From 4a42344e9748d2b44c55798ddc3fa41448533c4e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois=20Conzelmann?= <45296195+zephvr@users.noreply.github.com> Date: Wed, 6 Dec 2023 23:54:56 +0100 Subject: style/ci: apply clang-format and verify it in ci (#4039) * style: apply clang-format * ci: add new clang-format job to CI --- src/render/OpenGL.hpp | 3 +-- src/render/Renderer.hpp | 9 +++------ src/render/Texture.hpp | 3 +-- src/render/decorations/DecorationPositioner.hpp | 6 ++---- src/render/decorations/IHyprWindowDecoration.hpp | 9 +++------ 5 files changed, 10 insertions(+), 20 deletions(-) (limited to 'src/render') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 01e05af1..cd52fe3e 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -30,8 +30,7 @@ inline const float fullVerts[] = { }; inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f}; -enum eDiscardMode -{ +enum eDiscardMode { DISCARD_OPAQUE = 1, DISCARD_ALPHA = 1 << 1 }; diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp index aaafa257..a832802e 100644 --- a/src/render/Renderer.hpp +++ b/src/render/Renderer.hpp @@ -13,23 +13,20 @@ struct SMonitorRule; // TODO: add fuller damage tracking for updating only parts of a window -enum DAMAGETRACKINGMODES -{ +enum DAMAGETRACKINGMODES { DAMAGE_TRACKING_INVALID = -1, DAMAGE_TRACKING_NONE = 0, DAMAGE_TRACKING_MONITOR, DAMAGE_TRACKING_FULL }; -enum eRenderPassMode -{ +enum eRenderPassMode { RENDER_PASS_ALL = 0, RENDER_PASS_MAIN, RENDER_PASS_POPUP }; -enum eRenderMode -{ +enum eRenderMode { RENDER_MODE_NORMAL = 0, RENDER_MODE_FULL_FAKE = 1, RENDER_MODE_TO_BUFFER = 2, diff --git a/src/render/Texture.hpp b/src/render/Texture.hpp index f287089b..93a6aa5f 100644 --- a/src/render/Texture.hpp +++ b/src/render/Texture.hpp @@ -2,8 +2,7 @@ #include "../defines.hpp" -enum TEXTURETYPE -{ +enum TEXTURETYPE { TEXTURE_INVALID, // Invalid TEXTURE_RGBA, // 4 channels TEXTURE_RGBX, // discard A diff --git a/src/render/decorations/DecorationPositioner.hpp b/src/render/decorations/DecorationPositioner.hpp index 740b4efe..140ecace 100644 --- a/src/render/decorations/DecorationPositioner.hpp +++ b/src/render/decorations/DecorationPositioner.hpp @@ -9,14 +9,12 @@ class CWindow; class IHyprWindowDecoration; -enum eDecorationPositioningPolicy -{ +enum eDecorationPositioningPolicy { DECORATION_POSITION_ABSOLUTE = 0, /* Decoration wants absolute positioning */ DECORATION_POSITION_STICKY, /* Decoration is stuck to some edge of a window */ }; -enum eDecorationEdges -{ +enum eDecorationEdges { DECORATION_EDGE_TOP = 1 << 0, DECORATION_EDGE_BOTTOM = 1 << 1, DECORATION_EDGE_LEFT = 1 << 2, diff --git a/src/render/decorations/IHyprWindowDecoration.hpp b/src/render/decorations/IHyprWindowDecoration.hpp index c411a4d9..15b00536 100644 --- a/src/render/decorations/IHyprWindowDecoration.hpp +++ b/src/render/decorations/IHyprWindowDecoration.hpp @@ -4,24 +4,21 @@ #include "../../helpers/Region.hpp" #include "DecorationPositioner.hpp" -enum eDecorationType -{ +enum eDecorationType { DECORATION_NONE = -1, DECORATION_GROUPBAR, DECORATION_SHADOW, DECORATION_CUSTOM }; -enum eDecorationLayer -{ +enum eDecorationLayer { DECORATION_LAYER_BOTTOM = 0, /* lowest. */ DECORATION_LAYER_UNDER, /* under the window, but above BOTTOM */ DECORATION_LAYER_OVER, /* above the window, but below its popups */ DECORATION_LAYER_OVERLAY /* above everything of the window, including popups */ }; -enum eDecorationFlags -{ +enum eDecorationFlags { DECORATION_ALLOWS_MOUSE_INPUT = 1 << 0, /* this decoration accepts mouse input */ DECORATION_PART_OF_MAIN_WINDOW = 1 << 1, /* this decoration is a *seamless* part of the main window, so stuff like shadows will include it */ DECORATION_NON_SOLID = 1 << 2, /* this decoration is not solid. Other decorations should draw on top of it. Example: shadow */ -- cgit v1.2.3