(getShaderVariant(SH_FRAG_BORDER1, SH_FEAT_ROUNDING | globalFeatures())); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniform4fv(SHADER_GRADIENT, grad1.m_colorsOkLabA.size() / 4, grad1.m_colorsOkLabA); shader->setUniformInt(SHADER_GRADIENT_LENGTH, grad1.m_colorsOkLabA.size() / 4); shader->setUniformFloat(SHADER_ANGLE, sc(grad1.m_angle / (std::numbers::pi / 180.0)) % 360 * (std::numbers::pi / 180.0)); if (!grad2.m_colorsOkLabA.empty()) shader->setUniform4fv(SHADER_GRADIENT2, grad2.m_colorsOkLabA.size() / 4, grad2.m_colorsOkLabA); shader->setUniformInt(SHADER_GRADIENT2_LENGTH, grad2.m_colorsOkLabA.size() / 4); shader->setUniformFloat(SHADER_ANGLE2, sc(grad2.m_angle / (std::numbers::pi / 180.0)) % 360 * (std::numbers::pi / 180.0)); shader->setUniformFloat(SHADER_ALPHA, data.a); shader->setUniformFloat(SHADER_GRADIENT_LERP, lerp); CBox transformedBox = newBox; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat2(SHADER_FULL_SIZE_UNTRANSFORMED, sc(newBox.width), sc(newBox.height)); shader->setUniformFloat(SHADER_RADIUS, round); shader->setUniformFloat(SHADER_RADIUS_OUTER, data.outerRound == -1 ? round : data.outerRound); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); shader->setUniformFloat(SHADER_THICK, scaledBorderSize); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); // calculate the border's region, which we need to render over. No need to run the shader on // things outside there CRegion borderRegion = g_pHyprRenderer->m_renderData.damage.copy().intersect(newBox); borderRegion.subtract(box.copy().expand(-scaledBorderSize - round)); if (g_pHyprRenderer->m_renderData.clipBox.width != 0 && g_pHyprRenderer->m_renderData.clipBox.height != 0) borderRegion.intersect(g_pHyprRenderer->m_renderData.clipBox); if (!borderRegion.empty()) { borderRegion.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); blend(BLEND); } void CHyprOpenGLImpl::renderRoundedShadow(const CBox& box, int round, float roundingPower, int range, const CHyprColor& color, float a) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT(m_renderData.pMonitor, "Tried to render shadow without begin()!"); RASSERT((box.width > 0 && box.height > 0), "Tried to render shadow with width/height < 0!"); if (g_pHyprRenderer->m_renderData.damage.empty()) return; TRACY_GPU_ZONE("RenderShadow"); CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); static auto PSHADOWPOWER = CConfigValue("decoration:shadow:render_power"); const auto SHADOWPOWER = std::clamp(sc(*PSHADOWPOWER), 1, 4); const auto col = color; const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); blend(true); const bool IS_ICC = g_pHyprRenderer->workBufferImageDescription()->value().icc.present; const bool skipCM = !m_cmSupported || !g_pHyprRenderer->workBufferImageDescription()->needsCM(getDefaultImageDescription()); auto shader = useShader(getShaderVariant(SH_FRAG_SHADOW, skipCM ? 0 : SH_FEAT_CM | (IS_ICC ? SH_FEAT_ICC : SH_FEAT_TONEMAP | SH_FEAT_SDR_MOD) | globalFeatures())); if (!skipCM) passCMUniforms(shader, getDefaultImageDescription()); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat4(SHADER_COLOR, col.r, col.g, col.b, col.a * a); const auto TOPLEFT = Vector2D(range + round, range + round); const auto BOTTOMRIGHT = Vector2D(newBox.width - (range + round), newBox.height - (range + round)); const auto FULLSIZE = Vector2D(newBox.width, newBox.height); // Rounded corners shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_BOTTOM_RIGHT, sc(BOTTOMRIGHT.x), sc(BOTTOMRIGHT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat(SHADER_RADIUS, round); shader->setUniformFloat(SHADER_ROUNDING_POWER, roundingPower); shader->setUniformFloat(SHADER_RANGE, range); shader->setUniformFloat(SHADER_SHADOW_POWER, SHADOWPOWER); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); CRegion drawRegion; if (g_pHyprRenderer->m_renderData.clipBox.width != 0 && g_pHyprRenderer->m_renderData.clipBox.height != 0) { drawRegion = {g_pHyprRenderer->m_renderData.clipBox.x, g_pHyprRenderer->m_renderData.clipBox.y, g_pHyprRenderer->m_renderData.clipBox.width, g_pHyprRenderer->m_renderData.clipBox.height}; drawRegion.intersect(g_pHyprRenderer->m_renderData.damage); } else drawRegion = g_pHyprRenderer->m_renderData.damage; if (g_pHyprRenderer->m_renderData.currentWindow) { auto PWINDOW = g_pHyprRenderer->m_renderData.currentWindow.lock(); shader->setUniformFloat(SHADER_THICK, PWINDOW->getRealBorderSize() + PWINDOW->rounding()); drawRegion.subtract(PWINDOW->surfaceLogicalBox().value().copy().scale(g_pHyprRenderer->m_renderData.pMonitor->m_scale).expand(-PWINDOW->rounding())); } if (!drawRegion.empty()) drawRegion.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); glBindVertexArray(0); } void CHyprOpenGLImpl::renderInnerGlow(const CBox& box, int round, float roundingPower, int range, const CHyprColor& color, int glowPower, float a) { auto& m_renderData = g_pHyprRenderer->m_renderData; RASSERT(m_renderData.pMonitor, "Tried to render inner glow without begin()!"); RASSERT((box.width > 0 && box.height > 0), "Tried to render inner glow with width/height < 0!"); if (g_pHyprRenderer->m_renderData.damage.empty()) return; TRACY_GPU_ZONE("RenderInnerGlow"); CBox newBox = box; g_pHyprRenderer->m_renderData.renderModif.applyToBox(newBox); const auto col = color; const auto& glMatrix = g_pHyprRenderer->projectBoxToTarget(newBox); blend(true); const bool IS_ICC = g_pHyprRenderer->workBufferImageDescription()->value().icc.present; const bool skipCM = !m_cmSupported || !g_pHyprRenderer->workBufferImageDescription()->needsCM(getDefaultImageDescription()); auto shader = useShader(getShaderVariant(SH_FRAG_INNER_GLOW, skipCM ? 0 : SH_FEAT_CM | (IS_ICC ? SH_FEAT_ICC : SH_FEAT_TONEMAP | SH_FEAT_SDR_MOD))); if (!skipCM) passCMUniforms(shader, getDefaultImageDescription()); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat4(SHADER_COLOR, col.r, col.g, col.b, col.a * a); const auto TOPLEFT = Vector2D(round, round); const auto BOTTOMRIGHT = Vector2D(newBox.width - round, newBox.height - round); const auto FULLSIZE = Vector2D(newBox.width, newBox.height); shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_BOTTOM_RIGHT, sc(BOTTOMRIGHT.x), sc(BOTTOMRIGHT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat(SHADER_RADIUS, round); shader->setUniformFloat(SHADER_ROUNDING_POWER, roundingPower); shader->setUniformFloat(SHADER_RANGE, range); shader->setUniformFloat(SHADER_SHADOW_POWER, glowPower); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (g_pHyprRenderer->m_renderData.clipBox.width != 0 && g_pHyprRenderer->m_renderData.clipBox.height != 0) { CRegion damageClip{g_pHyprRenderer->m_renderData.clipBox.x, g_pHyprRenderer->m_renderData.clipBox.y, g_pHyprRenderer->m_renderData.clipBox.width, g_pHyprRenderer->m_renderData.clipBox.height}; damageClip.intersect(g_pHyprRenderer->m_renderData.damage); if (!damageClip.empty()) { damageClip.