#include "ModeAlgorithm.hpp" #include "../space/Space.hpp" #include "Algorithm.hpp" #include "../../helpers/Monitor.hpp" #include "../../desktop/view/Window.hpp" using namespace Layout; std::expected IModeAlgorithm::layoutMsg(const std::string_view& sv) { return {}; } std::optional IModeAlgorithm::predictSizeForNewTarget() { return std::nullopt; } std::optional IModeAlgorithm::focalPointForDir(SP t, Math::eDirection dir) { Vector2D focalPoint; const auto WINDOWIDEALBB = t->fullscreenMode() != FSMODE_NONE ? m_parent->space()->workspace()->m_monitor->logicalBox() : t->window()->getWindowIdealBoundingBoxIgnoreReserved(); switch (dir) { case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break; case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break; case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break; case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break; default: return std::nullopt; } return focalPoint; }