From 7374a023eff964817c9e5fbe75a661540516f798 Mon Sep 17 00:00:00 2001 From: UjinT34 <41110182+UjinT34@users.noreply.github.com> Date: Sat, 29 Mar 2025 03:19:35 +0300 Subject: renderer/opengl: Extract shaders from source (#9600) --------- Co-authored-by: Mihai Fufezan --- src/render/Shader.cpp | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/render/Shader.cpp') diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp index 984d8ce3..97bcf761 100644 --- a/src/render/Shader.cpp +++ b/src/render/Shader.cpp @@ -1,17 +1,5 @@ #include "Shader.hpp" -GLint CShader::getUniformLocation(const std::string& unif) { - const auto itpos = m_muUniforms.find(unif); - - if (itpos == m_muUniforms.end()) { - const auto unifLoc = glGetUniformLocation(program, unif.c_str()); - m_muUniforms[unif] = unifLoc; - return unifLoc; - } - - return itpos->second; -} - CShader::~CShader() { destroy(); } -- cgit v1.2.3