From 3db3baa19e55a039c1a64a29c8e9aaadea4e5f01 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Sun, 15 Jun 2025 12:11:28 +0200 Subject: opengl: use a stack for storing monitor transform enabled fixes #10487 --- src/render/pass/TextureMatteElement.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/pass/TextureMatteElement.cpp') diff --git a/src/render/pass/TextureMatteElement.cpp b/src/render/pass/TextureMatteElement.cpp index 2b5d4fab..aeeeabc6 100644 --- a/src/render/pass/TextureMatteElement.cpp +++ b/src/render/pass/TextureMatteElement.cpp @@ -7,11 +7,11 @@ CTextureMatteElement::CTextureMatteElement(const CTextureMatteElement::STextureM void CTextureMatteElement::draw(const CRegion& damage) { if (m_data.disableTransformAndModify) { - g_pHyprOpenGL->setMonitorTransformEnabled(true); + g_pHyprOpenGL->pushMonitorTransformEnabled(true); g_pHyprOpenGL->setRenderModifEnabled(false); g_pHyprOpenGL->renderTextureMatte(m_data.tex, m_data.box, *m_data.fb); g_pHyprOpenGL->setRenderModifEnabled(true); - g_pHyprOpenGL->setMonitorTransformEnabled(false); + g_pHyprOpenGL->popMonitorTransformEnabled(); } else g_pHyprOpenGL->renderTextureMatte(m_data.tex, m_data.box, *m_data.fb); } -- cgit v1.2.3