From e536b02248f370971716b744968776f6880528be Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Sun, 22 Dec 2024 17:12:09 +0100 Subject: Renderer: rewrite render scheduling (#8683) This rewrites renderer scheduling. Occlusion is now unified in a new Pass type. --- src/render/pass/TextureMatteElement.hpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 src/render/pass/TextureMatteElement.hpp (limited to 'src/render/pass/TextureMatteElement.hpp') diff --git a/src/render/pass/TextureMatteElement.hpp b/src/render/pass/TextureMatteElement.hpp new file mode 100644 index 00000000..bf673946 --- /dev/null +++ b/src/render/pass/TextureMatteElement.hpp @@ -0,0 +1,29 @@ +#pragma once +#include "PassElement.hpp" +#include "../Framebuffer.hpp" + +class CTexture; + +class CTextureMatteElement : public IPassElement { + public: + struct STextureMatteData { + CBox box; + SP tex; + SP fb; + bool disableTransformAndModify = false; + }; + + CTextureMatteElement(const STextureMatteData& data_); + virtual ~CTextureMatteElement() = default; + + virtual void draw(const CRegion& damage); + virtual bool needsLiveBlur(); + virtual bool needsPrecomputeBlur(); + + virtual const char* passName() { + return "CTextureMatteElement"; + } + + private: + STextureMatteData data; +}; \ No newline at end of file -- cgit v1.2.3