From e9510115039e7ae9fcf2778e8455e7beed3424ea Mon Sep 17 00:00:00 2001 From: Vaxry Date: Sun, 26 Jan 2025 15:05:34 +0000 Subject: renderer/internal: stop using box pointers in favor of const refs --- src/render/OpenGL.hpp | 130 +++++++++++++++++++++++++------------------------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index fd84d478..1ebb0162 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -166,86 +166,86 @@ class CHyprOpenGLImpl { CHyprOpenGLImpl(); ~CHyprOpenGLImpl(); - void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional finalDamage = {}); - void beginSimple(PHLMONITOR, const CRegion& damage, SP rb = nullptr, CFramebuffer* fb = nullptr); - void end(); + void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional finalDamage = {}); + void beginSimple(PHLMONITOR, const CRegion& damage, SP rb = nullptr, CFramebuffer* fb = nullptr); + void end(); - void renderRect(CBox*, const CHyprColor&, int round = 0, float roundingPower = 2.0f); - void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float roundingPower = 2.0f, float blurA = 1.f, bool xray = false); - void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0, float roundingPower = 2.0f); - void renderTexture(SP, CBox*, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false, bool allowCustomUV = false); - void renderTextureWithDamage(SP, CBox*, const CRegion& damage, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false, - bool allowCustomUV = false, SP waitTimeline = nullptr, uint64_t waitPoint = 0); - void renderTextureWithBlur(SP, CBox*, float a, SP pSurface, int round = 0, float roundingPower = 2.0f, bool blockBlurOptimization = false, - float blurA = 1.f, float overallA = 1.f); - void renderRoundedShadow(CBox*, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0); - void renderBorder(CBox*, const CGradientValueData&, int round, float roundingPower, int borderSize, float a = 1.0, int outerRound = -1 /* use round */); - void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, float roundingPower, int borderSize, float a = 1.0, - int outerRound = -1 /* use round */); - void renderTextureMatte(SP tex, CBox* pBox, CFramebuffer& matte); + void renderRect(const CBox&, const CHyprColor&, int round = 0, float roundingPower = 2.0f); + void renderRectWithBlur(const CBox&, const CHyprColor&, int round = 0, float roundingPower = 2.0f, float blurA = 1.f, bool xray = false); + void renderRectWithDamage(const CBox&, const CHyprColor&, const CRegion& damage, int round = 0, float roundingPower = 2.0f); + void renderTexture(SP, const CBox&, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false, bool allowCustomUV = false); + void renderTextureWithDamage(SP, const CBox&, const CRegion& damage, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false, + bool allowCustomUV = false, SP waitTimeline = nullptr, uint64_t waitPoint = 0); + void renderTextureWithBlur(SP, const CBox&, float a, SP pSurface, int round = 0, float roundingPower = 2.0f, bool blockBlurOptimization = false, + float blurA = 1.f, float overallA = 1.f); + void renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0); + void renderBorder(const CBox&, const CGradientValueData&, int round, float roundingPower, int borderSize, float a = 1.0, int outerRound = -1 /* use round */); + void renderBorder(const CBox&, const CGradientValueData&, const CGradientValueData&, float lerp, int round, float roundingPower, int borderSize, float a = 1.0, + int outerRound = -1 /* use round */); + void renderTextureMatte(SP tex, const CBox& pBox, CFramebuffer& matte); - void setMonitorTransformEnabled(bool enabled); - void setRenderModifEnabled(bool enabled); + void setMonitorTransformEnabled(bool enabled); + void setRenderModifEnabled(bool enabled); - void saveMatrix(); - void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); - void restoreMatrix(); + void saveMatrix(); + void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); + void restoreMatrix(); - void blend(bool enabled); + void blend(bool enabled); - bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow); + bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow); - void clear(const CHyprColor&); - void clearWithTex(); - void