From c298439433f9b6861c7c62ea587289ac2e4ef2f8 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sat, 30 Sep 2023 01:41:05 +0100 Subject: renderer: nuke multisample_edges in favor of a faster algorithm --- src/render/Shader.hpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/render/Shader.hpp') diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp index 01d35209..5945c157 100644 --- a/src/render/Shader.hpp +++ b/src/render/Shader.hpp @@ -23,7 +23,6 @@ class CShader { GLint fullSize = -1; GLint fullSizeUntransformed = -1; GLint radius = -1; - GLint primitiveMultisample = -1; GLint thick = -1; -- cgit v1.2.3