From ff598b0827ca179c57ff2e97806cd65b69374699 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Thu, 20 Jul 2023 18:03:47 +0200 Subject: renderer: don't occlude when pre-blur is queued --- src/render/Renderer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/render/Renderer.cpp') diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 4514a3d4..dcb6c123 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -480,7 +480,8 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.vec() != Vector2D{}) { - setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace); + if (!g_pHyprOpenGL->preBlurQueued()) + setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace); for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { renderLayer(ls.get(), pMonitor, time); -- cgit v1.2.3