From ef21baaf887c2f84140bc988eda49e5e052758e6 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Mon, 9 May 2022 21:37:41 +0200 Subject: Optimize blur massively and some fixes --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/Renderer.cpp') diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index f65a4be2..2d5ba2bf 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -20,7 +20,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { scaleBox(&windowBox, RDATA->output->scale); if (RDATA->surface && surface == RDATA->surface) - g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding")); + g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding")); else g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding")); -- cgit v1.2.3