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } } else { g_pHyprRenderer->m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, g_pHyprRenderer->m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); } void CHyprOpenGLImpl::saveBufferForMirror(const CBox& box) { const auto TEX = g_pHyprRenderer->m_renderData.pMonitor->resources()->m_mirrorTex ? g_pHyprRenderer->m_renderData.pMonitor->resources()->m_mirrorTex : g_pHyprRenderer->m_renderData.currentFB->getTexture(); if (!TEX) { Log::logger->log(Log::ERR, "Invalid source texture for mirror"); return; } auto guard = g_pHyprRenderer->bindTempFB(g_pHyprRenderer->m_renderData.pMonitor->resources()->mirrorFB()); Log::logger->log(Log::TRACE, "CM: saveBufferForMirror {} -> {}", TEX->m_imageDescription->value(), g_pHyprRenderer->m_renderData.currentFB->imageDescription()->value()); blend(false); renderTexture(TEX, box, STextureRenderData{ .damage = &g_pHyprRenderer->m_renderData.finalDamage, .a = 1.F, .round = 0, .discardActive = false, .allowCustomUV = false, .cmBackToSRGB = true, }); blend(true); } WP CHyprOpenGLImpl::useShader(WP prog) { if (m_currentProgram == prog->program()) return prog; glUseProgram(prog->program()); m_currentProgram = prog->program(); return prog; } void CHyprOpenGLImpl::destroyMonitorResources(PHLMONITORREF pMonitor) { makeEGLCurrent(); if (!g_pHyprOpenGL) return; auto TEXIT = g_pHyprOpenGL->m_monitorBGFBs.find(pMonitor); if (TEXIT != g_pHyprOpenGL->m_monitorBGFBs.end()) { TEXIT->second.reset(); g_pHyprOpenGL->m_monitorBGFBs.erase(TEXIT); } if (pMonitor) Log::logger->log(Log::DEBUG, "Monitor {} -> destroyed all render data", pMonitor->m_name); } void CHyprOpenGLImpl::renderOffToMain(SP off) { CBox monbox = {0, 0, g_pHyprRenderer->m_renderData.pMonitor->m_transformedSize.x, g_pHyprRenderer->m_renderData.pMonitor->m_transformedSize.y}; renderTexturePrimitive(off->getTexture(), monbox); } void CHyprOpenGLImpl::setViewport(GLint x, GLint y, GLsizei width, GLsizei height) { if (m_lastViewport.x == x && m_lastViewport.y == y && m_lastViewport.width == width && m_lastViewport.height == height) return; glViewport(x, y, width, height); m_lastViewport = {.x = x, .y = y, .width = width, .height = height}; } void CHyprOpenGLImpl::setCapStatus(int cap, bool status) { const auto getCapIndex = [cap]() { switch (cap) { case GL_BLEND: return CAP_STATUS_BLEND; case GL_SCISSOR_TEST: return CAP_STATUS_SCISSOR_TEST; case GL_STENCIL_TEST: return CAP_STATUS_STENCIL_TEST; default: return CAP_STATUS_END; } }; auto idx = getCapIndex(); if (idx == CAP_STATUS_END) { if (status) GLCALL(glEnable(cap)) else GLCALL(glDisable(cap)); return; } if (m_capStatus[idx] == status) return; if (status) { m_capStatus[idx] = status; GLCALL(glEnable(cap)); } else { m_capStatus[idx] = status; GLCALL(glDisable(cap)); } } std::vector CHyprOpenGLImpl::getDRMFormatModifiers(DRMFormat drmFormat) { SDRMFormat format; for (const auto& fmt : m_drmFormats) { if (fmt.drmFormat == drmFormat) { format = fmt; break; } } return format.modifiers; } bool CHyprOpenGLImpl::explicitSyncSupported() { return m_exts.EGL_ANDROID_native_fence_sync_ext; } WP CHyprOpenGLImpl::getShaderVariant(ePreparedFragmentShader frag, ShaderFeatureFlags features) { auto& variants = m_shaders->fragVariants[frag]; auto it = variants.find(features); if (it == variants.end()) { auto shader = makeShared(); Log::logger->log(Log::INFO, "compiling feature set {} for {}", features, FRAG_SHADERS[frag]); const auto fragSrc = g_pShaderLoader->getVariantSource(frag, features); if (!shader->createProgram(m_shaders->TEXVERTSRC, fragSrc, true, true)) Log::logger->log(Log::ERR, "shader features {} failed for {}", features, FRAG_SHADERS[frag]); it = variants.emplace(features, std::move(shader)).first; return it->second; } ASSERT(it->second); return it->second; } std::vector CHyprOpenGLImpl::getDRMFormats() { return m_drmFormats; } void SRenderModifData::applyToBox(CBox& box) { if (!enabled) return; for (auto const& [type, val] : modifs) { try { switch (type) { case RMOD_TYPE_SCALE: box.scale(std::any_cast(val)); break; case RMOD_TYPE_SCALECENTER: box.scaleFromCenter(std::any_cast(val)); break; case RMOD_TYPE_TRANSLATE: box.translate(std::any_cast(val)); break; case RMOD_TYPE_ROTATE: box.rot += std::any_cast(val); break; case RMOD_TYPE_ROTATECENTER: { const auto THETA = std::any_cast(val); const double COS = std::cos(THETA); const double SIN = std::sin(THETA); box.rot += THETA; const auto OLDPOS = box.pos(); box.x = OLDPOS.x * COS - OLDPOS.y * SIN; box.y = OLDPOS.y * COS + OLDPOS.x * SIN; } } } catch (std::bad_any_cast& e) { Log::logger->log(Log::ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox!"); } } } void SRenderModifData::applyToRegion(CRegion& rg) { if (!enabled) return; for (auto const& [type, val] : modifs) { try { switch (type) { case RMOD_TYPE_SCALE: rg.scale(std::any_cast(val)); break; case RMOD_TYPE_SCALECENTER: rg.scale(std::any_cast(val)); break; case RMOD_TYPE_TRANSLATE: rg.translate(std::any_cast(val)); break; case RMOD_TYPE_ROTATE: /* TODO */ case RMOD_TYPE_ROTATECENTER: break; } } catch (std::bad_any_cast& e) { Log::logger->log(Log::ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToRegion!"); } } } float SRenderModifData::combinedScale() { if (!enabled) return 1; float scale = 1.f; for (auto const& [type, val] : modifs) { try { switch (type) { case RMOD_TYPE_SCALE: scale *= std::any_cast(val); break; case RMOD_TYPE_SCALECENTER: case RMOD_TYPE_TRANSLATE: case RMOD_TYPE_ROTATE: case RMOD_TYPE_ROTATECENTER: break; } } catch (std::bad_any_cast& e) { Log::logger->log(Log::ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::combinedScale!"); } } return scale; } UP CEGLSync::create() { RASSERT(g_pHyprOpenGL->m_exts.EGL_ANDROID_native_fence_sync_ext, "Tried to create an EGL sync when syncs are not supported on the gpu"); EGLSyncKHR sync = g_pHyprOpenGL->m_proc.eglCreateSyncKHR(g_pHyprOpenGL->m_eglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); if UNLIKELY (sync == EGL_NO_SYNC_KHR) { Log::logger->log(Log::ERR, "eglCreateSyncKHR failed"); return nullptr; } // we need to flush otherwise we might not get a valid fd glFlush(); int fd = g_pHyprOpenGL->m_proc.eglDupNativeFenceFDANDROID(g_pHyprOpenGL->m_eglDisplay, sync); if UNLIKELY (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { Log::logger->log(Log::ERR, "eglDupNativeFenceFDANDROID failed"); return nullptr; } UP eglSync(new CEGLSync); eglSync->m_fd = CFileDescriptor(fd); eglSync->m_sync = sync; eglSync->m_valid = true; return eglSync; } CEGLSync::~CEGLSync() { if UNLIKELY (m_sync == EGL_NO_SYNC_KHR) return; if UNLIKELY (g_pHyprOpenGL && g_pHyprOpenGL->m_proc.eglDestroySyncKHR(g_pHyprOpenGL->m_eglDisplay, m_sync) != EGL_TRUE) Log::logger->log(Log::ERR, "eglDestroySyncKHR failed"); } bool CEGLSync::isValid() { return m_valid && m_sync != EGL_NO_SYNC_KHR && m_fd.isValid(); }