From a5c14370c11287cbf520c8f427179c665ac9c891 Mon Sep 17 00:00:00 2001 From: Pollux Date: Sun, 5 Jan 2025 12:38:49 -0600 Subject: renderer: Add supercircular window corners (#8943) renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule --- src/render/pass/SurfacePassElement.cpp | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'src/render/pass/SurfacePassElement.cpp') diff --git a/src/render/pass/SurfacePassElement.cpp b/src/render/pass/SurfacePassElement.cpp index bdb21338..13e9e741 100644 --- a/src/render/pass/SurfacePassElement.cpp +++ b/src/render/pass/SurfacePassElement.cpp @@ -88,12 +88,15 @@ void CSurfacePassElement::draw(const CRegion& damage) { if (MISALIGNEDFSV1) g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true; - float rounding = data.rounding; + float rounding = data.rounding; + float roundingPower = data.roundingPower; rounding -= 1; // to fix a border issue - if (data.dontRound) - rounding = 0; + if (data.dontRound) { + rounding = 0; + roundingPower = 2.0f; + } const bool WINDOWOPAQUE = data.pWindow && data.pWindow->m_pWLSurface->resource() == data.surface ? data.pWindow->opaque() : false; const bool CANDISABLEBLEND = ALPHA >= 1.f && OVERALL_ALPHA >= 1.f && rounding == 0 && WINDOWOPAQUE; @@ -108,14 +111,14 @@ void CSurfacePassElement::draw(const CRegion& damage) { // to what we do for misaligned surfaces (blur the entire thing and then render shit without blur) if (data.surfaceCounter == 0 && !data.popup) { if (BLUR) - g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA); + g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA); else - g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, false, true); + g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true); } else { if (BLUR && data.popup) - g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, true, data.fadeAlpha, OVERALL_ALPHA); + g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA); else - g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, false, true); + g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true); } if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) -- cgit v1.2.3