From c467bb26406a35b8bbfac6478e6382d1d79b6664 Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Thu, 2 Oct 2025 12:01:16 +0200 Subject: renderer: fix popup fadeout blur (#11756) popups dont get no xray --- src/render/Renderer.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/render/Renderer.cpp') diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 65d8a074..0626271e 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -2598,16 +2598,16 @@ void CHyprRenderer::renderSnapshot(WP popup) { const bool SHOULD_BLUR = shouldBlur(popup); CTexPassElement::SRenderData data; - data.flipEndFrame = true; - data.tex = FBDATA->getTexture(); - data.box = {{}, PMONITOR->m_transformedSize}; - data.a = popup->m_alpha->value(); - data.damage = fakeDamage; - data.blur = SHOULD_BLUR; - data.blurA = sqrt(popup->m_alpha->value()); // sqrt makes the blur fadeout more realistic. + data.flipEndFrame = true; + data.tex = FBDATA->getTexture(); + data.box = {{}, PMONITOR->m_transformedSize}; + data.a = popup->m_alpha->value(); + data.damage = fakeDamage; + data.blur = SHOULD_BLUR; + data.blurA = sqrt(popup->m_alpha->value()); // sqrt makes the blur fadeout more realistic. + data.blockBlurOptimization = SHOULD_BLUR; // force no xray on this (popups never have xray) if (SHOULD_BLUR) data.ignoreAlpha = std::max(*PBLURIGNOREA, 0.01F); /* ignore the alpha 0 regions */ - ; m_renderPass.add(makeUnique(std::move(data))); } -- cgit v1.2.3