From 8bbeee11734d3ba8e2cf15d19cb3c302f8bfdbf2 Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Sat, 7 Dec 2024 18:51:18 +0100 Subject: core: Add clang-tidy (#8664) This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright. --- src/render/Texture.hpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'src/render/Texture.hpp') diff --git a/src/render/Texture.hpp b/src/render/Texture.hpp index ae949d5f..60134707 100644 --- a/src/render/Texture.hpp +++ b/src/render/Texture.hpp @@ -6,13 +6,12 @@ class IHLBuffer; HYPRUTILS_FORWARD(Math, CRegion); -using namespace Hyprutils::Math; -enum TEXTURETYPE { - TEXTURE_INVALID, // Invalid - TEXTURE_RGBA, // 4 channels - TEXTURE_RGBX, // discard A - TEXTURE_EXTERNAL, // EGLImage +enum eTextureType : int8_t { + TEXTURE_INVALID = -1, // Invalid + TEXTURE_RGBA = 0, // 4 channels + TEXTURE_RGBX, // discard A + TEXTURE_EXTERNAL, // EGLImage }; class CTexture { @@ -36,7 +35,7 @@ class CTexture { void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage); const std::vector& dataCopy(); - TEXTURETYPE m_iType = TEXTURE_RGBA; + eTextureType m_iType = TEXTURE_RGBA; GLenum m_iTarget = GL_TEXTURE_2D; GLuint m_iTexID = 0; Vector2D m_vSize = {}; -- cgit v1.2.3