From a5c14370c11287cbf520c8f427179c665ac9c891 Mon Sep 17 00:00:00 2001 From: Pollux Date: Sun, 5 Jan 2025 12:38:49 -0600 Subject: renderer: Add supercircular window corners (#8943) renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule --- src/render/pass/TexPassElement.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/render/pass/TexPassElement.cpp') diff --git a/src/render/pass/TexPassElement.cpp b/src/render/pass/TexPassElement.cpp index 05f756dc..0624a786 100644 --- a/src/render/pass/TexPassElement.cpp +++ b/src/render/pass/TexPassElement.cpp @@ -18,7 +18,8 @@ void CTexPassElement::draw(const CRegion& damage) { if (data.replaceProjection) g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection; - g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, &data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.syncTimeline, data.syncPoint); + g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, &data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline, + data.syncPoint); if (data.replaceProjection) g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix; } -- cgit v1.2.3