From a5858018d896e0e0f0db517f893cd9a0936dd881 Mon Sep 17 00:00:00 2001 From: UjinT34 <41110182+UjinT34@users.noreply.github.com> Date: Sat, 7 Mar 2026 00:05:10 +0300 Subject: renderer: shader variants refactor (#13434) Part 0 of renderer reworks. --- src/render/Shader.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/render/Shader.cpp') diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp index 5f18b906..ead841a5 100644 --- a/src/render/Shader.cpp +++ b/src/render/Shader.cpp @@ -139,11 +139,13 @@ void CShader::getUniformLocations() { m_uniformLocations[SHADER_SDR_SATURATION] = getUniform("sdrSaturation"); m_uniformLocations[SHADER_SDR_BRIGHTNESS] = getUniform("sdrBrightnessMultiplier"); m_uniformLocations[SHADER_CONVERT_MATRIX] = getUniform("convertMatrix"); - m_uniformLocations[SHADER_USE_ICC] = getUniform("useIcc"); m_uniformLocations[SHADER_LUT_3D] = getUniform("iccLut3D"); m_uniformLocations[SHADER_LUT_SIZE] = getUniform("iccLutSize"); // m_uniformLocations[SHADER_TEX] = getUniform("tex"); + m_uniformLocations[SHADER_BLURRED_BG] = getUniform("blurredBG"); + m_uniformLocations[SHADER_UV_SIZE] = getUniform("uvSize"); + m_uniformLocations[SHADER_UV_OFFSET] = getUniform("uvOffset"); m_uniformLocations[SHADER_ALPHA] = getUniform("alpha"); m_uniformLocations[SHADER_POS_ATTRIB] = getAttrib("pos"); m_uniformLocations[SHADER_TEX_ATTRIB] = getAttrib("texcoord"); -- cgit v1.2.3