From ff598b0827ca179c57ff2e97806cd65b69374699 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Thu, 20 Jul 2023 18:03:47 +0200 Subject: renderer: don't occlude when pre-blur is queued --- src/render/OpenGL.hpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 8e834eeb..c2d3a708 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -132,6 +132,7 @@ class CHyprOpenGLImpl { void markBlurDirtyForMonitor(CMonitor*); void preWindowPass(); + bool preBlurQueued(); void preRender(CMonitor*); void saveBufferForMirror(); -- cgit v1.2.3