scissor(const CBox*, bool transform = true); - void scissor(const pixman_box32*, bool transform = true); - void scissor(const int x, const int y, const int w, const int h, bool transform = true); + void clear(const CHyprColor&); + void clearWithTex(); + void scissor(const CBox&, bool transform = true); + void scissor(const pixman_box32*, bool transform = true); + void scissor(const int x, const int y, const int w, const int h, bool transform = true); - void destroyMonitorResources(PHLMONITOR); + void destroyMonitorResources(PHLMONITOR); - void markBlurDirtyForMonitor(PHLMONITOR); + void markBlurDirtyForMonitor(PHLMONITOR); - void preWindowPass(); - bool preBlurQueued(); - void preRender(PHLMONITOR); + void preWindowPass(); + bool preBlurQueued(); + void preRender(PHLMONITOR); - void saveBufferForMirror(CBox*); - void renderMirrored(); + void saveBufferForMirror(const CBox&); + void renderMirrored(); - void applyScreenShader(const std::string& path); + void applyScreenShader(const std::string& path); - void bindOffMain(); - void renderOffToMain(CFramebuffer* off); - void bindBackOnMain(); + void bindOffMain(); + void renderOffToMain(CFramebuffer* off); + void bindBackOnMain(); - SP loadAsset(const std::string& file); - SP renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "", int maxWidth = 0); + SP loadAsset(const std::string& file); + SP renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "", int maxWidth = 0); - void setDamage(const CRegion& damage, std::optional finalDamage = {}); + void setDamage(const CRegion& damage, std::optional finalDamage = {}); - void ensureBackgroundTexturePresence(); + void ensureBackgroundTexturePresence(); - uint32_t getPreferredReadFormat(PHLMONITOR pMonitor); - std::vector getDRMFormats(); - EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs); - SP createEGLSync(int fenceFD); - bool waitForTimelinePoint(SP timeline, uint64_t point); + uint32_t getPreferredReadFormat(PHLMONITOR pMonitor); + std::vector getDRMFormats(); + EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs); + SP createEGLSync(int fenceFD); + bool waitForTimelinePoint(SP timeline, uint64_t point); - SCurrentRenderData m_RenderData; + SCurrentRenderData m_RenderData; - GLint m_iCurrentOutputFb = 0; + GLint m_iCurrentOutputFb = 0; - int m_iGBMFD = -1; - gbm_device* m_pGbmDevice = nullptr; - EGLContext m_pEglContext = nullptr; - EGLDisplay m_pEglDisplay = nullptr; - EGLDeviceEXT m_pEglDevice = nullptr; - uint failedAssetsNo = 0; + int m_iGBMFD = -1; + gbm_device* m_pGbmDevice = nullptr; + EGLContext m_pEglContext = nullptr; + EGLDisplay m_pEglDisplay = nullptr; + EGLDeviceEXT m_pEglDevice = nullptr; + uint failedAssetsNo = 0; - bool m_bReloadScreenShader = true; // at launch it can be set + bool m_bReloadScreenShader = true; // at launch it can be set - std::map m_mWindowFramebuffers; - std::map m_mLayerFramebuffers; + std::map m_mWindowFramebuffers; + std::map m_mLayerFramebuffers; std::map m_mMonitorRenderResources; std::map m_mMonitorBGFBs; @@ -314,14 +314,14 @@ class CHyprOpenGLImpl { // returns the out FB, can be either Mirror or MirrorSwap CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage); - void renderTextureInternalWithDamage(SP, CBox* pBox, float a, const CRegion& damage, int round = 0, float roundingPower = 2.0f, bool discardOpaque = false, - bool noAA = false, bool allowCustomUV = false, bool allowDim = false, SP = nullptr, uint64_t waitPoint = 0); - void renderTexturePrimitive(SP tex, CBox* pBox); - void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size); + void renderTextureInternalWithDamage(SP, const CBox& box, float a, const CRegion& damage, int round = 0, float roundingPower = 2.0f, bool discardOpaque = false, + bool noAA = false, bool allowCustomUV = false, bool allowDim = false, SP = nullptr, uint64_t waitPoint = 0); + void renderTexturePrimitive(SP tex, const CBox& box); + void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size); - void preBlurForCurrentMonitor(); + void preBlurForCurrentMonitor(); - bool passRequiresIntrospection(PHLMONITOR pMonitor); + bool passRequiresIntrospection(PHLMONITOR pMonitor); friend class CHyprRenderer; friend class CTexPassElement; -- cgit v1.2.3