From 27c06758e4e2fb9cc06233ec967bde62f447de0f Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Tue, 5 Apr 2022 15:50:47 +0200 Subject: basic window rounded corners --- src/render/Renderer.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/render/Renderer.cpp') diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 864a678e..f128b955 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -31,7 +31,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { float matrix[9]; wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix); - g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f); // TODO: fadeinout + g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f, g_pConfigManager->getInt("decoration:rounding")); // TODO: fadeinout wlr_surface_send_frame_done(surface, RDATA->when); @@ -395,6 +395,10 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) { void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) { const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); + + if (BORDERSIZE < 1) + return; + const auto BORDERCOL = pWindow->m_cRealBorderColor; Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition; -- cgit v1.2.3