From f4f0f35c5b2725189563fc65e17a0141fd801eb7 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Wed, 19 Jul 2023 16:13:55 +0200 Subject: renderer: add occlusion for back layers --- src/render/Renderer.cpp | 50 ++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 41 insertions(+), 9 deletions(-) (limited to 'src/render/Renderer.cpp') diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 28acdd60..c1f1a7ed 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -273,7 +273,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl(); renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL); - renderdata.rounding = ignoreAllGeometry ? 0 : pWindow->m_sAdditionalConfigData.rounding.toUnderlying(); + renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale; renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later renderdata.pWindow = pWindow; @@ -339,11 +339,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false; if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) { - static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; - - float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding; - rounding *= pMonitor->scale; - auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor; const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.isBeingAnimated(); float a1 = renderdata.fadeAlpha * renderdata.alpha * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl() : 1.f); @@ -361,11 +356,11 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* if (pWindow->m_sAdditionalConfigData.borderSize.toUnderlying() != -1) borderSize = pWindow->m_sAdditionalConfigData.borderSize.toUnderlying(); - g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, borderSize, a1); + g_pHyprOpenGL->renderBorder(&windowBox, grad, renderdata.rounding, borderSize, a1); if (ANIMATED) { float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl()); - g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, borderSize, a2); + g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, renderdata.rounding, borderSize, a2); } } } @@ -462,20 +457,32 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* // g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale); g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA; + // for storing damage when we optimize for occlusion + pixman_region32_t backupDamage; + pixman_region32_init(&backupDamage); + // Render layer surfaces below windows for monitor // if we have a fullscreen, opaque window that convers the screen, we can skip this. // TODO: check better with solitary after MR for tearing. const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID); if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || - !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.isBeingAnimated() || PFULLWINDOW->m_fAlpha.fl() != 1.f || PFULLWINDOW->m_fActiveInactiveAlpha.fl() != 1.f) { + !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.vec() != Vector2D{}) { + + pixman_region32_copy(&backupDamage, g_pHyprOpenGL->m_RenderData.pDamage); + setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.pDamage, pWorkspace); + for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { renderLayer(ls.get(), pMonitor, time); } for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { renderLayer(ls.get(), pMonitor, time); } + + pixman_region32_copy(g_pHyprOpenGL->m_RenderData.pDamage, &backupDamage); } + pixman_region32_fini(&backupDamage); + // pre window pass g_pHyprOpenGL->preWindowPass(); @@ -1981,3 +1988,28 @@ void CHyprRenderer::initiateManualCrash() { g_pConfigManager->setInt("debug:damage_tracking", 0); } + +void CHyprRenderer::setOccludedForBackLayers(pixman_region32_t* region, CWorkspace* pWorkspace) { + pixman_region32_t rg; + pixman_region32_init(&rg); + + const auto PMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID); + + for (auto& w : g_pCompositor->m_vWindows) { + if (!w->m_bIsMapped || w->isHidden() || w->m_iWorkspaceID != pWorkspace->m_iID) + continue; + + if (!w->opaque()) + continue; + + const auto ROUNDING = w->rounding() * PMONITOR->scale; + const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING}; + const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2}; + + pixman_region32_union_rect(&rg, &rg, POS.x, POS.y, SIZE.x, SIZE.y); + } + + pixman_region32_subtract(region, region, &rg); + + pixman_region32_fini(&rg); +} -- cgit v1.2.3