From 66ea2e2c9ed4e9257521e6706fbd21feb7e3cc5b Mon Sep 17 00:00:00 2001 From: UjinT34 <41110182+UjinT34@users.noreply.github.com> Date: Thu, 16 Apr 2026 21:19:25 +0300 Subject: renderer: Various CM fixes, part 8 of refactors (#13860) Part 8 of Ujin's refactors. --- src/render/shaders/glsl/surface.frag | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/render/shaders/glsl/surface.frag') diff --git a/src/render/shaders/glsl/surface.frag b/src/render/shaders/glsl/surface.frag index 076ca62c..596cd8fb 100644 --- a/src/render/shaders/glsl/surface.frag +++ b/src/render/shaders/glsl/surface.frag @@ -103,6 +103,7 @@ void main() { #if USE_ROUNDING pixColor = rounding(pixColor, radius, roundingPower, topLeft, fullSize); #endif + pixColor *= alpha; #if USE_BLUR #if USE_DISCARD pixColor = mix(pixColor, vec4(mix(texture(blurredBG, v_texcoord * uvSize + uvOffset).rgb, pixColor.rgb, pixColor.a), 1.0), @@ -112,7 +113,7 @@ void main() { #endif #endif - fragColor = pixColor * alpha; + fragColor = pixColor; #if USE_MIRROR #if USE_TINT mirrorColor.rgb = mirrorColor.rgb * tint; @@ -121,6 +122,7 @@ void main() { #if USE_ROUNDING mirrorColor = rounding(mirrorColor, radius, roundingPower, topLeft, fullSize); #endif + mirrorColor = mirrorColor * alpha; #if USE_BLUR #if USE_DISCARD mirrorColor = mix(mirrorColor, vec4(mix(texture(blurredBG, v_texcoord * uvSize + uvOffset).rgb, mirrorColor.rgb, mirrorColor.a), 1.0), @@ -130,6 +132,5 @@ void main() { #endif #endif - mirrorColor = mirrorColor * alpha; #endif } -- cgit v1.2.3