From 6eb7d0038644fab09c8512ad34cdcbde1882ffc0 Mon Sep 17 00:00:00 2001 From: Felix Dick Date: Thu, 29 Sep 2022 23:19:56 +0200 Subject: Send absolute screen coordinates to texture shaders. --- src/render/shaders/Textures.hpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/render/shaders') diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 42bd0856..a7c53aea 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -6,10 +6,10 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar return R"#( // branchless baby! - vec2 bottomRight = fullSize - radius; - vec2 pixCoord = v_texcoord - vec2(0.5); - pixCoord *= (vec2(lessThan(pixCoord, vec2(0.0))) * vec2(-2.0) + vec2(1.0)) * fullSize; - pixCoord -= (bottomRight - topLeft) * vec2(0.5); + highp vec2 pixCoord = vec2(gl_FragCoord); + pixCoord -= (topLeft + fullSize / vec2(2.0)); + pixCoord *= (vec2(lessThan(pixCoord, vec2(0.0))) * vec2(-2.0) + vec2(1.0)); + pixCoord -= fullSize * vec2(0.5) - vec2(radius); if (all(greaterThan(pixCoord, vec2(0.0)))) { -- cgit v1.2.3