From f5af40afce9d453dbf2e5bab739520e1cb80ab12 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Thu, 10 Jul 2025 10:44:59 +0200 Subject: renderpass: use unique ptr instead of shared ptr lets use unique ptrs instead of refcounting shared ptr when its not needed, use rvalue reference to construct in vector directly. --- src/render/decorations/CHyprDropShadowDecoration.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp') diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index ee52b4f4..fa77a343 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -90,7 +90,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) { CShadowPassElement::SShadowData data; data.deco = this; data.a = a; - g_pHyprRenderer->m_renderPass.add(makeShared(data)); + g_pHyprRenderer->m_renderPass.add(makeUnique(data)); } void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { -- cgit v1.2.3