From a5c14370c11287cbf520c8f427179c665ac9c891 Mon Sep 17 00:00:00 2001 From: Pollux Date: Sun, 5 Jan 2025 12:38:49 -0600 Subject: renderer: Add supercircular window corners (#8943) renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule --- src/render/pass/BorderPassElement.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/render/pass/BorderPassElement.cpp') diff --git a/src/render/pass/BorderPassElement.cpp b/src/render/pass/BorderPassElement.cpp index 635533d0..ceeec6f3 100644 --- a/src/render/pass/BorderPassElement.cpp +++ b/src/render/pass/BorderPassElement.cpp @@ -7,9 +7,9 @@ CBorderPassElement::CBorderPassElement(const CBorderPassElement::SBorderData& da void CBorderPassElement::draw(const CRegion& damage) { if (data.hasGrad2) - g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.borderSize, data.a, data.outerRound); + g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound); else - g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.borderSize, data.a, data.outerRound); + g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound); } bool CBorderPassElement::needsLiveBlur() { @@ -18,4 +18,4 @@ bool CBorderPassElement::needsLiveBlur() { bool CBorderPassElement::needsPrecomputeBlur() { return false; -} \ No newline at end of file +} -- cgit v1.2.3